MOARdV Posted March 15, 2018 Author Share Posted March 15, 2018 12 hours ago, _npickle said: help its not workig heres the output log https://docs.google.com/document/d/1xrm7QjSlEsPiiBZFsw5xHzqzA5JMYcha3dPNRSTFMTI/edit That link is asking me to log in to Google Docs. Can you please put it somewhere that is accessible in public without signing in? Link to comment Share on other sites More sharing options...
_npickle Posted March 15, 2018 Share Posted March 15, 2018 i don,t have anywhere else to put it srry Link to comment Share on other sites More sharing options...
COL.R.Neville Posted March 15, 2018 Share Posted March 15, 2018 anybody else notice that the background for the attitude page on the mfd's seems to be like you are looking from the back of the page. all the "actual values" seem to display correctly but the background boxes , labels, ladder, navball are backwards. dont remember them being like that before. Link to comment Share on other sites More sharing options...
Sufficient Anonymity Posted March 15, 2018 Share Posted March 15, 2018 4 hours ago, _npickle said: i don,t have anywhere else to put it srry https://pastebin.com/ Link to comment Share on other sites More sharing options...
Zorkinian Posted March 16, 2018 Share Posted March 16, 2018 7 hours ago, COL.R.Neville said: anybody else notice that the background for the attitude page on the mfd's seems to be like you are looking from the back of the page. all the "actual values" seem to display correctly but the background boxes , labels, ladder, navball are backwards. dont remember them being like that before. Yes, I am seeing the exact same issue. Link to comment Share on other sites More sharing options...
Zorkinian Posted March 16, 2018 Share Posted March 16, 2018 Image to explain: Link to comment Share on other sites More sharing options...
WhitestWizard Posted March 16, 2018 Share Posted March 16, 2018 (edited) Vanilla install through github / CKAN shows this in MK1 Pod. upload photo link Edited March 16, 2018 by WhitestWizard Link to comment Share on other sites More sharing options...
MOARdV Posted March 16, 2018 Author Share Posted March 16, 2018 Okay, that's a fun new feature with the Unity update. I'll go take a look at those textures and figure out why they're so special. Link to comment Share on other sites More sharing options...
WhitestWizard Posted March 16, 2018 Share Posted March 16, 2018 Much appreciated, thank you. Link to comment Share on other sites More sharing options...
MOARdV Posted March 16, 2018 Author Share Posted March 16, 2018 7 hours ago, MOARdV said: Okay, that's a fun new feature with the Unity update. I'll go take a look at those textures and figure out why they're so special. It looks like it's an issue with DX9 (the Windows default mode). If I force OpenGL, the textures are oriented correctly. It appears, for whatever reason, that Unity isn't handling the y-inversion for DX9 mode for this situation. It might take me a while to sort this out, since it seems isolated to DX9 and RPM (I haven't seen the same problem in MAS), and I'm going to be limited in spare time over the next week. Link to comment Share on other sites More sharing options...
theonegalen Posted March 16, 2018 Share Posted March 16, 2018 @MOARdV, the Target menu that comes with RPM doesn't let me target planes. They don't show up on the list of targetable craft, and there is no filter option to make them targetable. Link to comment Share on other sites More sharing options...
TiktaalikDreaming Posted March 16, 2018 Share Posted March 16, 2018 On 16/03/2018 at 9:19 AM, SufficientAnonymity said: https://pastebin.com/ Awesome. Did you create that user account just to post links to Pastebin? Link to comment Share on other sites More sharing options...
COL.R.Neville Posted March 17, 2018 Share Posted March 17, 2018 so if I change my holomfd to use your new mas instead of rpm everything should show up right? Link to comment Share on other sites More sharing options...
MOARdV Posted March 17, 2018 Author Share Posted March 17, 2018 14 hours ago, theonegalen said: @MOARdV, the Target menu that comes with RPM doesn't let me target planes. They don't show up on the list of targetable craft, and there is no filter option to make them targetable. Yeah, I know. Airplane vessel types were recent enough that they didn't get added to the targeting menu in RPM before I stopped adding features. 9 hours ago, COL.R.Neville said: so if I change my holomfd to use your new mas instead of rpm everything should show up right? There may be a few steps to get it converted to MAS, but if it works in RPM, I don't know of a reason why it would not work in MAS. I've seen alexustas doing amazing things with MAS, so it's fairly full-featured now (definitely a lot more capable than RPM in a few categories). Link to comment Share on other sites More sharing options...
