The_Joe
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Im trying to make an SSTO and this was my starting point. It carries a small mun lander. I was planning to expand tanks and figure out what it needed to reach orbit but it's got more drag than I think it is supposed to? Any suggestions? Craft file: https://drive.google.com/file/d/1-6aYOiDFg2835wKpiv6XiH4yC7bBeXWp/view?usp=share_link
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[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
The_Joe replied to K.Yeon's topic in KSP1 Mod Releases
Thank you for explaining this! I was getting really upset about my plane not working. =] -
[WIP][1.8.1] Epic Space Program - Beta 0.5
The_Joe replied to General Apocalypse's topic in KSP1 Mod Development
I dont have any great suggestion for how to solve the issue, but I found that my big hangup on this mod is the requirements for a vehicle to be "New" and "Uncrewed". I get the requirement of "Crewed" for some missions, but I only have so much time for gaming. I dont want to deal with transfer windows for a probe to Jool in order to unlock the mission to send a crew to Jool. Maybe this mod isnt for me, and that is totally ok. Just wanted to share my feedback. -
[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
The_Joe replied to ferram4's topic in KSP1 Mod Releases
My understanding is that no one has heard from Ferram in a full year or more? I don't disagree with your logic, but I feel like you might be waiting for a train that isn't coming.- 2,647 replies
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
The_Joe replied to ferram4's topic in KSP1 Mod Releases
It looks like you're building rockets in the spaceplane hanger, which will make things... Odd. The center of lift in the hanger is assuming that you vehicle is traveling towards the door. Try the same thing in the VAB where it assumes your rocket will travel towards the ceiling.- 14,073 replies
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- ferram aerospace research
- aerodynamics
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
The_Joe replied to ferram4's topic in KSP1 Mod Releases
How would I add this? Im a bit of a noob.- 14,073 replies
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- ferram aerospace research
- aerodynamics
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[1.11] RemoteTech v1.9.9 [2020-12-19]
The_Joe replied to tomek.piotrowski's topic in KSP1 Mod Releases
I know this is a dumb question, how do I disable the other ground stations? Now that I have a complete relay system in orbit I would like to have less ground stations cluttering my menu. -
[1.12.x] - Modular Kolonization System (MKS)
The_Joe replied to RoverDude's topic in KSP1 Mod Releases
But, how? -
[1.12.x] - Modular Kolonization System (MKS)
The_Joe replied to RoverDude's topic in KSP1 Mod Releases
Two silly questions. Some of the larger colonization parts show up in the VAB but I cannot do anything with them. It says something like, ”additional purchase in r&d required”. I've paid the unlock cost. Also, what's the best way to stay up to date on constellation updates? -
Im having an issue where some of my missions using modded parts report a negative cost, any ideas why this might be happening?
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[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
The_Joe replied to ferram4's topic in KSP1 Mod Releases
Excellent! Thank you for what you do.- 2,647 replies
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[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
The_Joe replied to ferram4's topic in KSP1 Mod Releases
Come on guys, let's be excellent to each other. Even if I toggle everything off in the KJR menu this mod had seemed to break infernal robotics. Any suggestions? Does your new release solve this and/or am I doing something wrong?- 2,647 replies
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[1.9.1+] OPT Legacy 3.1.2 | Reconfig 3.4 [Apr 20, 2021]
The_Joe replied to JadeOfMaar's topic in KSP1 Mod Releases
Have you added the world stabilizing mod? That might help with the being stuck to the runway issue. I use FAR but I pretty much sick with Big-S Delta wings.