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Stock SRB XL edition


grimkriz

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Hi peoples I love this game and just finished my last piece of coursework at uni so I made something I have wanted since I first played this game.

Basically it is two solid SRBs duct taped together for longer boosting time. Below is the top secret prototype blueprints

xlsolidbooster%20promo.jpg?dl=1

here it is (extract the xlsolidbooster folder to the \'parts\' folder in KSP) https://www.dropbox.com/s/vksop7w3uqdll9q/xlsolidBooster.rar

UPDATE: Now works with version 15 of KSP!!

note: If anyone wants the old version (pre version 15) for whatever reason let me know and I\'ll make it available :)

In the cfg I simply doubled the fuel and weights so it *should* be balanced with other stock parts. any problems or errors in balancing let me know in this thread.

Credit for the model+textures goes to the KSP guys, I only added duct tape

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I only changed these parameters to x2 what the stock SRB had. After testing it does last double a standard SRB :)

// --- standard part parameters ---

mass = 3.6

// --- solid booster parameters ---

dryMass = 0.72

internalFuel = 200

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  • 2 weeks later...

Here\'s an idea: Struts that look like duckt tape or tie-wraps!

But i don\'t think it will be easy to edit those

I wanted to make duct tape struts at one point, but me trying to learn Blender was like trying to teach calculus to a toddler. They would be pretty cool to have though ;)

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hmmm ductape struts & decouplers... I could totally make that for 1.4/demo (I\'m still unsure about the new 1.5 file structure and formats).

I agree Blender is troublesome. I\'m using Maya 2012 to actually make the model then exporting it to Blender just to export it to KSP.

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  • 3 weeks later...

yeah I wanted Kerbal type things but it seems people want to push in the more realistic \'Orbiter\' direction. So here I am ::)

Is anybody getting lag when dragging the \'xlsolidbooster\' part from the menu in their V.A.B?

it seems to have no issue after it is placed in the viewport which is weird...

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Doesn\'t lengthening a solid rocket just increase the thrust? You would need to widen the engine to extend the thrust time.

I\'m no rocket scientist, but I think widening the engine would increase the burn rate, while increasing the size would give more fuel, resulting in a longer burn time. Of course when it comes down to it, it just depends on what\'s in the part.cfg.

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I\'m no rocket scientist, but I think widening the engine would increase the burn rate, while increasing the size would give more fuel, resulting in a longer burn time. Of course when it comes down to it, it just depends on what\'s in the part.cfg.

Actually, it\'s VERY complicated. ATK didn\'t just strap a 5th segment onto an existing Shuttle SRB. They also had to redesign the throat and nozzle, IIRC.

Rule of thumb: Longer booster, higher thrust. Wider booster, longer thrust. Just make sure that this Jeb-approved booster also overheats VERY fast ;)

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Doesn\'t lengthening a solid rocket just increase the thrust? You would need to widen the engine to extend the thrust time.

Depends on what you do to the shape of the propellant.

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This has got a little off topic but my opinion/design idea was 'just add more fuel to the stock SRB'. With that in mind if I were to make a higher thrust SRB I would make the nozzle bigger.

Regardless of realworld science a game will look how players think things \'should\' look. If it makes sense on first glance it is effective game design.

Back on topic: I assume there are no current issues with the version 15 download?

Also does anyone fancy posting a screenshot of their creations using the XL SRB? I\'m curious to see how different players use it

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