HK-47 Posted February 27, 2016 Share Posted February 27, 2016 On 2/27/2016 at 11:31 PM, blackrack said: Both the ocean and lens flare don't work with the built-in KSP screenshot function, use an external screenshot tool. In the future the lens flare is fixable but as far as I can tell the ocean isn't. Never saw this before, could you try forcing dx11 or another video mode and see if anything changes? And could you try playing with KSP rendering quality settings also? Expand Really? Those screenshots I uploaded previously were all taken with the built-in screenshot function and showed both. Only when I supersampled did I lose them. Quote Link to comment Share on other sites More sharing options...
blackrack Posted February 27, 2016 Author Share Posted February 27, 2016 On 2/27/2016 at 11:41 PM, HK-47 said: Really? Those screenshots I uploaded previously were all taken with the built-in screenshot function and showed both. Only when I supersampled did I lose them. Expand Then it's supersampling, I always have it on for the built-in screenshots, what else is the point of that function otherwise. Quote Link to comment Share on other sites More sharing options...
Akaishi_ Posted February 28, 2016 Share Posted February 28, 2016 Hi, I posted some issues with the mod on Reddit last night, and as a follow up, I changed density settings, turned on and off godrays and eclipses, tried it on a fresh install, tried it on a heavily modded one, no difference, the coloured lines still appeared. However, they only appeared in atmo and on LKO, I could not see them from the moon. Just to jog your memory: Reveal hidden contents Quote Link to comment Share on other sites More sharing options...
blackrack Posted February 28, 2016 Author Share Posted February 28, 2016 On 2/28/2016 at 1:09 AM, Akaishi_ said: Hi, I posted some issues with the mod on Reddit last night, and as a follow up, I changed density settings, turned on and off godrays and eclipses, tried it on a fresh install, tried it on a heavily modded one, no difference, the coloured lines still appeared. However, they only appeared in atmo and on LKO, I could not see them from the moon. Just to jog your memory: Reveal hidden contents Expand Hmm, does this happen with older versions? Quote Link to comment Share on other sites More sharing options...
Akaishi_ Posted February 28, 2016 Share Posted February 28, 2016 On 2/28/2016 at 1:13 AM, blackrack said: Hmm, does this happen with older versions? Expand No, I had this installed on 1.0.4 and It worked perfectly fine. Quote Link to comment Share on other sites More sharing options...
blackrack Posted February 28, 2016 Author Share Posted February 28, 2016 On 2/28/2016 at 1:15 AM, Akaishi_ said: No, I had this installed on 1.0.4 and It worked perfectly fine. Expand Well, no idea for now. Quote Link to comment Share on other sites More sharing options...
Milkshakefiend Posted February 28, 2016 Share Posted February 28, 2016 Scatterer already made atmo flights a bit special, the new version is abso-bloody-lutely primo though. I seriously don't think I could play KSP without it now. Your work is very much appreciated! Quote Link to comment Share on other sites More sharing options...
vctr Posted February 28, 2016 Share Posted February 28, 2016 (edited) Using the latest Scatterer, I'm noticing graphical fighting/flickering between the terrain and the water when I move the camera around. Has this issue been noticed before? Had a hard time searching the thread for this specific thing. https://gfycat.com/BelatedCorruptKillerwhale Edited February 28, 2016 by vctr Quote Link to comment Share on other sites More sharing options...
Milkshakefiend Posted February 28, 2016 Share Posted February 28, 2016 On 2/28/2016 at 1:57 AM, vctr said: Using the latest Scatterer, I'm noticing graphical fighting/flickering between the terrain and the water when I move the camera around. Has this issue been noticed before? Had a hard time searching the thread for this specific thing. Expand I get that, but not quite as bad. I wish I had some technical advice to alleviate it. I assumed it fell under 'z-fighting' issues mentioned earlier in the thread. Quote Link to comment Share on other sites More sharing options...
