nohelmet Posted August 13, 2015 Share Posted August 13, 2015 Awesome mods! I particularly like the resource transfer and portrait stats!Also, thank you for having such good descriptions, with pictures and everything! Quote Link to comment Share on other sites More sharing options...
factanonverba_n Posted August 14, 2015 Share Posted August 14, 2015 Love this idea.I just understand why the Engineer's symbol isn't yellow. Quote Link to comment Share on other sites More sharing options...
smjjames Posted August 15, 2015 Share Posted August 15, 2015 Is there a way to show the courage and stupidity stats for the tooltips as well? Because I thought that's what you might have included in there. Quote Link to comment Share on other sites More sharing options...
DMagic Posted August 15, 2015 Author Share Posted August 15, 2015 Is there a way to show the courage and stupidity stats for the tooltips as well? Because I thought that's what you might have included in there.I assume these are used for some mods? Do they have any stock purpose?In any event, courage, stupidity, badassery, and experience amounts are all things that should be added to the tooltips. The first three can probably go in the trait tooltip (since it's always shown, regardless of game type) and the experience amount (current / experience for next level) can go in the star icon tooltip.And yes, maybe I'll make the wrench yellow. Quote Link to comment Share on other sites More sharing options...
Sarxis Posted August 15, 2015 Share Posted August 15, 2015 These are great DM, and timely. I noticed that I really wasn't building stuff in the field, but got concerned that if I uninstalled some of the other great mods that take care of ship connecting that I'd lose the ability to resource transfer. The portraits are useful now! Yes!! Quote Link to comment Share on other sites More sharing options...
ibanix Posted August 16, 2015 Share Posted August 16, 2015 The Portrait Stats is the Best. Thing. Ever. Quote Link to comment Share on other sites More sharing options...
GDJ Posted August 16, 2015 Share Posted August 16, 2015 EVA transfer gets my vote. Very handy. Thanks DMagic for your hard work! Quote Link to comment Share on other sites More sharing options...
DMagic Posted August 16, 2015 Author Share Posted August 16, 2015 Portrait Stats version 5.0 is out; get it on Kerbal Stuff.It adds more info to the tooltips and fixes the lazy black icon outline drawing method I was using before, it also changes the colors a bit. Quote Link to comment Share on other sites More sharing options...
smjjames Posted August 16, 2015 Share Posted August 16, 2015 Portrait Stats version 5.0 is out; get it on Kerbal Stuff.It adds more info to the tooltips and fixes the lazy black icon outline drawing method I was using before, it also changes the colors a bit.http://i.imgur.com/6QZEDgd.pngCool, thanks. Quote Link to comment Share on other sites More sharing options...
maltesh Posted August 22, 2015 Share Posted August 22, 2015 Portrait Stats version 5.0 is out; get it on Kerbal Stuff.It adds more info to the tooltips and fixes the lazy black icon outline drawing method I was using before, it also changes the colors a bit.http://i.imgur.com/6QZEDgd.pngI think the addition's a little off for the experience levels.I sent six Kerbals on the standard minimal-delta-V-to-level-3 training cruise; Orbit Kerbin (2) Flagplant Minus (6.25), Orbit Sun (6), Flyby Mun (2) for a total of 16.25 XP, which is enough for Level 3 (16).Upon landing the Kerbals on Kerbin, the Experience: Field still listed Experience: 0/2.Upon recovering the craft, all Kerbals on board were promoted to level 3, as expected. I assume it should have shown Experience: 0/3 as soon as the spacecraft entered the Munar SOI (as the Mun Flyby was the last thing done before returning to Kerbin)? A second spacecraft that's currently orbiting the Mun with Kerbals that have gone through the same ordeal also is showing 0/2, and they each have 17.25 pending XP, by my calculations. Quote Link to comment Share on other sites More sharing options...
DMagic Posted August 22, 2015 Author Share Posted August 22, 2015 I think the addition's a little off for the experience levels.Experience isn't granted until you recover the craft (unless you're using Magico's Field Experience) and Portrait Stats reflects that. The experience field will only show experience that has already been granted (the events that gave that experience should show up in the "Career Log" section of the tooltip).The second part of the experience field, under the slash, is the amount needed to advance to the next level (I think 2, 8, 16, 32, and 64 are required for each level). It doesn't show the actual level, that is handled by the star icons.I see now that I should probably include the first two digits after the decimal though for the current experience. I had thought those values were always whole numbers, but apparently they aren't. Quote Link to comment Share on other sites More sharing options...
maltesh Posted August 23, 2015 Share Posted August 23, 2015 Ah. My mistake. I assumed the slash was showing the pending level, because all the Kerbals had enough experience to reach level 2 the first time I looked at them after the mod updated.It would be nice to have that information somewhere, so that the player could know "This Kerbal would go up a level (or levels) if you brought him home now." Possibly by putting dots in the stars where the levels are pending? Quote Link to comment Share on other sites More sharing options...
