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The Mun's Popularity


zarincos

How often do you visit the Mun?  

186 members have voted

  1. 1. How often do you visit the Mun?

    • I go there frequently
      115
    • I have no strong opinions on it
      58
    • I go there if I'm desperate and then get out
      11
    • I never visit under any circumstances
      0
    • Other, I'll explain below
      3


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Since 1.0 launched I figured now I would do something I've never done before, do a career playthrough and actually finish out the tech tree and everything. In the process I've strip mined Minmus and want a bit more science before going interplanetary, so I have to do what I only do when I'm forced to: go to the Mun. Sure, it's close, but its extreme gravity compared to Minmus and lower science values make it, for me at least, rather unappealing; where a design I used on Minmus hopped around 4 or 5 times before coming back I'm scared to do any on the Mun (it has a bad TWR).

I'm primarily curious if I'm alone in this, so, how often does the average person head to our closest neighbor?

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I went there in my 1.0 career...

The funniest thing happened. Jeb got stranded in a highly eccentric Kerbin orbit. I didn't rescue him for days. But he had loads of science in the pod, and I was approaching the level where it costs 90 science to research the nodes. Then, the thing that finally made me rescue the poor guy was a contract for science from the surface of the Mun (he landed). So I saddled up a Kerbal, and blasted off to go and get him.

Most of my space program kerbonauts are rescued Kerbals.

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Depends what save I'm playing.

When I play:

My veteran/story maker save, I'm there quite frequently, I've got a lot going on there, but tend to be doing things with my base, and existing ships more than sending new things from Kerbin.

My sandbox/muck about saves, I go there less frequently, I'm mostly on kerbin, with the odd foray out to other planets to try something.

I used to use it to test fly vacuum landers, but hyperedit's planet editor makes that possible with on kerbin.

When I've played career, I did end up going there a fair bit- but I haven't played that for a while now

-I haven't played 1.0 much so far.

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I usually completely avoid the Mun now; I've landed there there too many times in the past, now it's boring. In my current 0.25 save the Mun is the only object in the entire solar system that doesn't have anything in orbit or its surface (apart from a flag); my new career I haven't even been there; I will only go there if I NEED the science and can't get it from an

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I like Minmus, the Mun is just.. blah. Too much gravity to have "fun." To much gravity to make mining bases, and too much gravity to... Well, you get the point.

Yes, however rovers on Mun is more fun.

I prefer Minmus because of the low gravity, has done more Mun than usual this playtrough, as I waited for TAC life support and did not want to wait 9 days for the Minmus mission to come back before doing it.

One thing who is must do on Mun is the east farside crater biome cluster. it has 7 biomes within 5 km making it an perfect target for an science rover.

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Other:

I only go to Mun because the game forces you to do it before Minmus if you want the "explore" contracts to work right. Minmus is easier to deal with at low tech levels and pays higher Science! rewards due to being further away from Kerbin. But Mun it is so to Mun I go.

Being as I've been there, done that a zillion times, I play career mode on Easy Mode to minimize the grinding. Before 1.0, I could finish the tech tree with 1 landing each on Mun and Minmus, then go to the outer planets which is why I play the game. With the expanded 1.0 tech tree, however, I'm having to grind out several landings on each. Bummer. Next career I do, I'll up the Science! rewards of Easy Mode :).

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Minmus is so much easier to land on. If I'm just grinding science (especially with low-tech landers), I go there. But Mun is much more interesting. So if I want to try exploring, I go there.

I've noticed that in 1.0, Mun seems to generate a lot more contracts than poor little Minmus.

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I don't know why, but I quite like the Mun. I go frequently in career, maybe because I have a lot of fun designing Apollo style missions. Also, I like to roleplay finding the anomalies, which motivates my kerbals to go to Jool and beyond.

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People forget that Squad INTENDED the Mun to be gravitationally stronger than most airless worlds in the Kerbol system, simply to let people realize the value of Munar Orbit Rendezvous (MOR) and how the real-life counterpart, LOR, was the reason why the Apollo program worked. If you go to the Mun using a CSM+LM type of configuration, your lander would be so light, that the issue of the Mun being gravitationally strong would be almost nil.

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I like the Mun, but I prefer testing my creations on Duna, because it is sort of a good benchmark if something can get down and back up into orbit on almost any other body in the System. Except for Kerbin, Tylo, Laythe and Eve of course.

Now I think of it... maybe I just go to Duna because I like red.

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The Mun is my new orbital gas station. I've got 2 surface bases (one for science, one for ore) and I leave all my returning interplanetary ships in a parking orbit there to be refueled by an orbital ore-refinery. It also helps to have them refueled there because then it costs less DV to escape kerbin's SOI.

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Once I've scienced all the science there is to science from the Mun, I usually don't go back unless a lucrative contract calls for it. Minmus is a more enticing option for offworld infrastructure anyway.

Edited by bitbucket
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I often use Mun as a testing ground for new designs, as well as Minmus and Kerbin itself, depending on what I need to test. I certainly deal more with Minmus, at least historically (I've yet to test out the new resource mining, but I previously performed Kethane mining on Minmus), but I do perform Munar landings from time to time.

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