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[WIP] Nova's Plernets, a Kopernicus mod dev thread- Stockalike GP2 and GP3!


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Great! Now we need moons. And bad mspaint diagrams.

Fluff:

nMt1uwX.jpg

Mostly featureless, completely white, one big mimas like crater.

Squash:

fHyTwat.jpg

Big band of ice at equator, otherwise Gilly like brown

Bunt:

PTS5muN.jpg

The king of bad mspaint diagrams :P. I still don't know what shade of orange it will be, either. That bright thing is not stockalike.

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Okay... I'll send you new ones for Fluff and Squash, 'cuz they're kinda, sorta, CRAPPY.

Also Bunt, cuz DDS is invisible unless you have DDSViewer, and it takes up more memory.

- - - Updated - - -

Here you go! :)

https://mega.co.nz/#!OhtQRThY!rg5R1gMCCa65szXRizVAqz-gfTVgTBCrrpUNWkWg1Mk

Edited by Interplanet Janet
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Okay... I'll send you new ones for Fluff and Squash, 'cuz they're kinda, sorta, CRAPPY.

Also Bunt, cuz DDS is invisible unless you have DDSViewer, and it takes up more memory.

- - - Updated - - -

Here you go! :)

https://mega.co.nz/#!OhtQRThY!rg5R1gMCCa65szXRizVAqz-gfTVgTBCrrpUNWkWg1Mk

I like the old ones better, there a bit more stockalike. They still lack detail, though. I might try making my own textures for these.

I also re-did the rings, since I figured out how to. Your bump maps and normal maps for Fluff and Squash are staying.

I even moved Eeloo and I can't get Fluff to work.

Beauty shot with new rings:

Qnzcumo.png

Tracking station pic as of now, will update the OP

2tkwEDD.png

Beauty shot #2:

XcJsFcm.png

One of many tries to make fluff work :huh:

D6wPSBw.jpg

Edited by ThatGuyWithALongUsername
forgot to close spoiler tag
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Yes, it's not stockalike enough. I imagined Bunt to be totally different. And I do kinda like the direction of the first two on the original edit.

- - - Updated - - -

I'm not giving beta stuff to anyone yet. I'm the only developer (unless you count Janet, and his textures), so nope. However, if you can help, Augustus, please do. You have a good notion of stockalike design.

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No, but you don't make release threads until the mod is fully released, right? That's how I'm probably gonna do it.

Can anyone tell me why this config for Fluff doesn't work and how to fix it? I did edit the example from Kopernicus.

@Kopernicus:AFTER[Kopernicus]{
Body
{
name = Fluff
flightGlobalsIndex = 21


Orbit
{
referenceBody = Meander
inclination = 0
eccentricity = 0
semiMajorAxis = 10000000
longitudeOfAscendingNode = 0
argumentOfPeriapsis = 0
meanAnomalyAtEpoch = 0
epoch = 0
color = 1,1,1,1
}


Properties
{
description = Fluffy
radius = 1000
geeASL = 0.01
mass = 1.2420512e+17
rotationPeriod = 88642.6848
rotates = true
tidallyLocked = false
initialRotation = 0
isHomeWorld = false
timewarpAltitudeLimits = 0 500 500 1000 1500 3000 6000 8000




ScienceValues
{
landedDataValue = 8
splashedDataValue = 1
flyingLowDataValue = 5
flyingHighDataValue = 5
inSpaceLowDataValue = 7
inSpaceHighDataValue = 5
recoveryValue = 5
flyingAltitudeThreshold = 250
spaceAltitudeThreshold = 500
}
}


ScaledVersion
{
type = Vacuum
fadeStart = 0
fadeEnd = 0

Material
{
texture = GasPlanet2/Textures/Fluff_Color
normals = GasPlanet2/Textures/Fluff_Normal
shininess = 0
specular = 0,0,0,1
}


}


Atmosphere
{
// effectively the ambient lighting color for all objects on the ground of this body (provides a slight tint)
ambientColor = 0.306,0.187,0.235,0


//
// shader.invWaveLength = Color( 1 / r^4, 1 / g^4, 1 / b^4, 0.5);
//
lightColor = 0.509,0.588,0.643,0


