MAV3RICK Posted April 30, 2015 Share Posted April 30, 2015 http://forum.kerbalspaceprogram.com/threads/40667?p=1882829&viewfull=1#post1882829TAC Life Support is now updated Link to comment Share on other sites More sharing options...
TheMoonRover Posted April 30, 2015 Share Posted April 30, 2015 [THREAD=99020]Kerbal Historical Institute v3.0[/THREAD] is updated for 1.0 Link to comment Share on other sites More sharing options...
marc40k Posted April 30, 2015 Share Posted April 30, 2015 Editor Extensions Working with new update v2.6http://forum.kerbalspaceprogram.com/threads/38768-0-90-Editor-Extensions-v2-5-27-DecMinimum Ambient Lightning working with old version v1.0.1http://forum.kerbalspaceprogram.com/threads/67641-0-90-Minimum-Ambient-Lighting-v1-0-1Collision FX working with new update v3.0http://forum.kerbalspaceprogram.com/threads/101496-0-90-Collision-FX-v2-2-%282015-01-14%29Navball Docking Allignment Indicator working with old versionhttp://forum.kerbalspaceprogram.com/threads/54303-0-90-Navball-docking-alignment-indicator-v6AntennaRange working with new update v1.8http://forum.kerbalspaceprogram.com/threads/56440-0-90-AntennaRange-1-7-Enforce-and-Encourage-Antenna-Diversity Link to comment Share on other sites More sharing options...
DMagic Posted April 30, 2015 Share Posted April 30, 2015 [thread=64972]DMagic Orbital Science Version 1.0.2[/thread] has been updated for KSP 1.0. Link to comment Share on other sites More sharing options...
Malah Posted April 30, 2015 Share Posted April 30, 2015 Hello, QuickGoTo and QuickContracts have been updated for KSP 1.00 QuickGoTo v1.00QuickContracts v1.00 Link to comment Share on other sites More sharing options...
CaptainKipard Posted April 30, 2015 Share Posted April 30, 2015 All Kip Engineering parts are updated for 1.0. Link to comment Share on other sites More sharing options...
smjjames Posted April 30, 2015 Share Posted April 30, 2015 While I haven't tried it out myself, B9 Aerospace 5.2.8 sounds like it's mostly/somewhat compatible, but theres a couple dependency plugins that have to be updated and the parts have to be reconfigured to the new aerodynamics, thermodynamics and the node system.Edit: Oh, and Exception Detector 1.1 is compatible with 1.0 as is, no updates needed. Link to comment Share on other sites More sharing options...
Master Tao Posted April 30, 2015 Author Share Posted April 30, 2015 Given all the issues posted in the B9 thread, I'll have to mark that as incompatible. Link to comment Share on other sites More sharing options...
smjjames Posted April 30, 2015 Share Posted April 30, 2015 (edited) Yeah, it was somewhere between mostly compatible and completely incompatible, so I wasn't totally sure. It does need a major update though.I agree on putting it in incompatible though due to the large amount of updates it needs and the dependent plugins in there that need to be updated.Edit: How come you put Exception detector in 'mostly compatible'? I haven't had any problems with it and all it does is show (most of*) the exceptions that appear in the output log, into a popup ingame. Waiting for it to be officially compatible? Edited April 30, 2015 by smjjames Link to comment Share on other sites More sharing options...
vosechu Posted April 30, 2015 Share Posted April 30, 2015 RemoteTech dev build 323 has been reported as working (I don't know if that counts for the top post): download: https://github.com/RemoteTechnologiesGroup/RemoteTech/releasesuser review: http://forum.kerbalspaceprogram.com/threads/83305-0-90-0-RemoteTech-v1-6-3-2015-02-06?p=1885619&viewfull=1#post1885619pseudo-announcement: http://forum.kerbalspaceprogram.com/threads/83305-0-90-0-RemoteTech-v1-6-3-2015-02-06?p=1883161&viewfull=1#post1883161- - - Updated - - -Tweakscale has a new link and new maintainer for 1.0 support: http://forum.kerbalspaceprogram.com/threads/112693 Link to comment Share on other sites More sharing options...
fluidlogic Posted April 30, 2015 Share Posted April 30, 2015 KW and B9 took several weeks to get updated to .90... I wouldn't hold your breath. And my MechJeb wasn't unlocking sequentially in career mode. Link to comment Share on other sites More sharing options...
smjjames Posted April 30, 2015 Share Posted April 30, 2015 (edited) Well, MechJeb is compatible, but still has some issues to iron out.Hangar Extender 3.2 looks to be fully functional, no issues that I can see. I play science mode, so I can't rule out something in career mode.Don't think they changed anything about the SPH and VAB buildings physically anyway. Edited April 30, 2015 by smjjames Link to comment Share on other sites More sharing options...
