Capt. Hunt Posted September 9, 2019 Share Posted September 9, 2019 LOL, I could have sworn I saw that exact shot as a concept render of the real thing. Quote Link to comment Share on other sites More sharing options...
AmpCat Posted September 10, 2019 Share Posted September 10, 2019 On 9/8/2019 at 11:52 PM, Zorg said: The picture is 100% KSP. Those are clearly CryoTanks, SSPXr, Near Future Construction, Near Future Solar and ReStock parts. The main reason it looks so much better than a regular Scaterrer and Planetshine install is KS3P with a custom config and a custom Kopernicus sunlight boost for more contrast. The way Orbital Phoenix does this is in the link posted by Friznit above. Yes KSP can look this good if you put in a bit of effort! This is my own recreation of a Copernicus mission following Orbital's settings for KS3P. Maybe not quite as nice as Orbitals screens but its not difficult to achieve this look if you follow his instructions. Looks really nice. One thing about the original image I liked is how the foil tanks look so .. real. Mine don't have the same feel to them as his image. Quote Link to comment Share on other sites More sharing options...
GrandProtectorDark Posted September 11, 2019 Share Posted September 11, 2019 On 9/9/2019 at 8:55 PM, Capt. Hunt said: LOL, I could have sworn I saw that exact shot as a concept render of the real thing. Orientation is flipped. But pretty similar nontheless Quote Link to comment Share on other sites More sharing options...
Nertea Posted September 11, 2019 Author Share Posted September 11, 2019 CryoEngines 1.0.3 Updated B9PartSwitch to 2.10.0 Updated DynamicBatteryStorage to 2.0.6 Updated CryoTanks to 1.3.0 Fixed LCH4/Ox tank mass ratio issue Improved end-user documentation for features that are not enabled by default A few under the hood bug fixes/edge cases have been addressed Several under the hood efficiency improvements Some minor UI tweaks and fixes It is now possible to specify different cooling costs per fuel type in configs Quote Link to comment Share on other sites More sharing options...
AzraelZephyrian Posted September 15, 2019 Share Posted September 15, 2019 (edited) I'm getting an error on the realplume patch for 1.875m lower stage engines. :AFTER[ZREALPLUME] pass [LOG 04:28:32.107] Applying update CryoEngines/Patches/RealPlume/CryoEngines1875Lower/@PART[*]:HAS[@PLUME[CryoEngines1875Lower]]:AFTER[zRealPlume]:NEEDS[SmokeScreen] to CryoEngines/Parts/Engine/0625/cryoengine-stromboli-1.cfg/PART[cryoengine-stromboli-1] [WRN 04:28:32.111] Cannot find key plumeIdentifier in PLUME [ERR 04:28:32.111] Error - Cannot parse variable search when inserting new key name = #$/PLUME[CryoEngines1875Lower]/plumeIdentifier$-plume2 [LOG 04:28:32.113] Applying update CryoEngines/Patches/RealPlume/CryoEngines1875Lower/@PART[*]:HAS[@PLUME[CryoEngines1875Lower]]:AFTER[zRealPlume]:NEEDS[SmokeScreen] to CryoEngines/Parts/Engine/125/cryoengine-vesuvius-1.cfg/PART[cryoengine-vesuvius-1] [WRN 04:28:32.116] Cannot find key plumeIdentifier in PLUME [ERR 04:28:32.116] Error - Cannot parse variable search when inserting new key name = #$/PLUME[CryoEngines1875Lower]/plumeIdentifier$-plume2 [LOG 04:28:32.117] Applying update CryoEngines/Patches/RealPlume/CryoEngines1875Lower/@PART[*]:HAS[@PLUME[CryoEngines1875Lower]]:AFTER[zRealPlume]:NEEDS[SmokeScreen] to CryoEngines/Parts/Engine/1875/cryoengine-erebus-1.cfg/PART[cryoengine-erebus-1] [WRN 04:28:32.121] Cannot find key plumeIdentifier in PLUME [ERR 04:28:32.121] Error - Cannot parse variable search when inserting new key name = #$/PLUME[CryoEngines1875Lower]/plumeIdentifier$-plume2 [LOG 04:28:32.125] Applying update CryoEngines/Patches/RealPlume/CryoEngines1875Lower/@PART[*]:HAS[@PLUME[CryoEngines1875Lower]]:AFTER[zRealPlume]:NEEDS[SmokeScreen] to CryoEngines/Parts/Engine/25/cryoengine-fuji-1.cfg/PART[cryoengine-fuji-1] [WRN 04:28:32.129] Cannot find key plumeIdentifier in PLUME [ERR 04:28:32.129] Error - Cannot parse variable search when inserting new key name = #$/PLUME[CryoEngines1875Lower]/plumeIdentifier$-plume2 I may simply have the wrong RP installed, as it was already installed and I didn't merge them... I'll try that. Edited September 15, 2019 by AzraelZephyrian Idiot me Quote Link to comment Share on other sites More sharing options...