// General atmosphere settings
enabled = false
oxygen = false
altitude = 0



temperatureCurve
{
key = 0 221.2 0 -0.0009
key = 2000 219.4 -0.0009 -0.0009
key = 4000 217.6 -0.0009 -0.0009
key = 6000 215.8 -0.0009 -0.0009
key = 8000 214 -0.0009 -0.0009
key = 10000 212.2 -0.0009 -0.0009
key = 12000 210.4 -0.0009 -0.0009
key = 14000 208.6 -0.0009 -0.0009
key = 16000 206.8 -0.0009 -0.0009
key = 18000 205 -0.0009 -0.00167
key = 20000 201.66 -0.00167 -0.00167
key = 22000 198.32 -0.00167 -0.00167
key = 24000 194.98 -0.00167 -0.00167
key = 26000 191.64 -0.00167 -0.00167
key = 28000 188.3 -0.00167 -0.00133
key = 30000 185.64 -0.00133 -0.00133
key = 32000 182.98 -0.00133 -0.00133
key = 34000 180.32 -0.00133 -0.00133
key = 36000 177.66 -0.00133 -0.00133
key = 38000 175 -0.00133 -0.00126
key = 40000 172.48 -0.00126 -0.00126
key = 42000 169.96 -0.00126 -0.00126
key = 44000 167.44 -0.00126 -0.00126
key = 46000 164.92 -0.00126 -0.00126
key = 48000 162.4 -0.00126 -0.00102
key = 50000 160.36 -0.00102 -0.00102
key = 52000 158.32 -0.00102 -0.00102
key = 54000 156.28 -0.00102 -0.00102
key = 55000 273.15 0.00103 0
}


}


PQS
{
maxQuadLengthsPerFrame = 0.03
minLevel = 2
maxLevel = 12
minDetailDistance = 8


// Custom PQS material
materialType = VacuumOptimized
Material
{
saturation = 1
contrast = 3
tintColor = 1.000,1.000,1.000,0.000


powerNear = 0.6
powerFar = 0.2


groundTexStart = 0
groundTexEnd = 1000


steepPower = 2
steepTexStart = 0
steepTexEnd = 50000
steepTex = BUILTIN/terrain_rock00
steepBumpMap = BUILTIN/RockyGround2
steepNearTiling = 8000
steepTiling = 500


lowTex = BUILTIN/SandyGround
lowBumpMap = BUILTIN/quiet
lowNearTiling = 2000
lowMultiFactor = 10
lowBumpNearTiling = 2000
lowBumpFarTiling = 10


midTex = BUILTIN/terrain_sand00
midBumpMap = BUILTIN/SandyGround
midNearTiling = 4000
midMultiFactor = 10
midBumpNearTiling = 8000
midBumpFarTiling = 10


highTex = BUILTIN/RockyGround
highBumpMap = BUILTIN/quiet
highNearTiling = 4000
highMultiFactor = 10
highBumpNearTiling = 4000
highBumpFarTiling = 10


lowStart = 0
lowEnd = 0.3
highStart = 0.8
highEnd = 1


globalDensity = -5E-06
fogColorRamp = BUILTIN/desert_atmogradient
}


Mods
{
VertexColorMap
{
map = GasPlanet2/Textures/Fluff_Color
order = 500
enabled = true
}
VertexHeightMap
{
map = GasPlanet2/Textures/Fluff_Height
offset = -1000.0
deformity = 10000.0
scaleDeformityByRadius = false
order = 20
enabled = true
}
VertexSimplexHeight
{
seed = 670000
deformity = 1700.0
octaves = 12.0
persistence = 0.5
frequency = 4.0
enabled = true
order = 21
}


VertexSimplexNoiseColor
{
seed = 45
blend = 1.0
colorStart = 0.768656731,0.6996614,0.653089464,1
colorEnd = 0,0,0,1
octaves = 12.0
persistence = 0.5
frequency = 2.0
enabled = true
order = 200
}


HeightColorMap
{
blend = 0.7
order = 201
enabled = true
LandClasses
{
Class
{
name = AbyPl
altitudeStart = 0.0
altitudeEnd = 0.5
color = 0.0,0.0,0.0,1.0
lerpToNext = true
}
Class
{
name = Beach
altitudeStart = 0.5
altitudeEnd = 0.55
color = 0.164179087,0.164179087,0.164179087,1.0
lerpToNext = true
}
Class
{
name = Beach2
altitudeStart = 0.55
altitudeEnd = 1.0
color = 0.373134315,0.373134315,0.373134315,1.0
lerpToNext = false
}
}
}


VertexHeightNoise
{
noiseType = RiggedMultifractal
deformity = 1000.0
seed = 5906
frequency = 2.0
lacunarity = 2.5
persistance = 0.5
octaves = 4
mode = Low
enabled = true
order = 22
}


