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is ksp better on low end pc in 1.0


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They do claim it will help with stuff like memory leaks and memory useage in general. As for having 2000 part vessels, i doubt anything aside from unity5 can help, unless they did something to simplify physics.

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Even Unity 5 isn't going to help single craft with high part counts that much. In general, PhysX 3 is about 15-20% faster than PhysX2 due to optimizations, anything beyond that requires the ability to run multiple threads, which can't be done for a single craft. Where Unity 5 would shine is if you have multiple craft of approximately the same complexity within the physics bubble.

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Even Unity 5 isn't going to help single craft with high part counts that much. In general, PhysX 3 is about 15-20% faster than PhysX2 due to optimizations, anything beyond that requires the ability to run multiple threads, which can't be done for a single craft. Where Unity 5 would shine is if you have multiple craft of approximately the same complexity within the physics bubble.

dat sux imo, as given squads stance against procedural parts, i see no realistic method to make nice capital ships that are both low part count and actually big/cool. Procedural wings/structural panels/girders/fuel tanks/ect would go a long way to at a bare minimum reduce the lagfest we have with extremely large builds. The only way right now is welding mods, but those are both buggy and have their own limitations.

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@panzer1b yes, it does suck in a way, but remember, KSP is not a starwars/EVE/battlestar galactica simulator :wink:

The idea has always been to build the only lego-style space programm simulation out there. And as with lego, big ships are problematic, as they break easily (or in ksp they break the framerate). It makes me sad as well, since I don't build capital ships but I love building Ginormous interplanetary motherships with tons of landers and station modules etc etc etc. Luckily with those it is possible to split them up (which can't really be done with big caps).

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I've observed in the past year that KSP runs better and better with each update on my low end ultrabook with Intel graphics, especially with running it in OpenGL. Really, with KSP, you don't need a high end gaming machine, you just simply need something up-to-date with 8 GB of memory.

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When I cant be bothered to play on my gaming PC, I have a quick go on my laptop (i3, INTEL HD Graphics, 8GB RAM). I have to admit, since upgrading to 1.0.2 I have noticed a huge improvement in lag and graphics :)

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So, what's the word for us poor sods who are flat broke and have a Byzantine setup? And by Byzantine, let's say...Dual core, 4 GB of memory with nothing better than an onboard video card, which itself is equivalent to something that was considered low-end before development on KSP ever began?

I can try that OpenGL thing and see what does...

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