Jimbodiah Posted April 27, 2018 Share Posted April 27, 2018 (edited) I have internals removed through a patch as it has serious issues with performance. Anythig over 10 kerbals and you are looking at lag city; this has been an issue with KSP for ages (at least 1.0.4) and thus I have them switched off to allow normal game play while not even running a potato (4790K/16GB/SSD/GTX970). This poses a problem with Deepfreeze as it will not show the kerbals in the part GUI, and the deepfreeze UI will show them but now thaw/freeze the kerbals. Is there any way to get this to work with internals switched off? This is a plot from MemGraph showing the load for parts with internals and then dropping way down when I undock from the ship with inetrnals. When I use my patch to remove internals, the entire plot shows around a 20-25MB heap vs the 150mb without the patch. Also notice the frequency of the stutter which is every few seconds with internals and around 1 minute without them. Hence the complete aversion to having more than 2-3 kerbals showing in the internals. PS: Also when Kerbals are frozen, the contracts will not register them crossing SOI consitently. Running KSP 1.3.1 and DF 23.7.0 btw. Edited April 27, 2018 by Jimbodiah Quote Link to comment Share on other sites More sharing options...
The_Joe Posted June 10, 2018 Share Posted June 10, 2018 (edited) Disregaurd, please delete. I couldnt find the research node because I am a dork. Edited June 10, 2018 by The_Joe Quote Link to comment Share on other sites More sharing options...
JPLRepo Posted June 10, 2018 Author Share Posted June 10, 2018 36 minutes ago, The_Joe said: Hey folks, I cannot get the parts to show up in the assembly buildings. I can see CRY-5000 (From kerbal planetary systems) and I can see the settings menu from the KSC. Any help? I reinstalled the mod, still no joy. See OP - no log - can't help you. Quote Link to comment Share on other sites More sharing options...
tonimark Posted July 1, 2018 Share Posted July 1, 2018 please update for ksp 1.4.4 Quote Link to comment Share on other sites More sharing options...
Toranks Posted July 4, 2018 Share Posted July 4, 2018 On 7/1/2018 at 4:49 PM, tonimark said: please update for ksp 1.4.4 +1 Quote Link to comment Share on other sites More sharing options...
PyjackMeat Posted August 9, 2018 Share Posted August 9, 2018 On 7/1/2018 at 3:49 PM, tonimark said: please update for ksp 1.4.4 On 7/4/2018 at 3:15 AM, Toranks said: +1 +2 Quote Link to comment Share on other sites More sharing options...
JPLRepo Posted August 24, 2018 Author Share Posted August 24, 2018 This mod works fine in 1.4.x (including 1.4.5). Quote Link to comment Share on other sites More sharing options...
OME Posted September 28, 2018 Share Posted September 28, 2018 On 8/24/2018 at 12:25 PM, JPLRepo said: This mod works fine in 1.4.x (including 1.4.5). I suppose the title could be updated in order not to arise misunderstanding. Quote Link to comment Share on other sites More sharing options...
overkill13 Posted October 22, 2018 Share Posted October 22, 2018 Since this was a concern in 1.4, I figure I would mention my findings. Using Deep Freeze with USI-LS the systems seem to work correctly. Kerbals freeze, the animations work, they stop consuming resources, they unfreeze and all seems well. Working in 1.5.1. Quote Link to comment Share on other sites More sharing options...
1TitanicFan Posted October 23, 2018 Share Posted October 23, 2018 (edited) Omg so amazing I would love to download this on CKAN but it is only in V 1.4.1 and i am running V 1.4.2 oof . I know it works for V 1.4.5 but CKAN needs to update it to that V first. Edited October 23, 2018 by 1TitanicFan not finnished Quote Link to comment Share on other sites More sharing options...
Beetlecat Posted October 23, 2018 Share Posted October 23, 2018 7 minutes ago, 1TitanicFan said: Omg so amazing I would love to download this on CKAN but it is only in V 1.4.1 and i am running V 1.4.2 oof . I know it works for V 1.4.5 but CKAN needs to update it to that V first. Are you saying CKAN won't let you, or isn't showing it as available? You can change what CKAN will allow in "Compatible KSP Versions" settings. I usually keep it open for quite a few versions back, since many parts, etc. don't need updating to work fine. Quote Link to comment Share on other sites More sharing options...
