Foxster Posted December 12, 2016 Share Posted December 12, 2016 OK. Calm down. Was only checking if there was any news. I didn't expect the Spanish Inquisition. Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 12, 2016 Share Posted December 12, 2016 On 11/20/2016 at 1:20 PM, GFX5000i said: if you change the check from vessel.HoldPhysics == false to vessel.HoldPhysics == true the transfer will happen before the physics is activated and if you remove this verification completely the transfer can happen anytime. I've been using without it for some time and doesn't seem to have any problem while solving the phantom forces. I'm going to test this, if it works in my testing, I'll release a 1.2.2 version in a day or so Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 12, 2016 Share Posted December 12, 2016 It's passed my testing, look for a release later this evening. thanks to @GFX5000i for the fix LGG Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 13, 2016 Share Posted December 13, 2016 New thread for new release: Link to comment Share on other sites More sharing options...
monstah Posted December 13, 2016 Share Posted December 13, 2016 Locked at OPs request Link to comment Share on other sites More sharing options...
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