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Mk3 Expansion - [KSP 1.12x] Version 1.6 [10/5/21]


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Mk3 Expansion pack

This is a parts pack intended to flesh out the stock mk3 parts lineup with new engines, cockpits, fuselage parts and more, to give players more options when building spaceplanes. parts almost exclusively use MODEL nodes and stock textures, so RAM footprint should be almost non-existent.

Album a/8AyGC will appear when post is submitted

-Command

  • Mk3 Cupola
  • Mk3 Hypersonic cockpit
  • Mk3 Drone Core
  • Mk3 Inline Cockpit

-Propulsion

  • C.L.E.A.V.E.R. Mk3 Dual-mode Engine
  • 'Cyclone' Concentric Toroidial Aerospike
  • 'Fulcrum' gimballed Linear Aerospike
  • 'Firestorm' Air-Augmented Rocket
  • 'Buffalo' 2.5m Thrust-Reverser equipped Turbofan
  • 'Hurricane'  2.5m Propeller Engine
  • 'Nyx' Ion Engine
  • 'Wellington' Mk3 basic Jet
  • 'Wyvern' TurboRamjet
  • 'Coxswain' Orbital Maneuvering System
  • 'Hades' Nuclear rocket
  • 'Sievert' Nuclear Jet
  • Taurus Solid Booster
  • Minotaur Solid Booster
  • 'Atlas' Mk3 SRB
  • 'Elephant' Mk3 VTOL Jet

-FuelTank

  • Mk3-1.25m adapter
  • Mk3-mk2 tricoupler
  • Mk3-1.25m tricoupler
  • Mk3-1.25m quadcoupler
  • Mk3-Inverted Mk2
  • Mk3 Service Tank
  • Mk3 Hypersonic nosecone
  • Mk3 rounded nose cap
  • OMS shoulder tank

-Control

  • Chine Cap w/ RCS
  • Chine Segment RCS
  • Fuselage Extension RCS cap
  • Fuselage Extension RCS segment
  • Heavy RCS thruster
  • Mk3 SAS

-Structural

  • Mk3 Decoupler
  • Mk3 T-Hub
  • Mk3 X-Hub
  • Mk3 L-Hub
  • Mk3 Structural Tube
  • Mk3 Structural X Tube
  • Mk3 Structural T Tube
  • Mk3 Structural L Tube
  • Radial Fuselage Extension/saddle tanks, 5 variants(endcap, 2m, 4m, intake, 1.25m adapter)
  • Radial Fuselage Extension crew cabin
  • Truncated Fuselage Extension for Mk3 cargo bays
  • Mk3 Endcap
  • Mk3 Radial Mount

-Aero:

  • Chines in three flavors; short, long, endcap
  • Big-S class wing boards - square, rectangular, and triangular
  • Mk3 Circular Intake
  • Mk3 Shock cone
  • Mk3 Ramp Intake
  • Mk3 Precooler
  • Big-S Airbrakes

-Utility

  • Mk3 Service Bay
  • Mk3 Inline docking port
  • Mk3 shielded docking port
  • Mk3 Aligned Docking port
  • Mk3 Nuclear Reactor
  • Mk3 Nose Cargo ramp
  • Mk3-Mk2 Adapter Cargo Ramp
  • Mk3 flat Cargo hatch
  • Mk3 Cargo Container

Download from Spacedock or GitHub

Changelog:

  Reveal hidden contents

Licensing

The contents of this mod are distributed a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License

http://creativecommons.org/licenses/...legalcode'

This mod uses the B9 Part Switch plugin

Feel free to post comments/critiques/feedback, and if any of you have ideas for parts that you simply have to have to flesh out your mk2/mk3 experience, speak up! Ideas for new parts are welcome.

 

Edited by SuicidalInsanity
updating OP
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  SuicidalInsanity said:
Tts still being tweaked; I'm not quite happy with it yet.

In the meantime, to avoid burnout , I mocked up some engines:

http://imgur.com/a/kLjEJ

Are these something people would want to see ingame?

Yes. Yes they are.

A note about the fishhead cockpit though- it might be better for the windows to be, instead of on-top, to be about in the middle. That way, although the view would be a bit limited, the cockpit could hold more than a kerbal (and get the helmet in without cracking the glass :P ).

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In the OP, when you say 'nose cap', do you mean something like a normal nose cone? Because it'd be nice to round off the back or Mk2 fuselages with a simple nose cone, but the hypersonic nosecone is a bit much.