Maschinenbauer Posted April 30, 2015 Share Posted April 30, 2015 LazTek SpaceX Launch, Exploration, Colonial Transporter & Historic modhttp://forum.kerbalspaceprogram.com/threads/29388-0-90-LazTek-SpaceX-Launch-Exploration-Colonial-Transporter-Historic-mods-%281-25-14%29Mostly compatible. Fairing seems to be broken.Heat model needs a little work (parachute explodes, but who needs that anyway^^)The landing gear retraction animation on the main stage skips.Besides that everything is fine! Link to comment Share on other sites More sharing options...
vosechu Posted April 30, 2015 Share Posted April 30, 2015 Looks like procedural parts has an update as well, but not officially a release: http://forum.kerbalspaceprogram.com/threads/106975-0-90-Procedural-Parts-Parts-the-way-you-want-em-v1-0-Jan-11?p=1885469&viewfull=1#post1885469 Link to comment Share on other sites More sharing options...
Master Tao Posted May 1, 2015 Author Share Posted May 1, 2015 How come you put Exception detector in 'mostly compatible'?It was never under "mostly compatible." It was always listed as "known compatible."(Thanks. Fixed.)RemoteTech dev build 323 has been reported as working (I don't know if that counts for the top post): download: https://github.com/RemoteTechnologiesGroup/RemoteTech/releasesuser review: http://forum.kerbalspaceprogram.com/threads/83305-0-90-0-RemoteTech-v1-6-3-2015-02-06?p=1885619&viewfull=1#post1885619pseudo-announcement: http://forum.kerbalspaceprogram.com/threads/83305-0-90-0-RemoteTech-v1-6-3-2015-02-06?p=1883161&viewfull=1#post1883161Looks like procedural parts has an update as well, but not officially a release: http://forum.kerbalspaceprogram.com/threads/106975-0-90-Procedural-Parts-Parts-the-way-you-want-em-v1-0-Jan-11?p=1885469&viewfull=1#post1885469I'll hold off until there are official releases. Link to comment Share on other sites More sharing options...
Diazo Posted May 1, 2015 Share Posted May 1, 2015 My mods are now all updated for KSP 1.0I've released updated versions of all of them, so they can all go in the Compatble, Update Required category.Control Lock 1.4Action Groups Extended 1.32Auto Actions 1.4Actions Everywhere 1.4Landing Height 1.4Horizontal Landing Aid 2.4Vertical Velocity Controller 1.19D.edit: Looks like someone already reported Control Lock, Action Groups Extended, and Landing Height for me. Link to comment Share on other sites More sharing options...
Errol Posted May 1, 2015 Share Posted May 1, 2015 I apologize if this is the wrong place to ask, but is there a place that has a list of all mac compatible mods? Link to comment Share on other sites More sharing options...
JuxtaThePozer Posted May 1, 2015 Share Posted May 1, 2015 Just signed up to the forum to let y'all know that Raster Prop Monitor appears to support v1.0 now. For those long flights IVA http://forum.kerbalspaceprogram.com/threads/117471-1-0-RasterPropMonitor-still-putting-the-A-in-IVA-%28v0-19-0-28-Apr-2015%29Since MOARdV took over from Mihara and can't update the OP in the thread, he's created a new thread for 1.0 Link to comment Share on other sites More sharing options...
smjjames Posted May 1, 2015 Share Posted May 1, 2015 I apologize if this is the wrong place to ask, but is there a place that has a list of all mac compatible mods?uh, all of them? Outside of key mapping the mod key, I don't see any reason why any mod should be Mac incompatible. Link to comment Share on other sites More sharing options...
Guest Posted May 1, 2015 Share Posted May 1, 2015 hi,ScienceAlert 1.8.6 working in 1.0 Link to comment Share on other sites More sharing options...
vosechu Posted May 1, 2015 Share Posted May 1, 2015 Known incompatible:RealfuelsRealism overhaulEngine igniter Better buoyancy Sorry for no links, on the bus. Will link tonight if someone hasn't beaten me to it. Link to comment Share on other sites More sharing options...
SpaceTiger Posted May 1, 2015 Share Posted May 1, 2015 All of our mods got updated today.ForScience Continued - V0.27.1CraftHistory - 1.4.1 KerboKatz - SmallUtilities - V1.1.1 RecoverAll/DestroyAll - V1.2.1KerbalScienceExchange - 1.1.1 Link to comment Share on other sites More sharing options...
Honeybadga Posted May 1, 2015 Share Posted May 1, 2015 Can we assume that most of the mods that have been updated for 1.0 are compatible with 1.0.2? Link to comment Share on other sites More sharing options...
Master Tao Posted May 1, 2015 Author Share Posted May 1, 2015 I apologize if this is the wrong place to ask, but is there a place that has a list of all mac compatible mods?To my knowledge, all the mods listed here are Windows, OS X, and Linux compatible. Most mods are, though a few contain native code and only work on the modder's platform.Can we assume that most of the mods that have been updated for 1.0 are compatible with 1.0.2?Odds are good, though there were enough changes that might break plugins and balance. That said, anyone who's already updated a mod for 1.0.0 will probably be around to update for 1.0.2. Link to comment Share on other sites More sharing options...
CosmoBro Posted May 2, 2015 Share Posted May 2, 2015 (edited) NFSolar, NFSpacecraft, NFConstruction are all updatedLink Edited May 2, 2015 by CosmoBro Link to comment Share on other sites More sharing options...
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