Jump to content

How can i add a new resource (ballast)


Recommended Posts

One of the requisites for lifting things with a crane is an appropriate amount of counterweight.

In KSP it means using large fueltanks which have to be balanced while lifting.

It's clear that using large fueltanks isn't ideal, small tanks would be much better as they don't take up a large volume.

On the other hand, small tanks do require a very heavy liquid to achieve the same weight.

I seem to remember that someone made a faq describing how to create your own resource but i'm unable to find it.

Can someone please point me in the right direction (or explain how i can create a new, quite heavy resource myself)?

Link to comment
Share on other sites

You would need to add something like this to the generic resources in the squad folder or create your own .cfg file.


RESOURCE_DEFINITION //Must be this Verbatim
{
name = YourResourceName
density = 0.001 // Higher numbers = more mass per unit = heavier resource
flowMode = NO_FLOW //Do you want it draw resource from elsewhere automatically? NO_FLOW means... no.
transfer = NONE //Whether or not you can manually transfer the resource (PUMP, NONE)
isTweakable = False //Whether or not you can alter the amount of resource carried in a the VAB/SPH

}

See the WIKI for more details

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...