JPLRepo Posted August 25, 2015 Share Posted August 25, 2015 Hi DMagic.I have submitted a pull request on github for portraitstats to fix a couple of issues with portraitstats compatibility with DeepFreeze Continued... and RPM. As well as remove portraitstats from EVA mode as it is incorrectly displaying stats over a non-existent portrait camera for the wrong kerbal.Hope you are ok with these changes?Cheers,JPLRepo Quote Link to comment Share on other sites More sharing options...
DMagic Posted August 26, 2015 Author Share Posted August 26, 2015 Hi DMagic.I have submitted a pull request on github for portraitstats to fix a couple of issues with portraitstats compatibility with DeepFreeze Continued... and RPM. As well as remove portraitstats from EVA mode as it is incorrectly displaying stats over a non-existent portrait camera for the wrong kerbal.Hope you are ok with these changes?Cheers,JPLRepoThanks for that. I'll add these in for the next version. Quote Link to comment Share on other sites More sharing options...
Teza Posted August 26, 2015 Share Posted August 26, 2015 I dont normally log in to give praise... I'm ashamed to admit it. But this is one of those mods that makes me want to break that habit and say thank you for such a simple yet needed mod. I will never again slap the palm of my hand upon my head when I land another scientist instead of an engineer ever again! Kerbalkind thanks you my friend! Quote Link to comment Share on other sites More sharing options...
DMagic Posted August 27, 2015 Author Share Posted August 27, 2015 Portrait Stats v6.0 is out; get it on Kerbal Stuff.It fixes a compatibility issue with Deep Freeze and RPM (thanks JPLRepo), adds a brief timer when exiting map view (to prevent the portraits from sliding in under the labels) and adds 2 digits to the current experience level. I would also add 2 digits to the experience shown for each entry in the flight/career logs, but those are generated using a stock method and I don't really want to rewrite that myself. Quote Link to comment Share on other sites More sharing options...
Shaymes Posted September 13, 2015 Share Posted September 13, 2015 hi there, i like the portrais stats but i need different colors, i try to edit with gimp but i have no idea how dds files works and all try to change broke it Quote Link to comment Share on other sites More sharing options...
Shaymes Posted September 13, 2015 Share Posted September 13, 2015 nwm i just notice i had an old version now its perfect Quote Link to comment Share on other sites More sharing options...
Shaymes Posted September 14, 2015 Share Posted September 14, 2015 (edited) i have complete to retexture the biosuites to match lovly with the portais stats http://imgur.com/YFYQxc9,cG0nslK#0portais icon and level stars on the helmet http://cloud.directupload.net/19lL- - - Updated - - -... since the update of texture replacer the lvl 2 3 4 and 5 stars helmet doesnt work dont know how to fix itit only works with texture replacer 2.4.6- - - Updated - - -here is the bugfix from shaw, so all works fine in texture replacer 2.4.8 http://forum.kerbalspaceprogram.com/threads/107471-1-0-4-TextureReplacer-2-4-8-%2813-8-2015%29/page90 Edited September 14, 2015 by Shaymes Quote Link to comment Share on other sites More sharing options...
Vahal Posted September 14, 2015 Share Posted September 14, 2015 Well it looks brilliant Quote Link to comment Share on other sites More sharing options...
DMagic Posted September 14, 2015 Author Share Posted September 14, 2015 That looks great.The next version will allow for changing the color of each icon in the settings file. Currently the icons are all white with the color hard-coded in the plugin. Quote Link to comment Share on other sites More sharing options...
Shaymes Posted September 17, 2015 Share Posted September 17, 2015 im done with version 0.9 i added orange suites and the cfg filehttp://cloud.directupload.net/Jyb Quote Link to comment Share on other sites More sharing options...
JedTech Posted October 16, 2015 Share Posted October 16, 2015 Is it possible detach and reattach the EVAFuelLine base part using KIS? Quote Link to comment Share on other sites More sharing options...
DMagic Posted October 18, 2015 Author Share Posted October 18, 2015 Is it possible detach and reattach the EVAFuelLine base part using KIS?I haven't actually tried it, but it's something that I've been planning to add. You can see what happens if you add the KIS module to the part and attach it. Quote Link to comment Share on other sites More sharing options...
JedTech Posted October 20, 2015 Share Posted October 20, 2015 Ok I will let you know how it goes. Also, thanks for the Portrait Stats mod. It is definately on my "must have" mod list now. Brilliantly done! Quote Link to comment Share on other sites More sharing options...
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