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What is this "New Name Generator"


michaelsteele3

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I'm not necessarily sure that it's a "new" name generation, but Kerbal professions were always apparently based on their names. I assume once 1.0 dropped the algorithm-thingamabob or whatever was changed, so every Kerbal besides the Original Four got new jobs.

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Well the old name generator only had male(ish) names, now there's two genders so take a guess what changed :)

Kerbal occupation (Scientist, Engineer, Pilot) are determined from the name, I think Stupidity and Bravery are as well.

As for the details of the generator names or its inner working, I know as much as you do, maybe the community can make a list of all the names they've seen :)

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Hmm, so that means that if two different players hire Kerbals that happen to have the same names, they'll have the exact same stats?

maybe the community can make a list of all the names they've seen :)

I call making the thread! :sticktongue:

Edited by Maximus97
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I don't understand why they chose this name-defines-career thing. They really should have just had a career= field in the save file (would protect old kerbals from being re-careered, would let people easily change it around if they want, etc).

If they wanted a given name to result in a given career by default, all they'd have to do is use the PRNG without re-seeding it during the kerbal generation process.

It's not rocket science, people.

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I don't recall exactly what was said or when, but I believe Maxmaps was saying on a Squadcast months ago that the name generator creates names with syllable-sections of the names. So if you have the name "Loddas Kerman" in your Astronaut Complex (one of my 0.90 Kerbalnauts), that was most likely generated from "lod" and "das". I would speculate that could also have come out as "Daslod" or even with a third syllable if the algorithm spit one out. Assuming I'm correctly remembering what Maxmaps said, I can't fathom how Squad tweaked the system to pair up syllables in such a way that it made a "female" sounding name.

Having said that, when I started a new career in 1.0, the list of available recruits were all female with the exception of two males...really?? Only two? I'm not sexist or anything, but that's a bit of a disparity. Then again it could have been a statistically possible, however completely random generation that one time, which might never happen again. :P

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I don't recall exactly what was said or when, but I believe Maxmaps was saying on a Squadcast months ago that the name generator creates names with syllable-sections of the names. So if you have the name "Loddas Kerman" in your Astronaut Complex (one of my 0.90 Kerbalnauts), that was most likely generated from "lod" and "das". I would speculate that could also have come out as "Daslod" or even with a third syllable if the algorithm spit one out. Assuming I'm correctly remembering what Maxmaps said, I can't fathom how Squad tweaked the system to pair up syllables in such a way that it made a "female" sounding name.

Having said that, when I started a new career in 1.0, the list of available recruits were all female with the exception of two males...really?? Only two? I'm not sexist or anything, but that's a bit of a disparity. Then again it could have been a statistically possible, however completely random generation that one time, which might never happen again. :P

Random names out of parts is common, Skyrim also uses it.

About the sexes, its random and weird stuff always happens with randomness.

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Having said that, when I started a new career in 1.0, the list of available recruits were all female with the exception of two males...really?? Only two? I'm not sexist or anything, but that's a bit of a disparity. Then again it could have been a statistically possible, however completely random generation that one time, which might never happen again. :P

50/50 chance doesn't mean they'll be half male, half female - it's entirely likely to get runs of males or females and various ratios. Not to say that it couldn't be bugged of course~

Random names out of parts is common, Skyrim also uses it.

Random name generation goes way back. I remember old-school 16-bit era RPGs havin' 'em and stuff.

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Well the old name generator only had male(ish) names, now there's two genders so take a guess what changed :)

Kerbal occupation (Scientist, Engineer, Pilot) are determined from the name, I think Stupidity and Bravery are as well.

As for the details of the generator names or its inner working, I know as much as you do, maybe the community can make a list of all the names they've seen :)

That means, that BadA55 Kerbals will always be Pilots as Stupidity and Courage has to be 50/50 to get that trait?

Or does the Name-Pre-/Suffix have the last word on it?

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I don't understand why they chose this name-defines-career thing. They really should have just had a career= field in the save file (would protect old kerbals from being re-careered, would let people easily change it around if they want, etc).

If they wanted a given name to result in a given career by default, all they'd have to do is use the PRNG without re-seeding it during the kerbal generation process.

It's not rocket science, people.

I agree, it does seem like an unnecessarily complicated way to define career. What does it actually gain anyway apart from making it so all players have Kerbals with the same career-to-name pairing? And in a single player game what is the advantage in that anyway?

I'd love to know how is a kerbal's career chosen, as it is a problem when you want custom names with precise careers.

exactly.

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That means, that BadA55 Kerbals will always be Pilots as Stupidity and Courage has to be 50/50 to get that trait?

Or does the Name-Pre-/Suffix have the last word on it?

There is actually a separate line that pre-designates a Kerbal as BadS=True or BadS=False when generated. Jeb and Val however, by default, are BadS; Bill and Bob are not. I believe it primarily governs their facial expressions, independent of the Courage & Stupidity factors.

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