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Fairings stuck to innards.


Azuratte

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NOW, 1.0.*, I love I love I love I love I love I love...

*one hour later*

... I love I love I love I love I love 1.0.* ... I think that sums it up.

I'm 800 hundred hours in to KSP, and I love it more than ever... no really, I honestly have 800 hours in a game I spent 20 bucks on... As far as money goes, this team is. I don't know the words. Awesome would be what the title page of the novel of awesome KSP has been to me, it's my game of games, all the games I've played do seriously not equal the amount of fun and physical time spent played.

To the point, could we just assume that anything that was inside the fairings is securely mounted to the fairings, many times now I make a ship of awesome and am forced to shrink it down because I cant get it to sit still within the fairings. 800 hours, new stuff aside, I can't shinanigans this to work. If I could get struts to RELIABLY stick to the fairings that would be great as well.

Thank you,

Az

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I haven't figured out a way to strut onto fairings, but it's rather easy to strut through them. Do the strutting(from the lower stage to the fairing-encased upper stage), temporarily detach everything below the fairing so you can complete the fairing, then re-attach the rest of the rocket. Detaching stuff removes the strut colliders, so the fairing can be completed.

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I've figured it out and may make a tutorial on it if there's enough interest. In short, you can't (normally) connect either end of the strut directly to the fairing shell, as when you try to mouse over it it dodges out of the way; but what you CAN do is place something (anything really, since this is a temporary piece) outside the fairing and then run a strut through the fairing. If you did it right, the strut will get "blocked" by the fairing on its way from the inside to the temporary piece and end up sticking to the fairing shell. You can then remove the temporary piece with no effect on the strut. Interestingly, the strut's connection will remain intact even after the fairing is "ejected" until the contents are actually decoupled from the fairing base. This technique also works the other way (outside to inside) for strutting the fairing to the launch vehicle.

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I've figured it out and may make a tutorial on it if there's enough interest. In short, you can't (normally) connect either end of the strut directly to the fairing shell, as when you try to mouse over it it dodges out of the way; but what you CAN do is place something (anything really, since this is a temporary piece) outside the fairing and then run a strut through the fairing. If you did it right, the strut will get "blocked" by the fairing on its way from the inside to the temporary piece and end up sticking to the fairing shell. You can then remove the temporary piece with no effect on the strut. Interestingly, the strut's connection will remain intact even after the fairing is "ejected" until the contents are actually decoupled from the fairing base. This technique also works the other way (outside to inside) for strutting the fairing to the launch vehicle.

Well this is awesome to know.

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