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Astro's Kopernicus Planets


Astrofox

What would you want in the planet pack?  

186 members have voted

  1. 1. What would you want in the planet pack?

    • more moons
    • more planets
    • "lagrange point" moons/planets
    • rings
    • cubic planetary system
    • more moons around stock planets
    • other, and just post a comment asking for what you wish.


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@Astrofox you do know you can make planets that look hundreds of times more stockalike by coding a planet that has no heightmap?

Basically use the following construction: specify a template, but don't add the ScaledVersion{} wrapper. This will result in Kopernius using the textures of the templated planet for the scaledspace, and the scaledspace only, the actual surface will look different and will change upon arrival at the planet to the proper look.

In the config, begin adding PQSMods. All you need is one heightmod and one colormod. An example that would result in a Mun-like planet is the following construction:

- VertexSimplexHeight

- VertexHeightNoise

- VoronoiCraters

- VoronoiCraters

- VertexSimplexHeightAbsolute

- HeightColorMap

- VertexSimplexNoiseColor

- LandControl

Now, if you've coded a planet that shows up in-game, do the following: install HyperEdit and Kittopia. HyperEdit any probe to a low orbit around your planet. Open Kittopia with CTRL + P, select your planet and, if necessary, start editing it. When you're happy with how it looks, press the 'save' button, this will generate a file in the KittopiaTech/Configs folder that, although it won't work when loaded, does contain the edited PQSMods, simply copy-n-paste those into your planet's 'actual' config. Next, you can ask Kopernicus to export the textures of your planet, which you can then find in KittopiaTech/Textures. Move the color and normal map over to your planet's mod folder and use those to update the scaledspace. You don't need the heightmap because the surface is already working properly.

And that is how you make beautiful, stockalike, HD planets using only KSP.

2 minutes ago, Astrofox said:

Well, I am quite a noob at Kopernicus, and that's exactly why we had a dev team.

Another reason for this is because I haven't seen updated tutorials on this in such a LONG time.

Which is why I wrote these guides:

They'll teach you the basics of Kopernicus modding as well as the basics of procedural planet making.

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I'd be happy to fix these configs, but if I keep getting tagged every few hours then I'm out. I'm not constantly working on Kopernicus stuff you know, and even when I am coding, I still have my own mods to take care of. So please stop asking for updates every ten seconds and let me work. :P

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28 minutes ago, Astrofox said:

I can't get this config to work.

https://www.dropbox.com/sh/pigwe6gcaa14uks/AAAfgI7FcpNrroiumqR9HT_pa?dl=0

I've tried just about everything!

EDIT:

It only gives one color when I export the texture, not a nice kaleidoscope of color.

Then mess with the altitudes of the heightcolormap mod. I highly advise installing Hyperedit and getting to a low orbit around your planet so you can see the actual surface, then mess with the PQSMods applied to your planet in-game with Kittopia so you can see the effects immediately.

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I've been at this issue for hours (heck, an entire 12 hour day probably) and I still haven't had any luck other than get the nice PQS, but the texture map is still not working correctly. I've honest to god tried everything possible, but to no avail.

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I have been reworking the project using the power of many tips and tutorials...

It is a success, although, it isn't with Woln. I have yet to fix Woln, but I made a new moon called Pir, for Perpas which has reddish craters and mostly blue-green plateaus.

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Maybe, but if so we may need a description for the celestial body (I prefer the term celestial body because of the whole moon/planet decision).

Kinda like this:

Name:

Orbit: (parent body, SMA)

Color: (preferably in an RGB scale)

Description: (basic description, as well as features {aka large mountains, small lakes, atmosphere/vacuum, etc.})

radius: (in meters)

 

Anyway, I am still making moons for Perpas (aka Tiltworld) for now to catch on with modding skills, so it may come to pass.

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