Ar_Taq Posted May 15, 2016 Share Posted May 15, 2016 @Squiggsy Hope all is well for you. Can't wait for the release. Let us know if there is anything we can do to give you a hand. Link to comment Share on other sites More sharing options...
Kerbas_ad_astra Posted May 31, 2016 Share Posted May 31, 2016 @Squiggsy, one more item to add to the pile of revisions for 1.1: part tags. The part search system doesn't strip punctuation and such from titles, so I have to add the quote mark to find your parts by their nickname (e.g. '"thumper'). Squad parts just have the nickname sans quote marks in the part tags. Link to comment Share on other sites More sharing options...
GERULA Posted July 12, 2016 Share Posted July 12, 2016 12 july and....nothing up Link to comment Share on other sites More sharing options...
RYU AZUKU99 Posted October 1, 2016 Share Posted October 1, 2016 Anything for the 1.1.3 update? I love this mod, and I would love to see it still supported! Link to comment Share on other sites More sharing options...
NotAgain Posted October 15, 2016 Share Posted October 15, 2016 Is this mod dead? I dearly hope not... Link to comment Share on other sites More sharing options...
Kerbas_ad_astra Posted October 15, 2016 Share Posted October 15, 2016 I think Squiggsy's gone and not coming back (last visit: May 2016). The license allows resurrection. I can't adopt it right now (give me a week), but this wouldn't be the first part pack I've adopted. Link to comment Share on other sites More sharing options...
GERULA Posted October 18, 2016 Share Posted October 18, 2016 @Kerbas, pls adopt it, adopt this nice abandoned mod Link to comment Share on other sites More sharing options...
drtedastro Posted October 19, 2016 Share Posted October 19, 2016 Oh yes, it needs a nice new family to take care of it.... Cheers. Link to comment Share on other sites More sharing options...
Kerbas_ad_astra Posted October 20, 2016 Share Posted October 20, 2016 Making the probes and antennas functional to 1.2 standards was simple enough; I'm working on tag/test configs for everything, which will take a little longer (it's just a little tedious and not necessary to load the parts, and I've been consumed with fixing errors in other mods of late). I'm targeting this weekend or next for a proper SSR Community Fixes release. Link to comment Share on other sites More sharing options...
GERULA Posted October 20, 2016 Share Posted October 20, 2016 cool, make it great again can't wait for it..actually I can wait for your hard work to be done since I keep waiting for this mod to become alive since april this year so i'll be patient again Link to comment Share on other sites More sharing options...
PocketBrotector Posted October 20, 2016 Share Posted October 20, 2016 Here is a config that re-balances & re-imagines several of the mod's features for 1.2. In general I envision two practical use cases for microsats: Cheap relay networks - microsats are too small for interplanetary relays but you could easily extend existing coverage of foreign bodies with these. (Or you could use them for a geostationary network if playing without DSN stations, etc.) Cheap access to space for compact science experiments, as in real life - the science parts from USI SoundingRockets can be easily combined with microsat probe parts for this. I wanted to keep everything practical while maintaining balance against stock - i.e. incorporating trade-offs associated with tiny parts without sacrificing quality of life. Details: Probe core gets lots of changes: Hibernation added but electricity use in general is increased SAS Level 0 added - mostly because piloting craft without any SAS is a miserable experience Reaction wheel electricity consumption reduced to approximately match stock Internal antenna added with 500m range. Suitable for LKO use even with a Level 1 tracking station, but not able to reach the Mun even with a Level 3 tracking station. SAS upgrade part hidden and replaced with a PartUpgrade to unlock Level 1 SAS Antennas have been redone: The folded dipole is a direct antenna with a range of 5km and combinability of 0.5 The folding dish is equivalent to the Communatron 16 whip antenna The fixed dish is equivalent to the HG-5 "broomstick" relay antenna The survey scanner was a bit of a cheat because it was so much lighter and smaller than the stock survey scanner. It has been replaced with a part granting OKTO2-equivalent access to KerbNet (which is not otherwise available in the 0.35m form factor.) Lots of parts tweaked for mass, etc. to match stock balance; and in a couple cases to match other part packs (Near Future Spacecraft and RLA Stockalike.) Categories updated for 1.2 Link to comment Share on other sites More sharing options...
