Bomoo Posted August 12, 2016 Share Posted August 12, 2016 Question: how do you guys prepare those huge static radiators for launch? I love the way they look, but they seem extremely unwieldy when it comes to actually getting them deployed into orbit. In reality they would probably be assembled from parts once in space, but unfortunately KSP's options for that are very limited. Quote Link to comment Share on other sites More sharing options...
StarStreak2109 Posted August 12, 2016 Share Posted August 12, 2016 3 hours ago, Bomoo said: Question: how do you guys prepare those huge static radiators for launch? I love the way they look, but they seem extremely unwieldy when it comes to actually getting them deployed into orbit. In reality they would probably be assembled from parts once in space, but unfortunately KSP's options for that are very limited. Do it the Kerbal way! Moar struts and moar boosters... and last but not loast: moar lights! Quote Link to comment Share on other sites More sharing options...
Bomoo Posted August 12, 2016 Share Posted August 12, 2016 5 hours ago, StarStreak2109 said: Do it the Kerbal way! Moar struts and moar boosters... and last but not loast: moar lights! Sorry, I meant how do you arrange them inside your fairings. I'm fine on lifting power and structural stability. And lights. Quote Link to comment Share on other sites More sharing options...
DStaal Posted August 12, 2016 Share Posted August 12, 2016 11 hours ago, Bomoo said: Question: how do you guys prepare those huge static radiators for launch? I love the way they look, but they seem extremely unwieldy when it comes to actually getting them deployed into orbit. In reality they would probably be assembled from parts once in space, but unfortunately KSP's options for that are very limited. I tend to use those on ships produced via EL - which is the 'assembled in space' option. Quote Link to comment Share on other sites More sharing options...
Bomoo Posted August 12, 2016 Share Posted August 12, 2016 21 minutes ago, DStaal said: I tend to use those on ships produced via EL - which is the 'assembled in space' option. That would be... what? Extraterrestrial launch pads? Quote Link to comment Share on other sites More sharing options...
DStaal Posted August 12, 2016 Share Posted August 12, 2016 1 hour ago, Bomoo said: That would be... what? Extraterrestrial launch pads? Close: Extraplanetary Launchpads Quote Link to comment Share on other sites More sharing options...
Bomoo Posted August 14, 2016 Share Posted August 14, 2016 (edited) On 8/12/2016 at 10:29 PM, DStaal said: Close: Extraplanetary Launchpads I've heard of that but hadn't tried it. Well, trying to launch them normally, it might not make for the most elegant or realistic fairing, but it certainly could be worse. http://steamcommunity.com/sharedfiles/filedetails/?id=743642221 Edited August 14, 2016 by Bomoo Quote Link to comment Share on other sites More sharing options...
Jimbodiah Posted August 30, 2016 Share Posted August 30, 2016 I'm making an MM patch for another mod and for some reason the heatcontrol parts will not take when I use :NEEDS[HeatControl]:AFTER[HeatControl] and I can't figure out what I am doing wrong. There are no issues with NF Electrical/Solar parts when making the patch, does this mod need another name for MM, i.e. not "HeatControl" but something else? Quote Link to comment Share on other sites More sharing options...
Nertea Posted August 30, 2016 Author Share Posted August 30, 2016 2 hours ago, Jimbodiah said: I'm making an MM patch for another mod and for some reason the heatcontrol parts will not take when I use :NEEDS[HeatControl]:AFTER[HeatControl] and I can't figure out what I am doing wrong. There are no issues with NF Electrical/Solar parts when making the patch, does this mod need another name for MM, i.e. not "HeatControl" but something else? Logically if you have HeatControl present I don't think NEEDSHeatControl] is needed (:P), but I'm not an MM expert, might not make any difference. I'm definitely not doing anything weird though. You might want to post your patch, to have a look, or possibly post in the MM thread, you would be more likely to find such a wizard there. Quote Link to comment Share on other sites More sharing options...
Jimbodiah Posted August 31, 2016 Share Posted August 31, 2016 (edited) Yep, I am using NEEDS as the patch is part of a bunch of MM files to adapt part catagories for them (add some extra ones instead of dumping everything Utilities), but I might not have all those mods running all the time. And ow maw gawd.... apparently MM is case sensitive, as I noticed I had "@Part" instead of "@PART". It works now, sorry @Part[radiator*]:NEEDS[HeatControl] { @category = none @tags ^= :$: _thermal: } @PART[solarpanel*]:NEEDS[NearFutureSolar] { @category = none @tags ^= :$: _solar: } Edited August 31, 2016 by Jimbodiah Quote Link to comment Share on other sites More sharing options...