blackrack Posted February 28, 2016 Author Share Posted February 28, 2016 (edited) On 2/28/2016 at 1:57 AM, vctr said: Using the latest Scatterer, I'm noticing graphical fighting/flickering between the terrain and the water when I move the camera around. Has this issue been noticed before? Had a hard time searching the thread for this specific thing. https://gfycat.com/BelatedCorruptKillerwhale Expand Looks like z-fighting, weird, I haven't seen z-fighting in a while. Which graphics API are you running? On 2/28/2016 at 1:52 AM, Milkshakefiend said: Scatterer already made atmo flights a bit special, the new version is abso-bloody-lutely primo though. I seriously don't think I could play KSP without it now. Your work is very much appreciated! Expand At this point I'm pretty sure all everyone cares about in the new release is the lens flare Great looking SR-71 btw Edited February 28, 2016 by blackrack Quote Link to comment Share on other sites More sharing options...
CamillyCA Posted February 28, 2016 Share Posted February 28, 2016 @wolveirne16 look like what i have experienced, Dx11 work fine for me. Quote Link to comment Share on other sites More sharing options...
Astronomer Posted February 28, 2016 Share Posted February 28, 2016 Mindblowing. Quote Link to comment Share on other sites More sharing options...
vctr Posted February 28, 2016 Share Posted February 28, 2016 On 2/28/2016 at 2:58 AM, blackrack said: Looks like z-fighting, weird, I haven't seen z-fighting in a while. Which graphics API are you running? Expand I'm seeing this with stock KSP, -force-d3d11, -force-d3d9, and openGL. I've rolled back to 0.0220 and the z-fighting is no longer present in that version. Thx for being so on top of things. Will buy you a coffee soon Quote Link to comment Share on other sites More sharing options...
blackrack Posted February 28, 2016 Author Share Posted February 28, 2016 On 2/28/2016 at 3:53 AM, vctr said: I'm seeing this with stock KSP, -force-d3d11, -force-d3d9, and openGL. I've rolled back to 0.0220 and the z-fighting is no longer present in that version. Thx for being so on top of things. Will buy you a coffee soon Expand Check if it goes away when you disable the ocean (toggle ocean button in UI). Also, in 0.0220 there was a method to "fake" the ocean when at high altitude, didn't it give you z-fighting near the coasts? Quote Link to comment Share on other sites More sharing options...
vctr Posted February 28, 2016 Share Posted February 28, 2016 On 2/28/2016 at 3:57 AM, blackrack said: Check if it goes away when you disable the ocean (toggle ocean button in UI). Also, in 0.0220 there was a method to "fake" the ocean when at high altitude, didn't it give you z-fighting near the coasts? Expand It does go away when I turn off the ocean. In 0.0220, there is some minor coastal z-fighting "vibration," but not the larger continent-wide flickering I'm seeing in later versions. Quote Link to comment Share on other sites More sharing options...
stratvox Posted February 28, 2016 Share Posted February 28, 2016 I'll just leave this here: Quote Link to comment Share on other sites More sharing options...
blackrack Posted February 28, 2016 Author Share Posted February 28, 2016 On 2/28/2016 at 4:12 AM, vctr said: It does go away when I turn off the ocean. In 0.0220, there is some minor coastal z-fighting "vibration," but not the larger continent-wide flickering I'm seeing in later versions. Expand Hmm, well I still have no clue why it would happen, I suppose I could put back the old method and make it switchable as a temporary work-around. Is there nothing else at all that affects it? On 2/28/2016 at 4:25 AM, stratvox said: I'll just leave this here: Expand Glorious! Quote Link to comment Share on other sites More sharing options...
Vegemeister Posted February 28, 2016 Share Posted February 28, 2016 On 2/28/2016 at 4:25 AM, stratvox said: I'll just leave this here: Expand Wow. I can see a distinct edge between the atmosphere and space, though. Quote Link to comment Share on other sites More sharing options...
