Thomas P.

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About Thomas P.

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    Kopernicus Developer SpaceDock Administrator

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  • Location Germany

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  1. Your new icon is very amusing. :3

  2. [1.3.0 & 1.2.2] Kopernicus (Release 6) - Aug 25

    Yes, but not from the host star. The host planet can also apply heat to a vessel (if it has got an atmosphere). Thats where it comes from. Of course the heat from the star is also applied.
  3. [1.3.0 & 1.2.2] Kopernicus (Release 6) - Aug 25

    coreTemperatureOffset is just a constant temperature that is added to the temperature that is calculated based on albedo, emissivity etc.
  4. New Forums: "Code" feature doesn't work properly

    The old CSS had a small definition that the new CSS is missing. pre { overflow: auto; } This should probably get embedded into the CSS again. Paging @ManeTI as he seems to be the one who is responsible for theese kind of things.
  5. [1.3.0 & 1.2.2] Kopernicus (Release 6) - Aug 25

    The sun doesn't have a Light and a material node by default. It doesn't have a coronas node either. You need to remove the @ characters in front of "Light", "Material" and "givesOffLight". As for the coronas, you need to add "removeCoronas = true" to the template node of the sun.
  6. cough Kopernicus Backports cough You can use your 1.3.0 config in 1.2.2 without any change, as long as you install the matching Kopernicus mainline and backport versions
  7. Well, as long as there is a Kopernicus that can read the configs produced by TBG, it doesn't have a specific version. And there is in fact a Kopernicus backport for 1.2.2:
  8. [1.3.0] Planetary Diversity (Release 1) - Aug. 27

    No, it doesn't change them
  9. [1.3.0] Planetary Diversity (Release 1) - Aug. 27

    That depends on the CKAN team, I am definitely not opposed to it.
  10. [1.3.0] Planetary Diversity (Release 1) - Aug. 27

    Yes, that can happen, but unfortunately I don't have a good idea how to fix this.
  11. What is this? This is a mod that adds some diversity to the (otherwise static) KSP solar system. At the moment, it archives that by changing the seeds that are used for noise functions in the KSP terrain generation, but it has the potential for expanding it further, either through "official" tweaks, or tweaks made by other modders. How does it work? Every savegame you create in KSP gets a random number assigned, a seed. This seed is different for every savegame you create. Planetary Diversity modifies the solar system between the MainMenu and the SpaceCenter scene. It uses the seed from the savegame that was loaded to generate random numbers to replace the static seeds in the terrain system. Since most of the planets in KSP are procedural, this changes how the KSP planets are formed. They are a bit different, but the overall look doesn't change, i.e. Kerbin will still be blue-ish, and Eve stays purple. It supports planets made with Kopernicus, however, if they don't have procedural components (i.e. they only have a height and a color map), it won't be able to change them. At the moment it only changes the seeds, but I have some ideas for future tweaks, for example orbit manipulation, or temperature / pressure changes. Also, it is modular, with an API, so users can implement their own tweaks if they want. However, there is one caveat: When you load a savegame for the first time, with Planetary Diversity installed, it will lock down for a while. The reason is that in KSP, every planet has a low-res representation for larger distances - called "Scaled Space". This scaled space representation needs to be computed, but the computation is rather expensive. Thats why Planetary Diversity will generate the representations of all bodies in the solar system that were changed, and save it into your savegame folder. When you load the same save in the future, the mod will simply load the files from your disk instead of re-creating them every time. What if I want to use a specific seed for my savegame? While this is not possible in Stock KSP, Planetary Diversity adds an UI for this, in the Game Creation dialog. The UI should be pretty much self-explanatory. It is also localizeable. Does this depend on Kopernicus? No. It is completely standalone. However, if you have Kopernicus installed and the OnDemand texture loading feature is enabled, Planetary Diversity will integrate with it and load the planet textures only when they are needed. But I don't want to have <insert PQSMod here> changed! Don't worry, all tweaks can be disabled seperately. Just open GameData/PlanetaryDiversity/Config/{config name}.cfg (for custom tweaks please ask the respective modder) and set everything you don't want to false. However, you can only disable it for your whole installation. Per-savegame configuration is neither planned nor easily realizeable. Download? You can download Planetary Diversity from Github: You can find it's source code on Github too: Planetary Diversity is licensed under the terms of the MIT license, except the file "Utility.cs" which is a modified version of Kopernicus Utility.cs. Like my mods? Please consider supporting me and my mods on Paypal! I would greatly appreaciate it, since I don't get much money anyways. However note, that this doesn't grant you anything special, but it will help to keep my motivation up. Therefor it's just an extremly nice way to say "thanks".
  12. Simple way to know if debug menu is open?

    UnityEngine.Object.FindObjectsOfType<KSP.UI.Screens.DebugToolbar.DebugScreen>().Any(s => s.isShown); I think this could work for you, but I am not sure.
  13. [1.3.0 & 1.2.2] Kopernicus (Release 6) - Aug 25

    Also, people who try to load a kopernicus version on an unsupported KSP version will see a popup telling them that the mod is not compatible and that they should wait for an update. That said, I usually release a new Kopernicus within one day after a KSP release. I just don't support pre-releases.
  14. [1.3.0 & 1.2.2] Kopernicus (Release 6) - Aug 25

    I fear that I dont quite understand you
  15. [1.3.0 & 1.2.2] Kopernicus (Release 6) - Aug 25

    I released 1.3.0-6 which fixes the issue with not loading planet packs and updates ModuleManager