kf5kjf Posted October 15, 2015 Share Posted October 15, 2015 Only the legacy parts are showing up in the folder and the building menus. Link to comment Share on other sites More sharing options...
ZodiusInfuser Posted October 15, 2015 Share Posted October 15, 2015 Only the legacy parts are showing up in the folder and the building menus.Is that the only pack you downloaded? The reworked parts are in a separate download. Link to comment Share on other sites More sharing options...
Aloriel Posted October 16, 2015 Share Posted October 16, 2015 Hi guys,I'm having an issue with IR. Apparently, all of the legacy parts are not showing up in the VAB/SPH, but are in the research window. The rework parts are showing up, but no legacy items are there. Any idea what is going on here?Also, this issue is present whether I have the rework installed or not.KSP v1.0.4IR v0.21.3IR Rework v01bTotal of 66 mods installed including the 3 IR related. I can list if necessary, but not looking forward to it. LOL Link to comment Share on other sites More sharing options...
Drew Kerman Posted October 17, 2015 Share Posted October 17, 2015 sounds similar to my issue:http://forum.kerbalspaceprogram.com/threads/116064-1-0-4-Magic-Smoke-Industries-Infernal-Robotics-0-21-3?p=2144170&viewfull=1#post2144170I didn't bother trying to fix it and just loaded the ship to the launchpad in sandbox mode and copied the VESSEL{} out of that SFS and into the one for my science career Link to comment Share on other sites More sharing options...
Aloriel Posted October 17, 2015 Share Posted October 17, 2015 It is very similar. I have vessels from before 1.0.4. I think they're from 1.0.0 though, nothing from 0.90. Those vessels don't work in similar manner to yours.However, there is also the problem that I can't even *get* the legacy parts in the VAB. I still want to use them. The Docking Washer is excellent for making VTOL craft, since it is super flat and attaches anywhere. I stick it to the bottom of wings and then add a basic jet engine... and bam, I have a VTOL. Better than that, the basic jet engine is precisely at center of mass because I make certain to place it such.Anyway, until such time as the rework is completed, I still want and need access to the legacy parts.Is there some way to make it happen? Link to comment Share on other sites More sharing options...
Gaarst Posted October 20, 2015 Share Posted October 20, 2015 New to the mod here: is there a way to node-attach the rotating parts ? They only seem to surface-attach (creating a small offset), and pressing Alt doesn't help. Link to comment Share on other sites More sharing options...
TheGreatB3 Posted October 22, 2015 Share Posted October 22, 2015 Is the gantry packaged with the mod? Link to comment Share on other sites More sharing options...
wreckreation Posted October 28, 2015 Share Posted October 28, 2015 I have a feature request. Forgive me if this has already been requested, but I couldn't find it anywhere; I'd like a menu option to turn off the motor sound. Pretty please. Link to comment Share on other sites More sharing options...
Drew Kerman Posted October 28, 2015 Share Posted October 28, 2015 if you want it gone permanently just delete the Sounds folder Link to comment Share on other sites More sharing options...
Valkyria90 Posted November 7, 2015 Share Posted November 7, 2015 Is there any way to mute or lower the volume of the parts? I mean its fine for some of the parts that are moving, but when im building a space station with a rotating mid section, the constant "duuuuuuuuuuuuuuuhhhhhhhhhh!!!" just drives me crazy.edit: just checked the post above me. guess im not the first one to ask this. However i only want to delete the sound of certain parts. Is that possible? Link to comment Share on other sites More sharing options...
Drew Kerman Posted November 8, 2015 Share Posted November 8, 2015 yea just delete individual files instead of the whole folder Link to comment Share on other sites More sharing options...
Darren9 Posted November 8, 2015 Share Posted November 8, 2015 ^ There's only one sound file that everything uses, best chance is to edit the "motorSndPath = MagicSmokeIndustries/Sounds/infernalRoboticMotor" in each parts .cfg, giving that a bad path will prolly just add errors in the log. You could make new quieter sounds, stick it in a different folder and adjust that "motorSndPath" path for certain parts. Link to comment Share on other sites More sharing options...
sashan Posted November 9, 2015 Share Posted November 9, 2015 I'm getting the problem of tweakscale bar being 100% transparent and, obviously, unusable. Latest tweakscale, latest IR, IR rework parts. What's the problem? I remember having smae problem a year ago, don't remember how it was solved. Link to comment Share on other sites More sharing options...
