Kurld Posted October 11, 2017 Author Share Posted October 11, 2017 I verified this is working in 1.3.1 and updated Space Dock page accordingly. No changes to mod. Link to comment Share on other sites More sharing options...
Synthesis Posted November 11, 2017 Share Posted November 11, 2017 This is a general notice to mods that include agencies--Squad changed how agency titles are detected in contracts (it's a simple line, title = rather than name = ) I found this out the hard way, or rather Bruno did, and I think your mod had that. You may want to correct it in future releases (it's very easy, literally just one additional line of code in the agents.cfg). Link to comment Share on other sites More sharing options...
MisterFister Posted November 12, 2017 Share Posted November 12, 2017 (edited) [deleted / posted in error] Edited November 12, 2017 by MisterFister Link to comment Share on other sites More sharing options...
Kurld Posted November 21, 2017 Author Share Posted November 21, 2017 Thanks, I wasn't aware of this issue. Link to comment Share on other sites More sharing options...
Kurld Posted November 21, 2017 Author Share Posted November 21, 2017 I've uploaded a version to spacedock with the fix for the PEBKAC Agency name missing from contracts. No other changes. Link to comment Share on other sites More sharing options...
ChickenBot448 Posted February 18, 2018 Share Posted February 18, 2018 I love this mod so much, mainly because it has one for different size command pods and the stock one can't even decouple itself, where these ones can Link to comment Share on other sites More sharing options...
Kurld Posted February 18, 2018 Author Share Posted February 18, 2018 Thanks for the compliment! I learned a LOT while making these. Link to comment Share on other sites More sharing options...
Kurld Posted March 17, 2018 Author Share Posted March 17, 2018 I verified this is working in 1.4.1 and updated Spacedock accordingly. I'm not playing KSP these days and am not sure when I will have a chance to check it against the new DLC. I did purchase it already, so if somebody runs into issues let me know and I will make some time to look into it. Link to comment Share on other sites More sharing options...
drtedastro Posted March 17, 2018 Share Posted March 17, 2018 many thanks.! cheers. Link to comment Share on other sites More sharing options...
Overlocker96 Posted April 5, 2018 Share Posted April 5, 2018 (edited) The only "issue" I have with this mod, is that the New Mk1-3 Pod have the handrails in both sides of the ladder stick trough the BPC. same with the windows and Z clipping, other than that it works fine. Edited April 5, 2018 by Overlocker96 Link to comment Share on other sites More sharing options...
Kurld Posted April 7, 2018 Author Share Posted April 7, 2018 On 4/5/2018 at 7:09 AM, Overlocker96 said: The only "issue" I have with this mod, is that the New Mk1-3 Pod have the handrails in both sides of the ladder stick trough the BPC. same with the windows and Z clipping, other than that it works fine. Yeah, I noticed the same thing. I have had "plans" for a long time to try and make a better looking BPC for this mod. Even before the new pod, I usually just used the version without the BPC since it is less distracting to me. The two parts function identically. Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 18, 2018 Share Posted June 18, 2018 (edited) A few problems to report in 1.4.3 The .version file still says it's for 1.3.0 to 1.3.99 The attachment point for the LES MK2-X is off, when attaching to the Mk1-2 pod, it is buried inside the top of the pod Same goes for the LES Mk2 It may be that they moved the attachment point on the Mk1-2 pod, but either way, isn't working well. If you add two TR-2C stack separators, the spacing is good, but that's obviously not ideal. Also, using a Clamp-O-Tron docking port also does the spacing ok. I think I know what you did, but I think it would help if you added a second attachment node for attaching to the capsule without any spacer. Also, it might be nice to add a decoupler as part of it, so that it can be jettisoned when not needed anymore Edit: I watched the video again Edited June 18, 2018 by linuxgurugamer Link to comment Share on other sites More sharing options...
Kurld Posted June 21, 2018 Author Share Posted June 21, 2018 Thanks for the report. Yeah, it's designed for the pods to have a docking port stacked on top of them. That's a good idea about a second node. Never occurred to me to add one since I always put a docking port on top. That said, I am not planning on making any further modifications to this mod. I barely ever play KSP and only check these forums anymore out of habit. If somebody wants to take over this mod, please PM me and I will get you the relevant source materials (all the code is on Github.. maybe the .blend files and unity project as well... I can't remember). Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 21, 2018 Share Posted June 21, 2018 6 minutes ago, Kurld said: Thanks for the report. Yeah, it's designed for the pods to have a docking port stacked on top of them. That's a good idea about a second node. Never occurred to me to add one since I always put a docking port on top. That said, I am not planning on making any further modifications to this mod. I barely ever play KSP and only check these forums anymore out of habit. If somebody wants to take over this mod, please PM me and I will get you the relevant source materials (all the code is on Github.. maybe the .blend files and unity project as well... I can't remember). I will, have PM'd you Link to comment Share on other sites More sharing options...
Kurld Posted June 22, 2018 Author Share Posted June 22, 2018 @linuxgurugamer has kindly agreed to take this over. Any applicable license to this mod is hereby transferred to him, exclusively. Link to comment Share on other sites More sharing options...
drtedastro Posted June 22, 2018 Share Posted June 22, 2018 Thanks for all of the great work. This mod has saved many, MANY little green things. Best wishes Link to comment Share on other sites More sharing options...
wookiee_goldberg Posted June 25, 2018 Share Posted June 25, 2018 This is the link to the new thread by linuxgurugamer Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 25, 2018 Share Posted June 25, 2018 I've started a new thread for my releases, here: Please move all discussion there Link to comment Share on other sites More sharing options...
Kurld Posted June 25, 2018 Author Share Posted June 25, 2018 Moderators, please lock this thread. Thank you! Link to comment Share on other sites More sharing options...
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