Kolago Posted May 2, 2015 Share Posted May 2, 2015 Your bulkheadProfiles for Heatsink125n and Heatsink250n are 1 size to big. Link to comment Share on other sites More sharing options...
Randazzo Posted May 2, 2015 Author Share Posted May 2, 2015 Your bulkheadProfiles for Heatsink125n and Heatsink250n are 1 size to big.Done intentionally. Alters heat conductivity. Link to comment Share on other sites More sharing options...
swankidelic Posted May 2, 2015 Share Posted May 2, 2015 Regarding the color of radiators, people mentioned the KSPI radiators but no one mentioned the nuances of those parts. I think they're really cool (har har) and seem to make a lot of sense.They do the perpendicular-sun-tracking thing, to utilize both sides of each panel. When you see the panels while in an umbra, you also see the glowing heat pipes. I'm guessing the heat pipes are made of oxidized copper or anodized aluminum because of they're good at both radiating and conducting. For the purposes of texturing, the rest of the color of the radiator may not actually matter much, since we're mostly concerned with non-visible radiation.The ISS, though, uses ammonia as coolant throughout the station modules as well as the radiators. You can't really see the ammonia channels, though, maybe the radiator panels are aluminum or something? I'm not sure if the coloring is deliberate or coincidental.https://en.wikipedia.org/wiki/File:STS-134_EVA4_view_to_the_Russian_Orbital_Segment.jpghttps://en.wikipedia.org/wiki/File:EATCS.png- - - Updated - - -This discussion also makes me think of the effectiveness of inline, stack-mounted radiators. It would be neat if their effectiveness changed when they're in an umbra, or even when they're tilted closer to perpendicular to the sun. When they're in sunlight, obviously one side wouldn't be able to radiate anything, but since the game is tracking heat on a per-part basis, the end result would be, ok radiation in the sun, better radiation in the shade. Link to comment Share on other sites More sharing options...
Randazzo Posted May 4, 2015 Author Share Posted May 4, 2015 Updated - Active Heat Management Systems introduced. Link to comment Share on other sites More sharing options...
politas Posted May 4, 2015 Share Posted May 4, 2015 (edited) Still quite useful in 1.0.2:EDIT: Note that this screenshot is using v0.20, as V0.21 hasn't shown up on CKAN yet.- - - Updated - - -One question, in KSP 1.0+, many deployable parts are unable to be un-deployed. Should these panels land in that group, or should they be foldable? Edited May 4, 2015 by politas Link to comment Share on other sites More sharing options...
Randazzo Posted May 4, 2015 Author Share Posted May 4, 2015 Still quite useful in 1.0.2:https://dl.dropboxusercontent.com/u/10499401/2015-05-03_00002.jpgEDIT: Note that this screenshot is using v0.20, as V0.21 hasn't shown up on CKAN yet.- - - Updated - - -One question, in KSP 1.0+, many deployable parts are unable to be un-deployed. Should these panels land in that group, or should they be foldable?They are intended to be re-foldable. As for CKAN, I thought I opted out of it. I'll have to double check. (not for any ill sentiment towards CKAN) Link to comment Share on other sites More sharing options...
Andrewmacor Posted May 5, 2015 Share Posted May 5, 2015 hey bro, can you make different models for radiators? maybe more realistic ones, in addition to the ones already in? great job btw Link to comment Share on other sites More sharing options...
Randazzo Posted May 5, 2015 Author Share Posted May 5, 2015 hey bro, can you make different models for radiators? maybe more realistic ones, in addition to the ones already in? great job btwDefine "realistic". I could paint them white, I guess. Link to comment Share on other sites More sharing options...
Andrewmacor Posted May 5, 2015 Share Posted May 5, 2015 Define "realistic". I could paint them white, I guess.http://i.imgur.com/lU4F6ti.pngYes something like that. But instead of just white texture add a little dtail(aka. radiator tubing very light color, etc.) Link to comment Share on other sites More sharing options...
Randazzo Posted May 5, 2015 Author Share Posted May 5, 2015 Yes something like that. But instead of just white texture add a little dtail(aka. radiator tubing very light color, etc.)Well, I had typed a long involved response, but here's the short of it: I don't know how to do that. Sorry bud. Link to comment Share on other sites More sharing options...
Jivaii Posted May 6, 2015 Share Posted May 6, 2015 Is it intended for the radiators to show their greatest surface area at the star? That seems counter-productive to me for radiators. Link to comment Share on other sites More sharing options...
Randazzo Posted May 6, 2015 Author Share Posted May 6, 2015 Is it intended for the radiators to show their greatest surface area at the star? That seems counter-productive to me for radiators.The radiator panels should not be tracking the sun, and are stationary. Are yours still tracking? What version do you have? Link to comment Share on other sites More sharing options...
Jivaii Posted May 6, 2015 Share Posted May 6, 2015 Well, their stationary, but I'm use to the ones from KSPI where they kept their thin edge towards the sun.Also, using current version. Link to comment Share on other sites More sharing options...
WoollyMittens Posted May 8, 2015 Share Posted May 8, 2015 @Randazzo , can you tell a little more about the new active heat sinks? Link to comment Share on other sites More sharing options...