ZodiusInfuser Posted November 9, 2015 Share Posted November 9, 2015 ^ There's only one sound file that everything uses, best chance is to edit the "motorSndPath = MagicSmokeIndustries/Sounds/infernalRoboticMotor" in each parts .cfg, giving that a bad path will prolly just add errors in the log. You could make new quieter sounds, stick it in a different folder and adjust that "motorSndPath" path for certain parts.My mecanums point to a null path and you just get a few minor warnings in the log. The parts work absolutely fine. Link to comment Share on other sites More sharing options...
Verios44 Posted November 10, 2015 Share Posted November 10, 2015 does the .04 version work in .05? Link to comment Share on other sites More sharing options...
edemlama Posted November 11, 2015 Share Posted November 11, 2015 does the .04 version work in .05?looks like it, having issues only when I scale the parts with tweak scale Link to comment Share on other sites More sharing options...
TheXRuler Posted November 11, 2015 Share Posted November 11, 2015 Oh lord your new trailer is absolutely amazing, you just convinced me to screw any mods that don't have 1.0.4 compatibility and start a new game Link to comment Share on other sites More sharing options...
Antikris Posted November 11, 2015 Share Posted November 11, 2015 That might have something to do with TweakScale. I updated that and then my TS problems went away. Link to comment Share on other sites More sharing options...
BowWhalley Posted November 13, 2015 Share Posted November 13, 2015 I have a suggestion / fix idea.I have issues setting a min and max to a specific number. Using a slider is just too difficult, I want to set it to a min of 45 and max of 225 but have to play around a lot just to get it to that. I am hoping you can add the same buttons from changing speed and acceleration to changing min and max .I am happy to go without this being implemented if there is any way I can change its value in the .craft file. (If it is possible, please tell me how I can do it)Apart from that, it is a very great and awesome mod. Link to comment Share on other sites More sharing options...
BowWhalley Posted November 13, 2015 Share Posted November 13, 2015 I attempted editing it in the .craft file but failed. Any help with this would be great. Link to comment Share on other sites More sharing options...
Ziw Posted November 13, 2015 Share Posted November 13, 2015 You can type in values for min/max if you go into advanced settings (cog shaped icon) for the chosen servo in the UI. Please watch the video for further instructions. Link to comment Share on other sites More sharing options...
Albert VDS Posted November 16, 2015 Share Posted November 16, 2015 Is it a know bug that robotic parts don't work on decouplers? In the editor they work fine, but outside it turns the wrong way and break off the part that's connected to the end of it. I fixed this by adding a fuel tank between the stack decoupler and the robotic part, but I guess it can be any non robotic part. Link to comment Share on other sites More sharing options...
smjjames Posted November 16, 2015 Share Posted November 16, 2015 [quote name='Albert VDS']Is it a know bug that robotic parts don't work on decouplers? In the editor they work fine, but outside it turns the wrong way and break off the part that's connected to the end of it. I fixed this by adding a fuel tank between the stack decoupler and the robotic part, but I guess it can be any non robotic part.[/QUOTE] Sounds like you have the part backwards, not sure. Link to comment Share on other sites More sharing options...
Albert VDS Posted November 16, 2015 Share Posted November 16, 2015 [quote name='smjjames']Sounds like you have the part backwards, not sure.[/QUOTE] The parts are from ZodiusInfuser model remake pack and they are connected with the yellow marking on the decoupler. So that doesn't seem to be the problem. Link to comment Share on other sites More sharing options...
evictedSaint Posted November 20, 2015 Share Posted November 20, 2015 Could you update Infernal Robotics to 1.0.5 on CKAN? I love this mod so much -_- Link to comment Share on other sites More sharing options...
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