VertexSimplexHeightAbsolute
{
seed = 4234
deformity = 400
octaves = 6.0
persistence = 0.5
frequency = 18.0
enabled = true
order = 30
}


AltitudeAlpha
{
atmosphereDepth = 4000.0
invert = false
enabled = false
order = 999999999
}


AerialPerspectiveMaterial
{
globalDensity = -0.00001
heightFalloff = 6.75
atmosphereDepth = 150000
DEBUG_SetEveryFrame = true
cameraAlt = 0
cameraAtmosAlt = 0
heightDensAtViewer = 0
enabled = true
order = 100
}


FlattenOcean
{
oceanRadius = 1.0
enabled = false
order = 25
}
}
}
}

- - - Updated - - -

Sorry Augustus, I wasn't saying no to you, lease help out...

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No, but you don't make release threads until the mod is fully released, right? That's how I'm probably gonna do it.

Can anyone tell me why this config for Fluff doesn't work and how to fix it? I did edit the example from Kopernicus.

@Kopernicus:AFTER[Kopernicus]{
Body
{
name = Fluff
flightGlobalsIndex = 21


Orbit
{
referenceBody = Meander
inclination = 0
eccentricity = 0
semiMajorAxis = 10000000
longitudeOfAscendingNode = 0
argumentOfPeriapsis = 0
meanAnomalyAtEpoch = 0
epoch = 0
color = 1,1,1,1
}


Properties
{
description = Fluffy
radius = 1000
geeASL = 0.01
mass = 1.2420512e+17
rotationPeriod = 88642.6848
rotates = true
tidallyLocked = false
initialRotation = 0
isHomeWorld = false
timewarpAltitudeLimits = 0 500 500 1000 1500 3000 6000 8000




ScienceValues
{
landedDataValue = 8
splashedDataValue = 1
flyingLowDataValue = 5
flyingHighDataValue = 5
inSpaceLowDataValue = 7
inSpaceHighDataValue = 5
recoveryValue = 5
flyingAltitudeThreshold = 250
spaceAltitudeThreshold = 500
}
}


ScaledVersion
{
type = Vacuum
fadeStart = 0
fadeEnd = 0

Material
{
texture = GasPlanet2/Textures/Fluff_Color
normals = GasPlanet2/Textures/Fluff_Normal
shininess = 0
specular = 0,0,0,1
}


}


Atmosphere
{
// effectively the ambient lighting color for all objects on the ground of this body (provides a slight tint)
ambientColor = 0.306,0.187,0.235,0


//
// shader.invWaveLength = Color( 1 / r^4, 1 / g^4, 1 / b^4, 0.5);
//
lightColor = 0.509,0.588,0.643,0


// General atmosphere settings
enabled = false
oxygen = false
altitude = 0



temperatureCurve
{
key = 0 221.2 0 -0.0009
key = 2000 219.4 -0.0009 -0.0009
key = 4000 217.6 -0.0009 -0.0009
key = 6000 215.8 -0.0009 -0.0009
key = 8000 214 -0.0009 -0.0009
key = 10000 212.2 -0.0009 -0.0009
key = 12000 210.4 -0.0009 -0.0009
key = 14000 208.6 -0.0009 -0.0009
key = 16000 206.8 -0.0009 -0.0009
key = 18000 205 -0.0009 -0.00167
key = 20000 201.66 -0.00167 -0.00167
key = 22000 198.32 -0.00167 -0.00167
key = 24000 194.98 -0.00167 -0.00167
key = 26000 191.64 -0.00167 -0.00167
key = 28000 188.3 -0.00167 -0.00133
key = 30000 185.64 -0.00133 -0.00133
key = 32000 182.98 -0.00133 -0.00133
key = 34000 180.32 -0.00133 -0.00133
key = 36000 177.66 -0.00133 -0.00133
key = 38000 175 -0.00133 -0.00126
key = 40000 172.48 -0.00126 -0.00126
key = 42000 169.96 -0.00126 -0.00126
key = 44000 167.44 -0.00126 -0.00126
key = 46000 164.92 -0.00126 -0.00126
key = 48000 162.4 -0.00126 -0.00102
key = 50000 160.36 -0.00102 -0.00102
key = 52000 158.32 -0.00102 -0.00102
key = 54000 156.28 -0.00102 -0.00102
key = 55000 273.15 0.00103 0
}


}


PQS
{
maxQuadLengthsPerFrame = 0.03
minLevel = 2
maxLevel = 12
minDetailDistance = 8