Randazzo Posted May 8, 2015 Author Share Posted May 8, 2015 @Randazzo , can you tell a little more about the new active heat sinks?They make use of stock mechanics to essentially dump heat, and are probably quite OP (I tested the first one by aiming engine exhaust at it). They will suck your batteries dry though if you're not careful with the pump.The idea is that they used a closed NH3 (ammonia) coolant system to absorb and dissipate heat, gradually becoming less effective over time as it absorbs heat. To counter this, it must be pumped through the unit to cool off and restore it's effectiveness. That's the idea.What's really happening is that I've butchered the Heatshield ablation system and created a new resource for it. The initial idea had coolant tanks from which you had to pump coolant into the units, but it didn't make sense to have vanishing coolant (even though that's technically still happening), so I went with electric powered pumps operating on the above mentioned premise. In reality, once the units reach their ablation threshold, they are in fact consuming the NH3 resource which the "pump" generates. The ablation module itself basically raises the thermal mass of the units the more resource it has available, and creates a huge internal flux that dumps the heat from the radiator. It does not directly affect the engine in this manner, only the unit itself, but it will ultimately hit a balance (still at pretty high temperatures) where the engine will lose more heat to the unit than it generates and stop heating (and possibly cool off a tiny bit), if you can maintain the proper level of NH3.There, all the dirty secrets. Link to comment Share on other sites More sharing options...
WoollyMittens Posted May 12, 2015 Share Posted May 12, 2015 Cheers @Randazzo, that's really helpful. Very clever use of existing game mechanics. Thanks so much for this mod. Long LV-N burns are actually feasible now. Link to comment Share on other sites More sharing options...
Seeker89 Posted May 16, 2015 Share Posted May 16, 2015 Hey, I just started to enjoy this mod. Have just unlock it in the tech tree, but it has lead me to some questions.... Tweakscale? would you be able to make us some MM for Tweakscale support?Would this work to cool most of the craft too? like in one of my plane, the engine heats up what ever is beside it, could this fix it?Have a cooling system throughout the whole craft would be kind of cool.... have you thought of something like that? Link to comment Share on other sites More sharing options...
Randazzo Posted May 17, 2015 Author Share Posted May 17, 2015 Hey, I just started to enjoy this mod. Have just unlock it in the tech tree, but it has lead me to some questions.... Tweakscale? would you be able to make us some MM for Tweakscale support?Would this work to cool most of the craft too? like in one of my plane, the engine heats up what ever is beside it, could this fix it?Have a cooling system throughout the whole craft would be kind of cool.... have you thought of something like that?I don't think these would work very well on aircraft for several reasons. They're pretty heavy, If you're using the AHMS units you need a lot of power to run them, and none of them really do much until whatever they are attached to gets to about 1200 degrees. As far as tweakscale support, I could do that, but what would you need it for? Are you looking for a 3.75m part? Link to comment Share on other sites More sharing options...
Randazzo Posted May 18, 2015 Author Share Posted May 18, 2015 First forays into tweakscale compatibility resulted in much weirdness. Have some new parts instead! Link to comment Share on other sites More sharing options...
WoollyMittens Posted May 18, 2015 Share Posted May 18, 2015 Great work! I'll try them out tonight on an existing save and report any weirdness I encounter. Looking forward to see the glowing effects. Link to comment Share on other sites More sharing options...
WoollyMittens Posted May 18, 2015 Share Posted May 18, 2015 The glow was found to induce great satisfaction during a 10 minute burn to Jool: http://imgur.com/G7MyMdA Link to comment Share on other sites More sharing options...
Seeker89 Posted May 18, 2015 Share Posted May 18, 2015 I don't think these would work very well on aircraft for several reasons. They're pretty heavy, If you're using the AHMS units you need a lot of power to run them, and none of them really do much until whatever they are attached to gets to about 1200 degrees. As far as tweakscale support, I could do that, but what would you need it for? Are you looking for a 3.75m part?3.75 sounds nice. I was hoping for smaller parts too. Like probe size. I have a habit for my scanning satellites to be a small as tweakscale can get them, I found I can easily get over 7k dv with a LV-N engine but they have a fun time overheating.OH and thanks... this mod is so fun Link to comment Share on other sites More sharing options...
Wyrmshadow Posted May 18, 2015 Share Posted May 18, 2015 Did you change the parts names? Because I loaded up a save game after installing the newest version and every ship with the 1.25m heatsink broke. Link to comment Share on other sites More sharing options...
Randazzo Posted May 18, 2015 Author Share Posted May 18, 2015 (edited) Did you change the parts names? Because I loaded up a save game after installing the newest version and every ship with the 1.25m heatsink broke.I did not. I tested it on a save I had with several testing ships, and it did not break any of them. Is something wrong with the ships themselves or did it give you the "Ship was not loaded because...." window?If you were using the legacy parts, those will break for certain, since they are no longer supported. Great work! I'll try them out tonight on an existing save and report any weirdness I encounter. Looking forward to see the glowing effects.Did you have any problems? Edited May 18, 2015 by Randazzo Link to comment Share on other sites More sharing options...
Wyrmshadow Posted May 18, 2015 Share Posted May 18, 2015 I did not. I tested it on a save I had with several testing ships, and it did not break any of them. Is something wrong with the ships themselves or did it give you the "Ship was not loaded because...." window?If you were using the legacy parts, those will break for certain, since they are no longer supported. That's exactly what happened. Link to comment Share on other sites More sharing options...
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