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Vahal

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Everything posted by Vahal

  1. Ten years... Wow... Thank you Squad, for this gem! No matter how good will be KSP2, this one will allways be the best game ever made. Merci!
  2. Even if it's no on CKAN, Lithobrake Exploration Technologies works well and have a 4 seats 2.5m command module pod and a 3 seats octagonal lander can https://forum.kerbalspaceprogram.com/index.php?/topic/117527-12-14-lithobrake-exploration-technologies-04-2016-10-12/
  3. Another mod revived. you make this looks effortless . Plus one of my fav' mod log time ago *Go to look at his old screenshots*
  4. He is right. KSP is dead. But no fear, you ckan reinstall it... Badum tssss!
  5. John FX I think like any other data providers like the one with MechJeb2/Kerbal Engineer/VOID Squad will let this for mods, and you have AmpYear and Fusebox Continued for that role.
  6. Why do you use those big antennas on the pad while you can just use the first one to launch your ship or those integrated on some probe core?
  7. to separate stages you can just use the ejectatrons and flingatrons well placed on the radial booster.
  8. Sorry for the delay a bit of work during the work. I just tried to use Historian on a fresh clean install and it works flawlessly so I must conclude my dear modded (to the teeth) install is crippled and my previous "clean install" was also botched... Damned kraken. Thank for your time.
  9. Hi there! I'm facing an issue. The mod windows doens't show another layout than fond test, inherit b to d and minimal and only the minimal layout is correctly displayed the inherit layouts just add "inherit" in the bottom left of the screenshot. font test, well, it shows fonts. I have updated game and mods. When I look to the debug console I can see the mod finds but fails to load some layouts (the one that aren't displayed in the window). I uninstalled and reainstalled the mod using CKAN and manually but this doesn't change anything.
  10. Another downside of SRBs, the weight. IMO they provide a cheap kick for launcher that have trouble to reach the nice 1.44 TWR needed to take of, and sometime, at least in my case, they're used as a cheap alternative for LF/Ox engine/tanks. I guess my motto "Kerbal Reusable Space Program" has an impact of the overall use of SRBs.
  11. we all have a life and sometime excrements happens, I hope it's going better
  12. Well it's not that surprising that the scaling isn't the same. It reaches the limits of the technology's performances. You can use vernors to support SAS (as mentionned before me) and more important fly your craft gently. It's normal it doesn't turn like a F-16 if it's a 2,500t rocket flying at 900m/s
  13. Really? Cause my landers using the vanilla LT-05/LT-1/LT-2 play Holiday On Ice as much the others. And yes I'm on 1.2.2. that's why I harpoon my landers to the ground.
  14. Could be simple to use the ejectatrons and flingatron and turn them in some monoprop or LF/Ox radial engines. You'll have the Chicken from the Ejectatron and the Rooster from the Flingatron. About landing legs I have this issue with ALL the LL I tested and my only way I found to stop them to slide was to anchor them with the KAS hook and locking the winch. And don't forget to remove the hook before taking off, that will be harmful for your spacecraft and the crew ...
  15. I can imagine ^^' . Hope that will be sooner than later Meanwhile we can enjoy the parts already avaliable. The pods from LET are absolute must have for me since their release especially with mods that makes all kerbals useful so I bring pilot, engineer and scientist on my lander and have another pilot for the command module because, having a pilot is better than relying on probe core... (especially with the vanilla remote tech)
  16. I have it and afaik it's work smoothly (as usual) so u can dl it and have fun. BTW NecroBones, any new of the project of a 2 crew lander can and and Bay/Landing Gear as it was discussed some time ago?
  17. How I usually attach SRBs: U place the decoupler, then place the booster. Use the translation thingy to move up the decoupler on the core AND on the booster so when you'll decouple, the force will be applied on the top of the booster and it will be ejected away from the core. Plus when using the decoupler combo from Necrobones, this is even more efficient since there is an engine to push the booster far away. And to secure the booster, you place a strut à the bottom of the core to fix the bottom of the booster.
  18. Well, if autostrut is a by default option, perhaps, cause I don't use it (or I didn't know I used it ^^' ).
  19. I have the same issue but doubt too that's related to SpaceY
  20. I have somewhat similar bug. I have LFO tanks only having LF and I can't switch because there isn't any tool.
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