GERULA Posted October 25, 2016 Share Posted October 25, 2016 On 10/20/2016 at 7:46 PM, PocketBrotector said: Here is a config that re-balances & re-imagines several of the mod's features for 1.2. In general I envision two practical use cases for microsats: Cheap relay networks - microsats are too small for interplanetary relays but you could easily extend existing coverage of foreign bodies with these. (Or you could use them for a geostationary network if playing without DSN stations, etc.) Cheap access to space for compact science experiments, as in real life - the science parts from USI SoundingRockets can be easily combined with microsat probe parts for this. I wanted to keep everything practical while maintaining balance against stock - i.e. incorporating trade-offs associated with tiny parts without sacrificing quality of life. Details: Probe core gets lots of changes: Hibernation added but electricity use in general is increased SAS Level 0 added - mostly because piloting craft without any SAS is a miserable experience Reaction wheel electricity consumption reduced to approximately match stock Internal antenna added with 500m range. Suitable for LKO use even with a Level 1 tracking station, but not able to reach the Mun even with a Level 3 tracking station. SAS upgrade part hidden and replaced with a PartUpgrade to unlock Level 1 SAS Antennas have been redone: The folded dipole is a direct antenna with a range of 5km and combinability of 0.5 The folding dish is equivalent to the Communatron 16 whip antenna The fixed dish is equivalent to the HG-5 "broomstick" relay antenna The survey scanner was a bit of a cheat because it was so much lighter and smaller than the stock survey scanner. It has been replaced with a part granting OKTO2-equivalent access to KerbNet (which is not otherwise available in the 0.35m form factor.) Lots of parts tweaked for mass, etc. to match stock balance; and in a couple cases to match other part packs (Near Future Spacecraft and RLA Stockalike.) Categories updated for 1.2 seems to work great and I love it thank you very much for your hard work, much appreciated! Link to comment Share on other sites More sharing options...
GERULA Posted October 26, 2016 Share Posted October 26, 2016 On 10/20/2016 at 7:46 PM, PocketBrotector said: Here is a config that re-balances & re-imagines several of the mod's features for 1.2. In general I envision two practical use cases for microsats: Cheap relay networks - microsats are too small for interplanetary relays but you could easily extend existing coverage of foreign bodies with these. (Or you could use them for a geostationary network if playing without DSN stations, etc.) Cheap access to space for compact science experiments, as in real life - the science parts from USI SoundingRockets can be easily combined with microsat probe parts for this. I wanted to keep everything practical while maintaining balance against stock - i.e. incorporating trade-offs associated with tiny parts without sacrificing quality of life. Details: Probe core gets lots of changes: Hibernation added but electricity use in general is increased SAS Level 0 added - mostly because piloting craft without any SAS is a miserable experience Reaction wheel electricity consumption reduced to approximately match stock Internal antenna added with 500m range. Suitable for LKO use even with a Level 1 tracking station, but not able to reach the Mun even with a Level 3 tracking station. SAS upgrade part hidden and replaced with a PartUpgrade to unlock Level 1 SAS Antennas have been redone: The folded dipole is a direct antenna with a range of 5km and combinability of 0.5 The folding dish is equivalent to the Communatron 16 whip antenna The fixed dish is equivalent to the HG-5 "broomstick" relay antenna The survey scanner was a bit of a cheat because it was so much lighter and smaller than the stock survey scanner. It has been replaced with a part granting OKTO2-equivalent access to KerbNet (which is not otherwise available in the 0.35m form factor.) Lots of parts tweaked for mass, etc. to match stock balance; and in a couple cases to match other part packs (Near Future Spacecraft and RLA Stockalike.) Categories updated for 1.2 I found a little bug with that decoupler, that part in time it start to float alone, maybe can you fix this too, but everything else works great Link to comment Share on other sites More sharing options...