Paul_Sawyer Posted February 28, 2016 Share Posted February 28, 2016 On 2/27/2016 at 11:31 PM, blackrack said: Never saw this before, could you try forcing dx11 or another video mode and see if anything changes? And could you try playing with KSP rendering quality settings also? Expand I see this in OpenGL, and not only this: Reveal hidden contents Playing with render quality doesn't seem to improve things, only disabling terrain shadows solves it. Also this new version seems to trigger the EVE's bug with city lights appearing on other bodies, in this case on Mimnmus (doesn't happen in 0.0223): Reveal hidden contents And another minor glitch - flag decals are not affected by sunflare: Reveal hidden contents Sorry for long report. Apart from all that, this is a cool update. I especially like the new sunflare - makes the sun really dazzling now. Quote Link to comment Share on other sites More sharing options...
jsimmons Posted February 28, 2016 Share Posted February 28, 2016 I have a quick configuration question. Which configuration fields impact the "fogginess" of the atmosphere the most? Quote Link to comment Share on other sites More sharing options...
blackrack Posted February 28, 2016 Author Share Posted February 28, 2016 On 2/28/2016 at 12:52 PM, Paul_Sawyer said: I see this in OpenGL, and not only this: Reveal hidden contents Playing with render quality doesn't seem to improve things, only disabling terrain shadows solves it. Also this new version seems to trigger the EVE's bug with city lights appearing on other bodies, in this case on Mimnmus (doesn't happen in 0.0223): Reveal hidden contents And another minor glitch - flag decals are not affected by sunflare: Reveal hidden contents Sorry for long report. Apart from all that, this is a cool update. I especially like the new sunflare - makes the sun really dazzling now. Expand For the EVE city lights bug I have no idea really, did you mean 0.0232 and not 0.223? For the sunflare with the flags I'll see if I can fix that. On 2/28/2016 at 6:07 PM, jsimmons said: I have a quick configuration question. Which configuration fields impact the "fogginess" of the atmosphere the most? Expand Postprocessing depth. Quote Link to comment Share on other sites More sharing options...
Majorjim! Posted February 28, 2016 Share Posted February 28, 2016 Hi, I am using the latest version of this and have many glitches and bugs. The 'god' rays create a striping over the land and become solid black when looking at them from the surface at certain angles. Also the ocean is still really glitchy for me. I have seen it is the same for Scott Manley. Can someone who believes they have no issues with the ocean shader post a video of them panning and moving the camera up and down? I think it might be an overarching issue I am having. On 2/28/2016 at 4:25 AM, stratvox said: I'll just leave this here: Expand Cool, but how does it look from the ground? Quote Link to comment Share on other sites More sharing options...
blackrack Posted February 28, 2016 Author Share Posted February 28, 2016 (edited) On 2/28/2016 at 7:17 PM, Majorjim said: Hi, I am using the latest version of this and have many glitches and bugs. The 'god' rays create a striping over the land and become solid black when looking at them from the surface at certain angles. Also the ocean is still really glitchy for me. I have seen it is the same for Scott Manley. Can someone who believes they have no issues with the ocean shader post a video of them panning and moving the camera up and down? I think it might be an overarching issue I am having. Expand For the first issue it's described in the known issues section, it's because the godrays are incomplete for now. For the second one I've seen it in scott manley's video, it was also reported back up in thsi page or the previous one, I can tell you I don't have it and can't reproduce it so I don't know what causes it or why some people have it. Edited February 28, 2016 by blackrack Quote Link to comment Share on other sites More sharing options...
Majorjim! Posted February 28, 2016 Share Posted February 28, 2016 On 2/28/2016 at 7:23 PM, blackrack said: For the first issue it's described in the known issues section, it's because the godrays are incomplete for now. For the second one I've seen it in scott manley's video, it was also reported back up in thsi page or the previous one, I can tell you I don't have it and can't reproduce it so I don't know what causes it or why some people have it. Expand Do you have a video of you panning the camera up and down ingame? Quote Link to comment Share on other sites More sharing options...
blackrack Posted February 28, 2016 Author Share Posted February 28, 2016 On 2/28/2016 at 7:28 PM, Majorjim said: Do you have a video of you panning the camera up and down ingame? Expand Which altitude you want? Quote Link to comment Share on other sites More sharing options...
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