Zorg Posted September 15, 2019 Share Posted September 15, 2019 59 minutes ago, AzraelZephyrian said: I'm getting an error on the realplume patch for 1.875m lower stage engines. I may simply have the wrong RP installed, as it was already installed and I didn't merge them... I'll try that. Make sure you are using the most up to date version of CryoEngines (there are some fixes to the custom realplumes since they were introduced) and the latest version of RealPlume. I just checked and there are no errors when both mods are up to date. Quote Link to comment Share on other sites More sharing options...
AzraelZephyrian Posted September 15, 2019 Share Posted September 15, 2019 31 minutes ago, Zorg said: Make sure you are using the most up to date version of CryoEngines (there are some fixes to the custom realplumes since they were introduced) and the latest version of RealPlume. I just checked and there are no errors when both mods are up to date. Ah, I must have screwed up. Thanks for the tip. Version management can be confusing, what with clipped and continued versioning. Quote Link to comment Share on other sites More sharing options...
Capt. Hunt Posted September 15, 2019 Share Posted September 15, 2019 I've been getting an error pop-up for B9 partswtch on the loading screen for the last couple of updates. I'll post a screenshot when I have a chance, but it mostly looks like errors that say the resource LH2 is being handled by more then one module, or something like that. Quote Link to comment Share on other sites More sharing options...
Nertea Posted September 15, 2019 Author Share Posted September 15, 2019 3 hours ago, Capt. Hunt said: I've been getting an error pop-up for B9 partswtch on the loading screen for the last couple of updates. I'll post a screenshot when I have a chance, but it mostly looks like errors that say the resource LH2 is being handled by more then one module, or something like that. Very likely a mod conflict. Make sure to post your log too. Quote Link to comment Share on other sites More sharing options...
Capt. Hunt Posted September 16, 2019 Share Posted September 16, 2019 (edited) 6 hours ago, Nertea said: Very likely a mod conflict. Make sure to post your log too. that's what I was thinking, but I don't think I have Interstellar Fuel Switch installed right now, and I can't think what else might be trying to handle fuel type switching. I will post the log as soon as I get a chance. Edited September 16, 2019 by Capt. Hunt Quote Link to comment Share on other sites More sharing options...
Ocid Posted September 18, 2019 Share Posted September 18, 2019 (edited) Hi, Sorry to bother you. I've been updating my game from 145 to 173. I've narrowed down an issue to either cryo tanks or cryo engines. I'm not sure if it affects anything in game outside of the VAB/SPH but I thought i would let you know. Sorry just a little bit poophole in trying to get rid of errors/warnings in the log. In the log i have on i think all of the cryotank parts. Spoiler [LOG 00:21:34.846] PartLoader: Compiling Part 'CryoTanks/Parts/HydrogenTanks/hydrogen-inline/hydrogen-5-3/hydrogen-5-3' [WRN 00:21:34.852] PartLoader Warning: Variable LH2 not found in Part [WRN 00:21:34.852] PartLoader Warning: Variable massOffset not found in Part [WRN 00:21:34.852] PartLoader Warning: Variable costOffset not found in Part As well as stuff like Spoiler [LOG 00:21:56.908] PartLoader: Compiling Part 'Squad/Parts/FuelTank/adapterTanks/Mk3-Mk2/adapterMk3-Mk2' [WRN 00:21:56.916] PartLoader Warning: Variable LF not found in Part [WRN 00:21:56.916] PartLoader Warning: Variable OX not found in Part [WRN 00:21:56.916] PartLoader Warning: Variable totalCap not found in Part [WRN 00:21:56.916] PartLoader Warning: Variable massOffset not found in Part [WRN 00:21:56.916] PartLoader Warning: Variable costOffset not found in Part The messages only seem to be present when Tanks/Engines is installed. It also spams Spoiler [LOG 00:30:04.637] [PartSet]: Failed to add Resource 374119730 to Simulation PartSet:10 as corresponding Part FL-T400 Fuel Tank-3739183400 SimulationResource was not found. When using affected parts that aren't cryo tanks in the VAB/SPH. Like i say not sure it causes any issues outside building stuff but it was bothering me enough to try find out what was causing it. Heres the log In case it can be of use to you Edit: Apparently have the partloader warnings in 145 logs as well it just never showed the partset logs in the console. Edited September 19, 2019 by Ocid Quote Link to comment Share on other sites More sharing options...