// Custom PQS material
materialType = VacuumOptimized
Material
{
saturation = 1
contrast = 3
tintColor = 1.000,1.000,1.000,0.000


powerNear = 0.6
powerFar = 0.2


groundTexStart = 0
groundTexEnd = 1000


steepPower = 2
steepTexStart = 0
steepTexEnd = 50000
steepTex = BUILTIN/terrain_rock00
steepBumpMap = BUILTIN/RockyGround2
steepNearTiling = 8000
steepTiling = 500


lowTex = BUILTIN/SandyGround
lowBumpMap = BUILTIN/quiet
lowNearTiling = 2000
lowMultiFactor = 10
lowBumpNearTiling = 2000
lowBumpFarTiling = 10


midTex = BUILTIN/terrain_sand00
midBumpMap = BUILTIN/SandyGround
midNearTiling = 4000
midMultiFactor = 10
midBumpNearTiling = 8000
midBumpFarTiling = 10


highTex = BUILTIN/RockyGround
highBumpMap = BUILTIN/quiet
highNearTiling = 4000
highMultiFactor = 10
highBumpNearTiling = 4000
highBumpFarTiling = 10


lowStart = 0
lowEnd = 0.3
highStart = 0.8
highEnd = 1


globalDensity = -5E-06
fogColorRamp = BUILTIN/desert_atmogradient
}


Mods
{
VertexColorMap
{
map = GasPlanet2/Textures/Fluff_Color
order = 500
enabled = true
}
VertexHeightMap
{
map = GasPlanet2/Textures/Fluff_Height
offset = -1000.0
deformity = 10000.0
scaleDeformityByRadius = false
order = 20
enabled = true
}
VertexSimplexHeight
{
seed = 670000
deformity = 1700.0
octaves = 12.0
persistence = 0.5
frequency = 4.0
enabled = true
order = 21
}


VertexSimplexNoiseColor
{
seed = 45
blend = 1.0
colorStart = 0.768656731,0.6996614,0.653089464,1
colorEnd = 0,0,0,1
octaves = 12.0
persistence = 0.5
frequency = 2.0
enabled = true
order = 200
}


HeightColorMap
{
blend = 0.7
order = 201
enabled = true
LandClasses
{
Class
{
name = AbyPl
altitudeStart = 0.0
altitudeEnd = 0.5
color = 0.0,0.0,0.0,1.0
lerpToNext = true
}
Class
{
name = Beach
altitudeStart = 0.5
altitudeEnd = 0.55
color = 0.164179087,0.164179087,0.164179087,1.0
lerpToNext = true
}
Class
{
name = Beach2
altitudeStart = 0.55
altitudeEnd = 1.0
color = 0.373134315,0.373134315,0.373134315,1.0
lerpToNext = false
}
}
}


VertexHeightNoise
{
noiseType = RiggedMultifractal
deformity = 1000.0
seed = 5906
frequency = 2.0
lacunarity = 2.5
persistance = 0.5
octaves = 4
mode = Low
enabled = true
order = 22
}


VertexSimplexHeightAbsolute
{
seed = 4234
deformity = 400
octaves = 6.0
persistence = 0.5
frequency = 18.0
enabled = true
order = 30
}


AltitudeAlpha
{
atmosphereDepth = 4000.0
invert = false
enabled = false
order = 999999999
}


AerialPerspectiveMaterial
{
globalDensity = -0.00001
heightFalloff = 6.75
atmosphereDepth = 150000
DEBUG_SetEveryFrame = true
cameraAlt = 0
cameraAtmosAlt = 0
heightDensAtViewer = 0
enabled = true
order = 100
}


FlattenOcean
{
oceanRadius = 1.0
enabled = false
order = 25
}
}
}
}

- - - Updated - - -

Sorry Augustus, I wasn't saying no to you, lease help out...

Adding a template (Do Moho) should fix it.

Also remove the atmo and temp curve.

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Uhhh... Fluff continues to not work. What am I doing wrong?