COL.R.Neville Posted March 17, 2018 Share Posted March 17, 2018 k using that yarbough command pod as kind of a test bed to get the hang of how everything works. but even that is still using the old RPM mfd's and not the new ones. you wouldnt happen to know of an IVA that use the new MAS MFD's . Link to comment Share on other sites More sharing options...
MOARdV Posted March 17, 2018 Author Share Posted March 17, 2018 2 hours ago, COL.R.Neville said: k using that yarbough command pod as kind of a test bed to get the hang of how everything works. but even that is still using the old RPM mfd's and not the new ones. you wouldnt happen to know of an IVA that use the new MAS MFD's . The version of the Yarbrough IVA in the MAS mod uses MAS MFDs. Ditto with the MRK IVA included in the MAS mod. Link to comment Share on other sites More sharing options...
COL.R.Neville Posted March 17, 2018 Share Posted March 17, 2018 okay i found it and put that in there. thanks. i should be able to see whats doing and figure out the rest. Link to comment Share on other sites More sharing options...
Andrey.gr Posted March 17, 2018 Share Posted March 17, 2018 This mod is so exciting, but I was unable to figure out, how to make screenshots? This's must be something simple, because I made a lot of them accidentally, but don't know how :)) Link to comment Share on other sites More sharing options...
Sufficient Anonymity Posted March 18, 2018 Share Posted March 18, 2018 4 hours ago, Andrey.gr said: This mod is so exciting, but I was unable to figure out, how to make screenshots? This's must be something simple, because I made a lot of them accidentally, but don't know how :)) F1 Link to comment Share on other sites More sharing options...
Andrey.gr Posted March 18, 2018 Share Posted March 18, 2018 11 hours ago, SufficientAnonymity said: F1 I mean screenshot of the RPM screen Link to comment Share on other sites More sharing options...
Sufficient Anonymity Posted March 18, 2018 Share Posted March 18, 2018 1 hour ago, Andrey.gr said: I mean screenshot of the RPM screen Yes - I'm pretty sure that F1 in IVA gives a set of every RPM screen present in that internal view. Link to comment Share on other sites More sharing options...
MOARdV Posted March 18, 2018 Author Share Posted March 18, 2018 27 minutes ago, SufficientAnonymity said: Yes - I'm pretty sure that F1 in IVA gives a set of every RPM screen present in that internal view. By default, yes. The RasterPropMonitor module in the MFD's prop config file defaults to taking screenshots of every MFD when you press F1. You can turn it off with a MM config something like @PROP[*]:HAS[@MODULE[RasterPropMonitor]] { @MODULE[RasterPropMonitor] { %doScreenshots=false } } (untested) Link to comment Share on other sites More sharing options...
Andrey.gr Posted March 18, 2018 Share Posted March 18, 2018 Ah, I see, Thank you guys! Link to comment Share on other sites More sharing options...
edemlama Posted March 22, 2018 Share Posted March 22, 2018 is it normal that the new MK2 has no monitors? Link to comment Share on other sites More sharing options...
Carlen White Posted March 22, 2018 Share Posted March 22, 2018 On 3/16/2018 at 4:13 PM, MOARdV said: It looks like it's an issue with DX9 (the Windows default mode). If I force OpenGL, the textures are oriented correctly. It appears, for whatever reason, that Unity isn't handling the y-inversion for DX9 mode for this situation. It might take me a while to sort this out, since it seems isolated to DX9 and RPM (I haven't seen the same problem in MAS), and I'm going to be limited in spare time over the next week. On 3/16/2018 at 6:34 AM, WhitestWizard said: Vanilla install through github / CKAN shows this in MK1 Pod. upload photo link On 3/16/2018 at 12:38 AM, Zorkinian said: Image to explain: Yeah I can confirm I'm having the same issue with anything that uses a image is inverted. Link to comment Share on other sites More sharing options...
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