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[WIP] Copenhagen Suborbitals SPICA-1 Rocket


ethan829

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Although I have no experience with Blender, GIMP, or Unity, I'd like to try making a replica mod pack of the Copenhagen Suborbitals SPICA-1 rocket and capsule. Here's the hacked together reference material I'll be working from.

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I've been playing around with Blender for the past day or so trying to get the basics down, and so far I've made a fair amount of progress on the main fuel tank with the cable and fuel tunnels:

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Depending on how things go I might make some other CS rockets in the future as well.

Any feedback or recommendations are appreciated.

Edited by ethan829
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Interesting, good luck with this project! Modding is great, and it's great that you decided to get into this, it's really wort it, though it can be really frustating sometimes.

If you need help somehow, feel free to ask! :)

Edited by Kartoffelkuchen
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The latest issue: Modelling the cable tunnels seems to have shifted the center of the model a small amount, causing the attachment nodes to be slightly off-center. Interesting...

QrA3qCP.png

But I managed to get that sorted and added some more detail to the tank

yaKjvyJ.jpg

Now I just need to figure out how the hell UV mapping works...

Edited by ethan829
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  • 2 weeks later...

After fighting with some rotation and scaling issues, I finally got a rough outline of the instrument unit done. I've also decided to forego the cable and fuel lines on the main fuel tank and instead just model the welded seams between sections, as seen in the newer renders from CS.

zmaYO04.png

AZNo7HP.png

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Added fins to the booster. They're nonfunctional for the time being. Now all that's left is the ballute, parachute, and BPM-100 engine. Oh, and UV mapping/texturing (ugh). I'm also starting to feel the effects of how unoptimized these parts are. Been getting some really low framerates ever since adding the nosecone.

YhPwgzz.png

Edited by ethan829
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  • 3 weeks later...

Work has slowed substantially since I started a Summer job, and I'll be gone the entire month of July, but don't worry, the project isn't dead. I got a (very) rough approximation of the BPM-100 engine modelled and loaded up, although it's non-functional for now. Hopefully that's a result of not using Unity yet...

Tjh2FG6.png

VkdHYC2.png

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Hey! This is really neat. Haven't seen someone attempt anything from Copenhagen Suborbitals yet. Talk about an IRL Kerbal Space Program... Sheeesh. I'm really new to modding as well. I've just recently learned how to unwrap and do some basic texturing, but I haven't been able to put anything in game yet. Baby steps... Need any help? Sounds like a neat project. :)

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Hey! This is really neat. Haven't seen someone attempt anything from Copenhagen Suborbitals yet. Talk about an IRL Kerbal Space Program... Sheeesh. I'm really new to modding as well. I've just recently learned how to unwrap and do some basic texturing, but I haven't been able to put anything in game yet. Baby steps... Need any help? Sounds like a neat project. :)
Someone else did CS parts but that was a year ago :P
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HECK YEAH!

I've always wanted to see Copenhagen Suborbitals capsules and rocket/spacecraft parts!

Hope development will continue to go smoothly!

Also, is this going to be a Hybrid fuel (Solid/Ox) rocket or is it just going to run off of standard LFO?

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HECK YEAH!

I've always wanted to see Copenhagen Suborbitals capsules and rocket/spacecraft parts!

Hope development will continue to go smoothly!

Also, is this going to be a Hybrid fuel (Solid/Ox) rocket or is it just going to run off of standard LFO?

SPICA-1 will be an Ethanol/LOX rocket. The BPM-100 engine will be similar to the BPM-5, but larger. Here's some video of the BPM-5 in action:

Hey! This is really neat. Haven't seen someone attempt anything from Copenhagen Suborbitals yet. Talk about an IRL Kerbal Space Program... Sheeesh. I'm really new to modding as well. I've just recently learned how to unwrap and do some basic texturing, but I haven't been able to put anything in game yet. Baby steps... Need any help? Sounds like a neat project. :)

If you know of any good unwrapping/texturing/mapping tutorials, I'd love a bit of guidance! I've been trying to put it off as long as possible, but I think the time is rapidly approaching where I'll have to learn.

I also did some more work on the engine:

4wZdhge.png

HeJSJE1.png

Edited by ethan829
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  • 2 weeks later...

Did some work on the ballute, although I'm not sure if I'm going about it the right way. Anyone know if you're supposed to model the "string" as a solid object or just a 2D line?

hweYfZI.png

Edited by ethan829
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  • 1 month later...
  • 3 months later...

I'd just like to say that I haven't abandoned this project. Haven't made much progress as I've been busy with school and work, but CopSub recently released some preliminary BPM-100 images that inspired me to try some more modeling.

NCsLKaL.png

P4sQ3Ed.png

Still lots of work to be done, of course, but it's something.

Edited by ethan829
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