Also, I'm always down for more engines, would love to see them. For the aerospike, remember that that they can't gimbal left/right so you'll need KM_gimbal to disable that. And those fins on the NTR better reduce overheating ;)

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Yep, the nose cap will be like the normal rounded nose cone, but in mk2 form factor. As for the NTR fins, yeah, those were intended from the beginning to be radiators.

I won't have much time for KSP stuff the next couple days, but I should be able to finalize a few more parts, maybe post an update around Wednesday or so.

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  ObsessedWithKSP said:
In the OP, when you say 'nose cap', do you mean something like a normal nose cone? Because it'd be nice to round off the back or Mk2 fuselages with a simple nose cone, but the hypersonic nosecone is a bit much.

Also, I'm always down for more engines, would love to see them. For the aerospike, remember that that they can't gimbal left/right so you'll need KM_gimbal to disable that. And those fins on the NTR better reduce overheating ;)

I dunno, I think you could get away with a lot of teeny nozzles shifting back and forth on the model to crudely shift back and forth.

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  Autochton said:
I do... But won't the hottest spot be in the throat of the engine? That's where the pressure and temperature ought to be highest, and where I'd expect the heat glow to be coming from.

I think that's right. Some smart person on Porkjet's atomic rocket thread said this: http://forum.kerbalspaceprogram.com/threads/104855-1-0-Atomic-Age-Nuclear-Rockets

Edited by MinorInconvenience
Fixing dumb mistakes
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Amazing idea, can't wait to see the final version of that cockpit! Btw, upcoming B9 update will have a part that will play really well with it, allowing attachment to horizontal MK2 assemblies.

S4uCORM.jpg

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Hi very nice mod, but have you ever think make a part like a Nose(tail)-DockingPort ? It would be nice for some SSTO

Instead, I've noticed that the "Two-state aerospace intake" can't change status in the hangar.

One last thing about the NUKE engine. Why you don't make some kind of aerodynamics protection, removable like fairings or just mobile? I know that is a lot of work, so i'd like to hear the opinions of all of us.

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Your main pack and these parts look great! I've been getting into spaceplanes a lot since 1.0 came out and I've been looking for a lot of these. Great work!

  bac9 said:
Amazing idea, can't wait to see the final version of that cockpit! Btw, upcoming B9 update will have a part that will play really well with it, allowing attachment to horizontal MK2 assemblies.

Bac9 those parts look great! Glad to hear B9 is still under development.

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  Vitasalato said:
Hi very nice mod, but have you ever think make a part like a Nose(tail)-DockingPort ? It would be nice for some SSTO.
Are you thinking something like the stock shielded docking port, but mk2 and pointier? If so, yeah, I have an idea for that. Added to the To-Do list.
  Quote
One last thing about the NUKE engine. Why you don't make some kind of aerodynamics protection, removable like fairings or just mobile? I know that is a lot of work, so i'd like to hear the opinions of all of us.

Ha, on my concept sketch for the PLUTO there was a fairing shroud I doodled on as an afterthought, and when I was finalizing the model there was a nagging feeling in my mind it needed one. As to adding a shroud to it though, not too hard. At present the Shrouded Engine Mount can serve as a stopgap. That said, I see three ways of proceeding, in order of difficulty. I can 1: Add a longer version of the current Shrouded Engine Mount to stick long thinks like nuke engines in, 2: Add the aeroshroud as an engine fairing, or 3: use plugin technosorcery to add an animated shroud, closed while the engine is off, and transitions to an open state dependent on engine throttle.

Also, a teaser for what I'm currently working on:

xvx4x8I.png

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At present, those three will cover prograde/retrograde thrusting, roll, pitch, yaw, and vertical/horizontal translation, and the fuselage segment has a torque wheel for good measure. I've been debating whether or not to do some more traditional rcs blocks, like a 4-way or 5 way-block in an aero housing. Thoughts?

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  SuicidalInsanity said:
At present, those three will cover prograde/retrograde thrusting, roll, pitch, yaw, and vertical/horizontal translation, and the fuselage segment has a torque wheel for good measure. I've been debating whether or not to do some more traditional rcs blocks, like a 4-way or 5 way-block in an aero housing. Thoughts?
I'd say do it, RCS balancing benefits from a wide array of parts to fit individual craft needs. I think a 5-way aerodynamic block designed to sit on the flat side slope of the MK2 fuselage would be fantastic.
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