Nertea Posted September 25, 2019 Author Share Posted September 25, 2019 On 9/18/2019 at 4:52 PM, Ocid said: Hi, Sorry to bother you. I've been updating my game from 145 to 173. I've narrowed down an issue to either cryo tanks or cryo engines. I'm not sure if it affects anything in game outside of the VAB/SPH but I thought i would let you know. Sorry just a little bit poophole in trying to get rid of errors/warnings in the log. In the log i have on i think all of the cryotank parts. Reveal hidden contents [LOG 00:21:34.846] PartLoader: Compiling Part 'CryoTanks/Parts/HydrogenTanks/hydrogen-inline/hydrogen-5-3/hydrogen-5-3' [WRN 00:21:34.852] PartLoader Warning: Variable LH2 not found in Part [WRN 00:21:34.852] PartLoader Warning: Variable massOffset not found in Part [WRN 00:21:34.852] PartLoader Warning: Variable costOffset not found in Part As well as stuff like Reveal hidden contents [LOG 00:21:56.908] PartLoader: Compiling Part 'Squad/Parts/FuelTank/adapterTanks/Mk3-Mk2/adapterMk3-Mk2' [WRN 00:21:56.916] PartLoader Warning: Variable LF not found in Part [WRN 00:21:56.916] PartLoader Warning: Variable OX not found in Part [WRN 00:21:56.916] PartLoader Warning: Variable totalCap not found in Part [WRN 00:21:56.916] PartLoader Warning: Variable massOffset not found in Part [WRN 00:21:56.916] PartLoader Warning: Variable costOffset not found in Part The messages only seem to be present when Tanks/Engines is installed. It also spams Reveal hidden contents [LOG 00:30:04.637] [PartSet]: Failed to add Resource 374119730 to Simulation PartSet:10 as corresponding Part FL-T400 Fuel Tank-3739183400 SimulationResource was not found. When using affected parts that aren't cryo tanks in the VAB/SPH. Like i say not sure it causes any issues outside building stuff but it was bothering me enough to try find out what was causing it. Heres the log In case it can be of use to you Edit: Apparently have the partloader warnings in 145 logs as well it just never showed the partset logs in the console. The PartSet thing is not related to my stuff as I recall. The others are harmless. Quote Link to comment Share on other sites More sharing options...
Ocid Posted September 26, 2019 Share Posted September 26, 2019 Yeah after looking through other mods and seeing the partset messages coming from there as well they seem to be harmless. The ones I mentioned in the post through do come from cryo engines or tanks. Those o es don't show without either of them being installed. But as they don't cause any issues be keeping the mods in the install. Quote Link to comment Share on other sites More sharing options...