@Kopernicus:AFTER[Kopernicus]{
Body
{
name = Fluff
flightGlobalsIndex = 21
Template
{
name = Gilly
}


Orbit
{
referenceBody = Meander
inclination = 0
eccentricity = 0
semiMajorAxis = 10000000
longitudeOfAscendingNode = 0
argumentOfPeriapsis = 0
meanAnomalyAtEpoch = 0
epoch = 0
color = 1,1,1,1
}


Properties
{
description = Fluffy
radius = 1000
geeASL = 0.01
mass = 1.2420512e+17
rotationPeriod = 88642.6848
rotates = true
tidallyLocked = false
initialRotation = 0
isHomeWorld = false
timewarpAltitudeLimits = 0 500 500 1000 1500 3000 6000 8000




ScienceValues
{
landedDataValue = 8
splashedDataValue = 1
flyingLowDataValue = 5
flyingHighDataValue = 5
inSpaceLowDataValue = 7
inSpaceHighDataValue = 5
recoveryValue = 5
flyingAltitudeThreshold = 250
spaceAltitudeThreshold = 500
}
}


ScaledVersion
{
type = Vacuum
fadeStart = 0
fadeEnd = 0

Material
{
texture = GasPlanet2/Textures/Fluff_Color
normals = GasPlanet2/Textures/Fluff_Normal
shininess = 0
specular = 0,0,0,1
}


}


Atmosphere
{
// effectively the ambient lighting color for all objects on the ground of this body (provides a slight tint)
ambientColor = 0.306,0.187,0.235,0


//
// shader.invWaveLength = Color( 1 / r^4, 1 / g^4, 1 / b^4, 0.5);
//
lightColor = 0.509,0.588,0.643,0


// General atmosphere settings
enabled = false
oxygen = false
altitude = 0
}


PQS
{
maxQuadLengthsPerFrame = 0.03
minLevel = 2
maxLevel = 12
minDetailDistance = 8


// Custom PQS material
materialType = VacuumOptimized
Material
{
saturation = 1
contrast = 3
tintColor = 1.000,1.000,1.000,0.000


powerNear = 0.6
powerFar = 0.2


groundTexStart = 0
groundTexEnd = 1000


steepPower = 2
steepTexStart = 0
steepTexEnd = 50000
steepTex = BUILTIN/terrain_rock00
steepBumpMap = BUILTIN/RockyGround2
steepNearTiling = 8000
steepTiling = 500


lowTex = BUILTIN/SandyGround
lowBumpMap = BUILTIN/quiet
lowNearTiling = 2000
lowMultiFactor = 10
lowBumpNearTiling = 2000
lowBumpFarTiling = 10


midTex = BUILTIN/terrain_sand00
midBumpMap = BUILTIN/SandyGround
midNearTiling = 4000
midMultiFactor = 10
midBumpNearTiling = 8000
midBumpFarTiling = 10


highTex = BUILTIN/RockyGround
highBumpMap = BUILTIN/quiet
highNearTiling = 4000
highMultiFactor = 10
highBumpNearTiling = 4000
highBumpFarTiling = 10


lowStart = 0
lowEnd = 0.3
highStart = 0.8
highEnd = 1


globalDensity = -5E-06
fogColorRamp = BUILTIN/desert_atmogradient
}


Mods
{
VertexColorMap
{
map = GasPlanet2/Textures/Fluff_Color
order = 500
enabled = true
}
VertexHeightMap
{
map = GasPlanet2/Textures/Fluff_Height
offset = -1000.0
deformity = 10000.0
scaleDeformityByRadius = false
order = 20
enabled = true
}
VertexSimplexHeight
{
seed = 670000
deformity = 1700.0
octaves = 12.0
persistence = 0.5
frequency = 4.0
enabled = true
order = 21
}


VertexSimplexNoiseColor
{
seed = 45
blend = 1.0
colorStart = 0.768656731,0.6996614,0.653089464,1
colorEnd = 0,0,0,1
octaves = 12.0
persistence = 0.5
frequency = 2.0
enabled = true
order = 200
}


HeightColorMap
{
blend = 0.7
order = 201
enabled = true
LandClasses
{
Class
{
name = AbyPl
altitudeStart = 0.0
altitudeEnd = 0.5
color = 0.0,0.0,0.0,1.0
lerpToNext = true
}
Class
{
name = Beach
altitudeStart = 0.5
altitudeEnd = 0.55
color = 0.164179087,0.164179087,0.164179087,1.0
lerpToNext = true
}
Class
{
name = Beach2
altitudeStart = 0.55
altitudeEnd = 1.0
color = 0.373134315,0.373134315,0.373134315,1.0
lerpToNext = false
}
}
}


VertexHeightNoise
{
noiseType = RiggedMultifractal
deformity = 1000.0
seed = 5906
frequency = 2.0
lacunarity = 2.5
persistance = 0.5
octaves = 4
mode = Low
enabled = true
order = 22
}


