sp1989 Posted July 4, 2015 Share Posted July 4, 2015 Hmm, SNC Dreamchaser? Not bad there Mike, not bad at all. Now I have to find an a Atlas V to carry it!Not bad at all.It comes with one Link to comment Share on other sites More sharing options...
Mike-NZ Posted July 5, 2015 Author Share Posted July 5, 2015 the mod will eventually come with all this, but I need to release the stack first. not 100% on the aero. to the testers: can you test/modify what we have so far, more people the better Link to comment Share on other sites More sharing options...
hieywiey Posted July 5, 2015 Share Posted July 5, 2015 (edited) I'm kinda nervous about the Dreamchaser as the original Dreamer mod was taken down from KerbalStuff because of a trademark infringement notice from SNC. *facepalm* This is dumber than all of the false YouTube DMCA notices combined. Edited July 5, 2015 by hieywiey Link to comment Share on other sites More sharing options...
Virtualgenius Posted July 5, 2015 Share Posted July 5, 2015 You would think that they would like there stuff replicated so it generates more interest free advertising really stupid if you ask me Link to comment Share on other sites More sharing options...
Mike-NZ Posted July 5, 2015 Author Share Posted July 5, 2015 interesting.... Link to comment Share on other sites More sharing options...
Yukon0009 Posted July 5, 2015 Share Posted July 5, 2015 I'm kinda nervous about the Dreamchaser as the original Dreamer mod was taken down from KerbalStuff because of a trademark infringement notice from SNC. *facepalm* This is dumber than all of the false YouTube DMCA notices combined.http://img4.wikia.nocookie.net/__cb20141222232555/glee/images/1/11/Turbo_facepalm_by_specialvore-d69viv5.pngAre you serious? Link to comment Share on other sites More sharing options...
benjamin_arahal Posted July 5, 2015 Share Posted July 5, 2015 The current version 1.6 it can not change some parts for example the crew cabin can not switch the name of the space shuttle and it not appears in the craft. I only can switch the name on the wings, why is this? Link to comment Share on other sites More sharing options...
G'th Posted July 5, 2015 Share Posted July 5, 2015 1.6 as it stands is a mostly WIP, and as such isn't fully working. The mod has come a long way since 1.6, however, and the new release is coming soon. Link to comment Share on other sites More sharing options...
G'th Posted July 5, 2015 Share Posted July 5, 2015 Link to comment Share on other sites More sharing options...
Mike-NZ Posted July 5, 2015 Author Share Posted July 5, 2015 VERRY SOON! anyone up for a 1.7 preview? will need feedback on any lasting faults before proper release. I think its mostly there.will add link to this post in a bit Link to comment Share on other sites More sharing options...
G'th Posted July 5, 2015 Share Posted July 5, 2015 Inb4everyonefreaksoutagain Link to comment Share on other sites More sharing options...
JayS_NL Posted July 5, 2015 Share Posted July 5, 2015 VERRY SOON! anyone up for a 1.7 preview? will need feedback on any lasting faults before proper release. I think its mostly there.will add link to this post in a bitI've been lurking for a while, but decided to register, just cause of the CSS mod. Been using it quite a while, succesfully on 64bit too, so i'm curious to see how 1.0.7 will work out in 64bit 1.0.4 Here's some IVA action with, i believe, 1.0.6 in the 64bit 1.0.2 version of KSP Link to comment Share on other sites More sharing options...
Mike-NZ Posted July 5, 2015 Author Share Posted July 5, 2015 Inb4everyonefreaksoutagain yes...issues to be posted via pm messages please and I will remedy for proper release. Link to comment Share on other sites More sharing options...
nukeboyt Posted July 5, 2015 Share Posted July 5, 2015 Happy to test on Linux 64 Link to comment Share on other sites More sharing options...
MDBenson Posted July 5, 2015 Share Posted July 5, 2015 Took 1.6 through a couple of launches and it's okay as long as you don't try and roll into heads-down. I'm getting quite severe slewing to the side on roll. Might just be my awful piloting skills, tough.The robotic arm is currently very unstable and messes around a lot with launch and landing stability due to it flapping about in payload bay.The braking parachute is probably a bit too strong in the drag department. It is causing the Orbiter to roll and pitch on deploy in my stock game. Other big issue I found is the RCS jets on the nose cone are not working well. I don't know if this is to balance the RCS or just an error, but I found the vertical jets are not firing fro mthe correct place, and there is no 'reverse' translation jets?Aside from that it looks sharp,EDIT: Oh, also I tested this on stock 1.0.4 Linux x86_64 and it seems to be okay, although it's laggy at low altitude, but it might just be my graphics settings as above a certain altitude it's suddenly fine. Link to comment Share on other sites More sharing options...