PocketBrotector Posted November 24, 2016 Share Posted November 24, 2016 Quick note for anyone using this in conjunction with SpaceY but not HotRockets... The SSR HotRockets patch uses FOR when it should be using NEEDS, which makes ModuleManager think that HotRockets is installed even if it's not. This will cause missing plumes in SpaceY and probably other mods as well. On 11/17/2014 at 10:18 AM, NecroBones said: Problem: Engine exhaust plumes are missing: Cause: ModuleManager thinks that HotRockets is installed, but it actually isn't. Fix 1: Install HotRockets so that it's a non-issue. Fix 2: Go into the SpaceY folder(s) and delete "SpaceY_HotRockets.cfg". This will keep it from trying to use the HotRockets plumes. Fix 3: Figure out which other mod is causing the confusion, and remove it. We still don't know which mods are causing this, but it's probably due to someone using a "FOR" statement in their MM config instead of "NEEDS". Link to comment Share on other sites More sharing options...
kalrand Posted February 24, 2017 Share Posted February 24, 2017 I'm just coming back to KSP after a break. Was a community sourced 1.2.x package ever made of this mod? Or were the above packages and bugfixes as far as this went? This was one of my favorite mods. Link to comment Share on other sites More sharing options...
NotAgain Posted February 27, 2017 Share Posted February 27, 2017 AS far as I can tell, this mod is functional in 1.2.1. I haven't been particularly looking for bugs, but the only issue I can find is that kerbal engineer can't calulate the delta v of the ion enfine from the mod. Everything else seems okay. Link to comment Share on other sites More sharing options...
dtoxic Posted February 28, 2017 Share Posted February 28, 2017 Anyone has the link to patches for 1.2? github seems to be missing the page where these here uploaded Link to comment Share on other sites More sharing options...
V8jester Posted March 1, 2017 Share Posted March 1, 2017 4 hours ago, dtoxic said: Anyone has the link to patches for 1.2? github seems to be missing the page where these here uploaded The link appears to be 3 posts above yours. https://github.com/LouisB3/LB_KSP_Configs/blob/master/MicroSat_Rebalance.cfg Link to comment Share on other sites More sharing options...
dtoxic Posted March 1, 2017 Share Posted March 1, 2017 (edited) 2 minutes ago, V8jester said: The link appears to be 3 posts above yours. https://github.com/LouisB3/LB_KSP_Configs/blob/master/MicroSat_Rebalance.cfg nope i get 404 page error on github (file not available) never mind,the filename has changed, to MicroSat_Support.cfg Edited March 1, 2017 by dtoxic Link to comment Share on other sites More sharing options...
kalrand Posted March 2, 2017 Share Posted March 2, 2017 On 2/28/2017 at 7:15 PM, dtoxic said: nope i get 404 page error on github (file not available) never mind,the filename has changed, to MicroSat_Support.cfg Actually it looks like that is a different file (which actually looks quite interesting in and of itself). The SSR config file was moved to his depreciated folder here: https://github.com/LouisB3/LB_KSP_Configs/blob/master/Deprecated/MicroSat_Rebalance.cfg Link to comment Share on other sites More sharing options...
PocketBrotector Posted April 2, 2017 Share Posted April 2, 2017 I eventually got tired of fiddling with different values to keep this satisfactorily updated, but if anyone is still interested in the last version of the patch it should remain available here: https://github.com/LouisB3/LB_KSP_Configs/blob/a5eb4971c6a3e1f288994032a7efd81b94c0814e/Deprecated/MicroSat_Rebalance.cfg Link to comment Share on other sites More sharing options...
RYU AZUKU99 Posted July 23, 2017 Share Posted July 23, 2017 Has anyone tried this mod with 1.3? Link to comment Share on other sites More sharing options...
traisjames Posted September 1, 2019 Share Posted September 1, 2019 On 7/22/2017 at 11:12 PM, RYU AZUKU99 said: Has anyone tried this mod with 1.3? I know it works with 1.7 Link to comment Share on other sites More sharing options...
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