VertexSimplexHeightAbsolute
{
seed = 4234
deformity = 400
octaves = 6.0
persistence = 0.5
frequency = 18.0
enabled = true
order = 30
}


AltitudeAlpha
{
atmosphereDepth = 4000.0
invert = false
enabled = false
order = 999999999
}


AerialPerspectiveMaterial
{
globalDensity = -0.00001
heightFalloff = 6.75
atmosphereDepth = 150000
DEBUG_SetEveryFrame = true
cameraAlt = 0
cameraAtmosAlt = 0
heightDensAtViewer = 0
enabled = true
order = 100
}


FlattenOcean
{
oceanRadius = 1.0
enabled = false
order = 25
}
}
}
}

- - - Updated - - -

In case you were wondering, the problem is still Fluff not showing up.

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I updated the OP as well, contributors are now on there, and the "future plans" is now a color-coded checklist.

- - - Updated - - -

check the log file generated by kopernicus its in the logs folder, it'll tell you why it's not showing up....btw you don't need an atmosphere section if it's a vacuum planet :wink:

I'll be honest, I have no idea what the log means. :blush: Here's the log:


//=============================================================================================================//
//===== Kopernicus 0.0.9 - (BuildDate: 15.06.2015 17:37:57; AssemblyHash: DixZ/hc1EVGE1wmsTcoV6AVcOHc=) =====//
//=============================================================================================================//
[LOG 07:50:41]: Logger "Fluff.Body" was created
[LOG 07:50:41]: Parsing Target name in (Kopernicus.Configuration.Body) as (System.String)
[LOG 07:50:41]: Parsing Target Template in (Kopernicus.Configuration.Body) as (Kopernicus.Configuration.Template)
[LOG 07:50:41]: Parsing Target name in (Kopernicus.Configuration.Template) as (System.String)
[LOG 07:50:41]: Parsing Target removePQS in (Kopernicus.Configuration.Template) as (Kopernicus.Configuration.NumericParser`1[System.Boolean])
[LOG 07:50:41]: Parsing Target removeAtmosphere in (Kopernicus.Configuration.Template) as (Kopernicus.Configuration.NumericParser`1[System.Boolean])
[LOG 07:50:41]: Parsing Target removeOcean in (Kopernicus.Configuration.Template) as (Kopernicus.Configuration.NumericParser`1[System.Boolean])
[LOG 07:50:41]: Parsing Target removePQSMods in (Kopernicus.Configuration.Template) as (Kopernicus.Configuration.StringCollectionParser)
[LOG 07:50:41]: Parsing Target removeAllPQSMods in (Kopernicus.Configuration.Template) as (Kopernicus.Configuration.NumericParser`1[System.Boolean])
[LOG 07:50:41]: Parsing Target removeProgressTree in (Kopernicus.Configuration.Template) as (Kopernicus.Configuration.NumericParser`1[System.Boolean])
[LOG 07:50:41]: [Kopernicus]: Configuration.Template: Using Template "Gilly"
[LOG 07:50:41]: Parsing Target cacheFile in (Kopernicus.Configuration.Body) as (System.String)
[LOG 07:50:41]: Parsing Target cbNameLater in (Kopernicus.Configuration.Body) as (System.String)
[LOG 07:50:41]: Parsing Target flightGlobalsIndex in (Kopernicus.Configuration.Body) as (Kopernicus.Configuration.NumericParser`1[System.Int32])
[LOG 07:50:41]: Parsing Target Properties in (Kopernicus.Configuration.Body) as (Kopernicus.Configuration.Properties)
[LOG 07:50:41]: Parsing Target description in (Kopernicus.Configuration.Properties) as (System.String)
[LOG 07:50:41]: Parsing Target radius in (Kopernicus.Configuration.Properties) as (Kopernicus.Configuration.NumericParser`1[System.Double])
[LOG 07:50:41]: Parsing Target geeASL in (Kopernicus.Configuration.Properties) as (Kopernicus.Configuration.NumericParser`1[System.Double])
[LOG 07:50:41]: Parsing Target mass in (Kopernicus.Configuration.Properties) as (Kopernicus.Configuration.NumericParser`1[System.Double])
