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An infinite Universe for KSP


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Hey there,

So as creating new moons and planets - or worse, entire star systems - is very labor intensive, I found the upcoming game No Man's Sky method pretty amazing; to use algorithms to automatically generate billions of planets.

This New Yorker article is pretty amazing http://www.newyorker.com/magazine/2015/05/18/world-without-end-raffi-khatchadourian

Imagine having this kind of tech for KSP, we could explore endlessly, there would always be things to map and discover!

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there would always be things to map and discover!

How can you map something that's procedurally generated? Nobody else can find it?

Also, just how exactly would it take for players to reach these star systems?

I'm sorry, but this is on the WNTS list. Requesting lock.

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How can you map something that's procedurally generated? Nobody else can find it? ...

A common misconception but procedurally does not necessarily mean random. All it means is the final model is created by a number of mathematical procedures instead of a pre made model. It can be based on a random seed but it can also be fixed.

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One benefit that developers of games like No Man's Sky and Space Engine have that Squad does not is the fact that they can use 'Star Wars' physics. Modeling pseudo-realistic physics in a procedurally generated universe would be quite hard IMO.

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How can you map something that's procedurally generated? Nobody else can find it?

Even ancient (ZX Spectrum) "Elite" simulators contained 8 or so procedurally-generated galaxies with ~10000 stars with planets in every of them. All in 42 kbytes of RAM/cassette.

Elite Frontier (128 kbytes, iirc) contained even an auto-generated illustrated encyclopedia of them.

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