Nertea Posted August 31, 2016 Author Share Posted August 31, 2016 That'd be it then Quote Link to comment Share on other sites More sharing options...
Jimbodiah Posted September 1, 2016 Share Posted September 1, 2016 Thanks for the simple naming scheme of the parts by the way Quote Link to comment Share on other sites More sharing options...
Nertea Posted September 1, 2016 Author Share Posted September 1, 2016 8 hours ago, Jimbodiah said: Thanks for the simple naming scheme of the parts by the way I'll remember to quote that next time someone complains about me changing a part name and breaking stuff :P. It's always about simplifying naming schemes. Quote Link to comment Share on other sites More sharing options...
MaverickSawyer Posted September 3, 2016 Share Posted September 3, 2016 (edited) Any chance you could add some sort of insulation/standoff part to keep hot parts isolated from the rest of a vehicle? Edited September 3, 2016 by MaverickSawyer Quote Link to comment Share on other sites More sharing options...
mikegarrison Posted September 4, 2016 Share Posted September 4, 2016 9 hours ago, MaverickSawyer said: Any chance you could add some sort of insulation/standoff part to keep hot parts isolated from the rest of a vehicle? Back to the future.... Quote Link to comment Share on other sites More sharing options...
Nertea Posted October 21, 2016 Author Share Posted October 21, 2016 Update 0.3.3 is now available on Spacedock and Dropbox. Curse will follow eventually. Please do not ask me about CKAN Updated bundled MM Changed all parts' categories to Thermal Quote Link to comment Share on other sites More sharing options...
Jim Meillente Posted October 21, 2016 Share Posted October 21, 2016 31 minutes ago, Nertea said: Update 0.3.3 is now available on Spacedock and Dropbox. Curse will follow eventually. Please do not ask me about CKAN Updated bundled MM Changed all parts' categories to Thermal Thank you for the update(s) and all your hard work! Quote Link to comment Share on other sites More sharing options...
Torih Posted October 21, 2016 Share Posted October 21, 2016 @Nertea Thanks for all the updates. One minor thing the Dropbox and Curse links in the op are pointing to 0.3.2 Quote Link to comment Share on other sites More sharing options...
Nertea Posted October 21, 2016 Author Share Posted October 21, 2016 (edited) 2 minutes ago, Torih said: @Nertea Thanks for all the updates. One minor thing the Dropbox and Curse links in the op are pointing to 0.3.2 I've fixed the Dropbox one, but Curse will take a while to approve (and may randomly deny some ) Edited October 21, 2016 by Nertea Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted October 22, 2016 Share Posted October 22, 2016 prob too tedious to go back and do it now, but next time you update the Dropbox links if you can remember to switch the last character from 0 to 1 it'll allow the file to be downloaded directly without first going to the Dropbox site Quote Link to comment Share on other sites More sharing options...
Rodger Posted October 25, 2016 Share Posted October 25, 2016 Am I doing something wrong here? The GR-EXP 50W core radiator on the MX-EXP generator doesn't seem to be doing much of anything (17% cooling?), so the core temp just keeps climbing. Quote Link to comment Share on other sites More sharing options...
Nertea Posted October 25, 2016 Author Share Posted October 25, 2016 15 hours ago, Rodger said: Am I doing something wrong here? The GR-EXP 50W core radiator on the MX-EXP generator doesn't seem to be doing much of anything (17% cooling?), so the core temp just keeps climbing. That's not nearly enough cooling. The MX-EXP needs 200 kW of heat rejection (check the VAB module info), you're providing a total of 50 kW per reactor, plus whatever other cooling you're getting from the big radiators. With 3 reactors you will need 600 kW of cooling power Quote Link to comment Share on other sites More sharing options...
Rodger Posted October 26, 2016 Share Posted October 26, 2016 Ok cool, I just only saw 50kW mentioned as required cooling in the VAB, 200kW isn't mentioned at all: Quote Link to comment Share on other sites More sharing options...
Nertea Posted October 26, 2016 Author Share Posted October 26, 2016 Ah I had forgotten that we tuned it way down. Waaaay down. I had a quick test with just the reactor and the radiator and it worked fine (that cooling % number is useless, you can ignore it). I can't tell offhand what's wrong, but you might want to check your total radiator capacity vs your total core heat needs. I see at least 4 drills on your craft which create some amount of heat, and i guess you might have some ISRUs running. It's possible that they are being cooled by the reactor radiators. Quote Link to comment Share on other sites More sharing options...
Jimbodiah Posted October 26, 2016 Share Posted October 26, 2016 Moar radiators! Seriously, heat is often under-estimated, especially with drills and ISRU added. Quote Link to comment Share on other sites More sharing options...
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