[LOG 07:50:41]: Parsing Target gravParameter in (Kopernicus.Configuration.Properties) as (Kopernicus.Configuration.NumericParser`1[System.Double])
[LOG 07:50:41]: Parsing Target rotates in (Kopernicus.Configuration.Properties) as (Kopernicus.Configuration.NumericParser`1[System.Boolean])
[LOG 07:50:41]: Parsing Target rotationPeriod in (Kopernicus.Configuration.Properties) as (Kopernicus.Configuration.NumericParser`1[System.Double])
[LOG 07:50:41]: Parsing Target tidallyLocked in (Kopernicus.Configuration.Properties) as (Kopernicus.Configuration.NumericParser`1[System.Boolean])
[LOG 07:50:41]: Parsing Target initialRotation in (Kopernicus.Configuration.Properties) as (Kopernicus.Configuration.NumericParser`1[System.Double])
[LOG 07:50:41]: Parsing Target albedo in (Kopernicus.Configuration.Properties) as (Kopernicus.Configuration.NumericParser`1[System.Double])
[LOG 07:50:41]: Parsing Target emissivity in (Kopernicus.Configuration.Properties) as (Kopernicus.Configuration.NumericParser`1[System.Double])
[LOG 07:50:41]: Parsing Target coreTemperatureOffset in (Kopernicus.Configuration.Properties) as (Kopernicus.Configuration.NumericParser`1[System.Double])
[LOG 07:50:41]: Parsing Target isHomeWorld in (Kopernicus.Configuration.Properties) as (Kopernicus.Configuration.NumericParser`1[System.Boolean])
[LOG 07:50:41]: Parsing Target timewarpAltitudeLimits in (Kopernicus.Configuration.Properties) as (Kopernicus.Configuration.NumericCollectionParser`1[System.Single])
[LOG 07:50:41]: Parsing Target sphereOfInfluence in (Kopernicus.Configuration.Properties) as (Kopernicus.Configuration.NumericParser`1[System.Double])
[LOG 07:50:41]: Parsing Target biomeMapD in (Kopernicus.Configuration.Properties) as (Kopernicus.Configuration.Texture2DParser)
[LOG 07:50:41]: Parsing Target biomeMap in (Kopernicus.Configuration.Properties) as (Kopernicus.Configuration.MapSOParser_RGB`1[CBAttributeMapSO])
[LOG 07:50:41]: Parsing Target ScienceValues in (Kopernicus.Configuration.Properties) as (Kopernicus.Configuration.ScienceValues)
[LOG 07:50:41]: Parsing Target landedDataValue in (Kopernicus.Configuration.ScienceValues) as (Kopernicus.Configuration.NumericParser`1[System.Single])
[LOG 07:50:41]: Parsing Target splashedDataValue in (Kopernicus.Configuration.ScienceValues) as (Kopernicus.Configuration.NumericParser`1[System.Single])
[LOG 07:50:41]: Parsing Target flyingLowDataValue in (Kopernicus.Configuration.ScienceValues) as (Kopernicus.Configuration.NumericParser`1[System.Single])
[LOG 07:50:41]: Parsing Target flyingHighDataValue in (Kopernicus.Configuration.ScienceValues) as (Kopernicus.Configuration.NumericParser`1[System.Single])
[LOG 07:50:41]: Parsing Target inSpaceLowDataValue in (Kopernicus.Configuration.ScienceValues) as (Kopernicus.Configuration.NumericParser`1[System.Single])
[LOG 07:50:41]: Parsing Target inSpaceHighDataValue in (Kopernicus.Configuration.ScienceValues) as (Kopernicus.Configuration.NumericParser`1[System.Single])
[LOG 07:50:41]: Parsing Target recoveryValue in (Kopernicus.Configuration.ScienceValues) as (Kopernicus.Configuration.NumericParser`1[System.Single])
[LOG 07:50:41]: Parsing Target flyingAltitudeThreshold in (Kopernicus.Configuration.ScienceValues) as (Kopernicus.Configuration.NumericParser`1[System.Single])
[LOG 07:50:41]: Parsing Target spaceAltitudeThreshold in (Kopernicus.Configuration.ScienceValues) as (Kopernicus.Configuration.NumericParser`1[System.Single])
[LOG 07:50:41]: --------- Science Values ------------
[LOG 07:50:41]: LandedDataValue = 8
[LOG 07:50:41]: SplashedDataValue = 1
[LOG 07:50:41]: FlyingLowDataValue = 5
[LOG 07:50:41]: FlyingHighDataValue = 5