Mike-NZ Posted July 5, 2015 Author Share Posted July 5, 2015 parachute in SRB nosecone temporarily disabled. issues with 1.0.4 yet to fix- - - Updated - - -Took 1.6 through a couple of launches and it's okay as long as you don't try and roll into heads-down. I'm getting quite severe slewing to the side on roll. Might just be my awful piloting skills, tough.The robotic arm is currently very unstable and messes around a lot with launch and landing stability due to it flapping about in payload bay.The braking parachute is probably a bit too strong in the drag department. It is causing the Orbiter to roll and pitch on deploy in my stock game. Other big issue I found is the RCS jets on the nose cone are not working well. I don't know if this is to balance the RCS or just an error, but I found the vertical jets are not firing fro mthe correct place, and there is no 'reverse' translation jets?Aside from that it looks sharp,EDIT: Oh, also I tested this on stock 1.0.4 Linux x86_64 and it seems to be okay, although it's laggy at low altitude, but it might just be my graphics settings as above a certain altitude it's suddenly fine.hi.thanks for the review, however that is the very old version...I am just sorting the files for the todays one (finally) for testing.20 mins or soplease pm issues to me if possible.also I will do my best to explain install instructions- - - Updated - - -parachute issue here: http://bugs.kerbalspaceprogram.com/issues/5195 Link to comment Share on other sites More sharing options...
Mike-NZ Posted July 5, 2015 Author Share Posted July 5, 2015 v1.7 up for test:https://www.dropbox.com/s/6m1lboyrqkz8tti/Space%20Shuttle%20v1.7.zip?dl=0- - - Updated - - -install instructions included.there may be some issues left that I don't have time to find. example: no tail for enterprise. 3.30 am time for 3 hour sleep then work. *sigh*remember to pm the issues if found.otherwise enjoy.ps: other work has been removed due to it not being ready yet... Link to comment Share on other sites More sharing options...
JayS_NL Posted July 5, 2015 Share Posted July 5, 2015 http://i.imgur.com/eUkIxpt.jpghttp://i.imgur.com/svD1sYY.jpghttp://i.imgur.com/0TYc0Or.jpghttp://i.imgur.com/9X1Q70Q.jpghttp://i.imgur.com/JVLVMnT.jpgv1.7 up for test:https://www.dropbox.com/s/6m1lboyrqkz8tti/Space%20Shuttle%20v1.7.zip?dl=0- - - Updated - - -install instructions included.there may be some issues left that I don't have time to find. example: no tail for enterprise. 3.30 am time for 3 hour sleep then work. *sigh*remember to pm the issues if found.otherwise enjoy.ps: other work has been removed due to it not being ready yet...Downloading it as we speak, ehr type. Will be trying it out while playing on my stream too Link to comment Share on other sites More sharing options...
PatrickTeu Posted July 5, 2015 Share Posted July 5, 2015 yes...issues to be posted via pm messages please and I will remedy for proper release.I need it too! Link to comment Share on other sites More sharing options...
XxDARKWOLF67Xx Posted July 5, 2015 Share Posted July 5, 2015 (edited) I noticed that the shuttle makes wayyyyy to much lift. it makes so much lift it dosnt stall untill 5/ms and it is nearly impossible to land as i goes strait up when i pull up the least bit.Also when i does stall it rocks back and fourth in the air like a piece of paper. the aero for this mod is a mess Edited July 5, 2015 by XxDARKWOLF67Xx Link to comment Share on other sites More sharing options...
Tyren Posted July 5, 2015 Share Posted July 5, 2015 Uhm, sounds like you dont have the aero updates installed, yet. Well, i dont know how much 1.04 changed the aero behaviour, but Jeasts tweaks should still work. Link to comment Share on other sites More sharing options...
Mike-NZ Posted July 5, 2015 Author Share Posted July 5, 2015 I noticed that the shuttle makes wayyyyy to much lift. it makes so much lift it dosnt stall untill 5/ms and it is nearly impossible to land as i goes strait up when i pull up the least bit.Also when i does stall it rocks back and fourth in the air like a piece of paper. the aero for this mod is a mess I did mention twice that I want issues send via pm.Do you have ksp 1.0.4? Link to comment Share on other sites More sharing options...
TheRag Posted July 5, 2015 Share Posted July 5, 2015 Applying it to my gamedata right now. Link to comment Share on other sites More sharing options...
Mike-NZ Posted July 5, 2015 Author Share Posted July 5, 2015 Applying it to my gamedata right now.Thanks. I have not had jeast work his magic on this one yet.... i started from scratch. will work off everyones test results tonight. Link to comment Share on other sites More sharing options...
Mike-NZ Posted July 5, 2015 Author Share Posted July 5, 2015 I think they are to scale? Heres a challenge: launch the shuttle with the dreamer inside, seperate in space and fly the dreamer down to land.I would love to see those screenshots- - - Updated - - -Also looking for ideas or suggestions on the cargobay mounts, what works what doesnt. Howbyou would like it. I do have another variant for payloads with rotation and pivot action I want to release soon. Easy addon install. Link to comment Share on other sites More sharing options...
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