1TitanicFan Posted October 25, 2018 Share Posted October 25, 2018 (edited) On 10/22/2018 at 9:18 PM, Beetlecat said: Are you saying CKAN won't let you, or isn't showing it as available? You can change what CKAN will allow in "Compatible KSP Versions" settings. I usually keep it open for quite a few versions back, since many parts, etc. don't need updating to work fine. it shows that the latest version of KSP is 1.4.1 and I am currently running version 1.4.2 due to my other mods. and the current version of the mod is tells me is V0.23.8.0 Edited October 25, 2018 by 1TitanicFan not finnished Quote Link to comment Share on other sites More sharing options...
JPLRepo Posted October 25, 2018 Author Share Posted October 25, 2018 Updated for KSP 1.5.x Quote Link to comment Share on other sites More sharing options...
COL.R.Neville Posted October 25, 2018 Share Posted October 25, 2018 thanks for keeping this updated. deep freeze along with research bodies and tarsier have been always load for years now. Quote Link to comment Share on other sites More sharing options...
mkalaska Posted December 14, 2018 Share Posted December 14, 2018 Getting this message whenever I try to use any of the parts "Cannot freeze while temperature is greater then 300c". I get this message at the launch pad and in space. Happens on all the parts. Any advice. Have EC/No nuclear anything causing heat just sitting on launch pad. Quote Link to comment Share on other sites More sharing options...
JPLRepo Posted December 15, 2018 Author Share Posted December 15, 2018 5 hours ago, mkalaska said: Getting this message whenever I try to use any of the parts "Cannot freeze while temperature is greater then 300c". I get this message at the launch pad and in space. Happens on all the parts. Any advice. Have EC/No nuclear anything causing heat just sitting on launch pad. You have the temp checking feature on in your DF game settings; and your part temperature is > the temperatures set in your settings. So they part cannot freeze any kerbals until it cools down. Temperature Checking function (switch on and off via config settings: RegTempReqd = true/false). If switched on the Freezer Part temperature must be < the RegTempFreeze value (in settings)to be able to freeze a kerbal. If switched on you must maintain the Freezer part temperature BELOW the RegTempMonitor (in settings) value. If you do not, then there is a good chance the freezer will fail and your kerbals WILL start dying if you have the EC fatal option turned on. If switched on Freezing/Thawing and Holding Frozen Kerbals will cause the freezer parts to produce Heat which you will then need to manage. - This function only operates on the active vessel as Temperature control on unloaded vessels is too risky in the current KSP version. If you wish to use this function, do so at your own risk.. (or rather the Kerbals) and use a heat control mod and parts like this one. Quote Link to comment Share on other sites More sharing options...
mkalaska Posted December 16, 2018 Share Posted December 16, 2018 Thank you sir worked like a charm Quote Link to comment Share on other sites More sharing options...
GerAseR Posted January 6, 2019 Share Posted January 6, 2019 Im getting the "Missing Module Manager" Box on the starting screen (will not work with RPM) but i have the newest MM and RPM versions installed, will that be a problem? Quote Link to comment Share on other sites More sharing options...
GooglyNarga Posted January 27, 2019 Share Posted January 27, 2019 Can anyone confirm this works for 1.6 please? Quote Link to comment Share on other sites More sharing options...
4x4cheesecake Posted January 29, 2019 Share Posted January 29, 2019 On 1/27/2019 at 1:34 AM, GooglyNarga said: Can anyone confirm this works for 1.6 please? The core feature works perfectly fine but the glass textures of the pods are just pink (IVA) or black (radial mounted pod). Quote Link to comment Share on other sites More sharing options...
GooglyNarga Posted January 30, 2019 Share Posted January 30, 2019 (edited) Am able to confirm, Thanks! Edited January 30, 2019 by GooglyNarga Quote Link to comment Share on other sites More sharing options...