The-Doctor Posted October 12, 2019 Share Posted October 12, 2019 Hey, so I see liquid methane as an option for some tanks and I'm interested in such, but I see non for the engines, is there actually liquid methane engines or is it more likely my end some other mod making it Quote Link to comment Share on other sites More sharing options...
coyotesfrontier Posted October 12, 2019 Share Posted October 12, 2019 57 minutes ago, The-Doctor said: Hey, so I see liquid methane as an option for some tanks and I'm interested in such, but I see non for the engines, is there actually liquid methane engines or is it more likely my end some other mod making it There aren't any in this mod, but Near Future Launch Vehicles (another mod developed by Nertea) has engines based off them. They run on LFO by default, but there's an optional patch in the download that makes them run on Methane. Quote Link to comment Share on other sites More sharing options...
paul23 Posted October 26, 2019 Share Posted October 26, 2019 I'm a bit overwhelmed by the amount of engines: since they are all so close "together" in numbers it's really hard to figure what is the best. Especially the hecate and pavonis seem to have no place between erebus, sromboli, vesuvius and the vanilla terrier. Quote Link to comment Share on other sites More sharing options...
MysticDaedra Posted November 2, 2019 Share Posted November 2, 2019 Running the latest 1.7.3 version of the mod according to CKAN. Erebus and Fuji engines... The Erebus states that it has an ASL thrust of 473kn, vs the Fuji which has 915kn ASL... But the Erebus is physically larger than the Fuji, as well as providing significantly more TWR. I'm guessing somewhere in the configs the models got reversed or something? Quote Link to comment Share on other sites More sharing options...
Nertea Posted November 3, 2019 Author Share Posted November 3, 2019 22 hours ago, MysticDaedra said: Running the latest 1.7.3 version of the mod according to CKAN. Erebus and Fuji engines... The Erebus states that it has an ASL thrust of 473kn, vs the Fuji which has 915kn ASL... But the Erebus is physically larger than the Fuji, as well as providing significantly more TWR. I'm guessing somewhere in the configs the models got reversed or something? Nope, it's intended. Physical size does not necessarily correlate with engine power. The Erebus is optimized for higher TWR, the other is optimized for more raw thrust. On 10/26/2019 at 4:54 PM, paul23 said: I'm a bit overwhelmed by the amount of engines: since they are all so close "together" in numbers it's really hard to figure what is the best. Especially the hecate and pavonis seem to have no place between erebus, sromboli, vesuvius and the vanilla terrier. I guess you must be running the LF patch, given that you have the Terrier in there? I can't vouch for that balance, it's going to be pretty same-ey, you're right. Outside of that, the engines have a clear split between vacuum and sea level optimized engines, with one for each size class. That should get you on the right track. Quote Link to comment Share on other sites More sharing options...
paul23 Posted November 5, 2019 Share Posted November 5, 2019 What do you mean LF patch? I'm just comparing normal tanks + terrier vs the special tanks + hecate. The extra delta-v is nullified since you need more tanks, and it's also not nice-and-flat. Quote Link to comment Share on other sites More sharing options...
Nertea Posted November 5, 2019 Author Share Posted November 5, 2019 The best guide to understanding this can be found here: Quote Link to comment Share on other sites More sharing options...
Nertea Posted November 6, 2019 Author Share Posted November 6, 2019 CE 1.1.0 Rebuilt for KSP 1.8.x Updated B9PartSwitch to 2.12.1 Updated DynamicBatteryStorage to 2.1.0 Updated DeployableEngines to 1.2.0 Updated CryoTanks to 1.4.0 Updated ModuleManager to 4.1.0 DEPRECATED OLD CRYOENGINES MODELS Etna RealPlume tweak (Zorg Quote Link to comment Share on other sites More sharing options...
Nertea Posted November 6, 2019 Author Share Posted November 6, 2019 Heads up, I did something stupid and MM is not packaged here. I mean you should already have it but just to be safe I will issue another release when I have a chance. Quote Link to comment Share on other sites More sharing options...
Zorg Posted November 21, 2019 Share Posted November 21, 2019 (edited) Fun and games with CryoTanks Edited November 21, 2019 by Zorg Quote Link to comment Share on other sites More sharing options...
Foxxonius Augustus Posted November 21, 2019 Share Posted November 21, 2019 6 hours ago, Zorg said: Fun and games with CryoTanks ~ Awesome Pic Snip ~ Bonus points for the docking port! Quote Link to comment Share on other sites More sharing options...
Idleness Posted November 21, 2019 Share Posted November 21, 2019 8 hours ago, Zorg said: Fun and games with CryoTanks Great screens! My 1.8.1 game doesn't look nearly that good. /envy Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.