TheBok Posted February 1, 2019 Share Posted February 1, 2019 Heya and many thanks for this epic mod. I'm running DeepFreeze with 1.6.1 and RSS + many others. When EC required to run tanks is enabled (though with temperature requirement disabled), I see a hugely fluctuating EC usage from the freeze tank as you can see here https://www.twitch.tv/videos/372516431?t=04h03m16s though please excuse my naughty words. Note the "Current EC Usage" on the freezer fluctuating along with the current usage at the top right. Just now I set DeepFreeze to extra debug logging, and setup a Freezer/Battery/Solar/Probe on the launchpad, froze me some kerbals and wanted to post the outpug log here but not sure how? Thanks in advance for any help o7 Quote Link to comment Share on other sites More sharing options...
JPLRepo Posted February 15, 2019 Author Share Posted February 15, 2019 I’ll try to make some of my free time available to update this in the next week. Quote Link to comment Share on other sites More sharing options...
EliteMaster512 Posted February 18, 2019 Share Posted February 18, 2019 (edited) Hello, and thank you for making this wonderful mod! Now I can get to Duna without having to build a giant station with a living quarters, a greenhouse, and all of that. At least not yet anyways! However when I use this mod, I get a shader/texture error on the pods in the form of a opaque pink color. Pictured here: The pink hue appears in IVA, and when using the "Show Interior" option in the lower right-hand corner. I will post a log below, but as you can see I have many mods installed, so chances are its an incompatibility thing. Among the mods used are Planetshine, Kopernicus, and Scatterer. I'm using the Astronomer's Visual Pack with KSPRC textures. Disabling Scatterer/Planetshine seems to do nothing. I am also using the JSI patch, not sure if that's applicable to IVA. Here is the log, which will naturally contain all mods used. Log - https://drive.google.com/file/d/1uAxIySo6bbndrRAp5-GX41f6yud_aWDp/view?usp=sharing Edit: Just wanted to say I see some say that this issue occurs on 1.6.x with builds compiled for earlier versions. I am still having this issue on the build for 1.6.x, v0.24.0.0. I did manually uninstall the mod before reinstallation. Will also put bug report on GitHub. Edited February 18, 2019 by EliteMaster512 Quote Link to comment Share on other sites More sharing options...
JPLRepo Posted February 18, 2019 Author Share Posted February 18, 2019 On 2/18/2019 at 11:39 AM, EliteMaster512 said: Hello, and thank you for making this wonderful mod! Now I can get to Duna without having to build a giant station with a living quarters, a greenhouse, and all of that. At least not yet anyways! However when I use this mod, I get a shader/texture error on the pods in the form of a opaque pink color. Pictured here: The pink hue appears in IVA, and when using the "Show Interior" option in the lower right-hand corner. I will post a log below, but as you can see I have many mods installed, so chances are its an incompatibility thing. Among the mods used are Planetshine, Kopernicus, and Scatterer. I'm using the Astronomer's Visual Pack with KSPRC textures. Disabling Scatterer/Planetshine seems to do nothing. I am also using the JSI patch, not sure if that's applicable to IVA. Here is the log, which will naturally contain all mods used. Log - https://drive.google.com/file/d/1uAxIySo6bbndrRAp5-GX41f6yud_aWDp/view?usp=sharing Edit: Just wanted to say I see some say that this issue occurs on 1.6.x with builds compiled for earlier versions. I am still having this issue on the build for 1.6.x, v0.24.0.0. I did manually uninstall the mod before reinstallation. Will also put bug report on GitHub. Hmm.. was working fine for me yesterday. Edit/Update: I looked at your log. .lots of errors. Can I suggest you try with just Deepfreeze and JSI Advanced transparent pods only in a separate copy of the game and see if you still have the error or not. IF not - it's some other mod causing the issue. If it still is occurring let me know. Because running Deepfreeze and JSI advanced transparent pods on my machine and it works fine with 1.6.1. Quote Link to comment Share on other sites More sharing options...
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