[LOG 07:50:41]: InSpaceLowDataValue = 7
[LOG 07:50:41]: InSpaceHighDataValue = 5
[LOG 07:50:41]: RecoveryValue = 5
[LOG 07:50:41]: flyingAltitudeThreshold = 250
[LOG 07:50:41]: spaceAltitudeThreshold = 500
[LOG 07:50:41]: --------------------------------------
[LOG 07:50:41]: Found Biome: Midlands : RGBA(0.890, 0.000, 0.996, 1.000) : 0
[LOG 07:50:41]: Found Biome: Lowlands : RGBA(0.918, 0.008, 0.384, 1.000) : 0
[LOG 07:50:41]: Found Biome: Highlands : RGBA(0.024, 0.000, 0.996, 1.000) : 0
[LOG 07:50:41]: Added Progress Tree
[LOG 07:50:41]: Parsing Target Orbit in (Kopernicus.Configuration.Body) as (Kopernicus.Configuration.OrbitLoader)
[LOG 07:50:41]: Parsing Target inclination in (Kopernicus.Configuration.OrbitLoader) as (Kopernicus.Configuration.NumericParser`1[System.Double])
[LOG 07:50:41]: Parsing Target eccentricity in (Kopernicus.Configuration.OrbitLoader) as (Kopernicus.Configuration.NumericParser`1[System.Double])
[LOG 07:50:41]: Parsing Target semiMajorAxis in (Kopernicus.Configuration.OrbitLoader) as (Kopernicus.Configuration.NumericParser`1[System.Double])
[LOG 07:50:41]: Parsing Target longitudeOfAscendingNode in (Kopernicus.Configuration.OrbitLoader) as (Kopernicus.Configuration.NumericParser`1[System.Double])
[LOG 07:50:41]: Parsing Target argumentOfPeriapsis in (Kopernicus.Configuration.OrbitLoader) as (Kopernicus.Configuration.NumericParser`1[System.Double])
[LOG 07:50:41]: Parsing Target meanAnomalyAtEpoch in (Kopernicus.Configuration.OrbitLoader) as (Kopernicus.Configuration.NumericParser`1[System.Double])
[LOG 07:50:41]: Parsing Target meanAnomalyAtEpochD in (Kopernicus.Configuration.OrbitLoader) as (Kopernicus.Configuration.NumericParser`1[System.Double])
[LOG 07:50:41]: Parsing Target epoch in (Kopernicus.Configuration.OrbitLoader) as (Kopernicus.Configuration.NumericParser`1[System.Double])
[LOG 07:50:41]: Parsing Target referenceBody in (Kopernicus.Configuration.OrbitLoader) as (System.String)
[LOG 07:50:41]: Parsing Target color in (Kopernicus.Configuration.OrbitLoader) as (Kopernicus.Configuration.ColorParser)
[LOG 07:50:41]: Parsing Target cameraSmaRatioBounds in (Kopernicus.Configuration.OrbitLoader) as (Kopernicus.Configuration.NumericCollectionParser`1[System.Single])
[LOG 07:50:41]: Parsing Target ScaledVersion in (Kopernicus.Configuration.Body) as (Kopernicus.Configuration.ScaledVersion)
[LOG 07:50:41]: Parsing Target type in (Kopernicus.Configuration.ScaledVersion) as (Kopernicus.Configuration.EnumParser`1[Kopernicus.Configuration.BodyType])
[LOG 07:50:41]: Parsing Target color in (Kopernicus.Configuration.ScaledPlanetSimpleLoader) as (Kopernicus.Configuration.ColorParser)
[LOG 07:50:41]: Parsing Target specular in (Kopernicus.Configuration.ScaledPlanetSimpleLoader) as (Kopernicus.Configuration.ColorParser)
[LOG 07:50:41]: Parsing Target shininess in (Kopernicus.Configuration.ScaledPlanetSimpleLoader) as (Kopernicus.Configuration.NumericParser`1[System.Single])
[LOG 07:50:41]: Parsing Target texture in (Kopernicus.Configuration.ScaledPlanetSimpleLoader) as (Kopernicus.Configuration.Texture2DParser)
[LOG 07:50:41]: Parsing Target normals in (Kopernicus.Configuration.ScaledPlanetSimpleLoader) as (Kopernicus.Configuration.Texture2DParser)
[LOG 07:50:41]: Parsing Target resources in (Kopernicus.Configuration.ScaledPlanetSimpleLoader) as (Kopernicus.Configuration.Texture2DParser)
[LOG 07:50:41]: Parsing Target fadeStart in (Kopernicus.Configuration.ScaledVersion) as (Kopernicus.Configuration.NumericParser`1[System.Single])
[LOG 07:50:41]: Parsing Target fadeEnd in (Kopernicus.Configuration.ScaledVersion) as (Kopernicus.Configuration.NumericParser`1[System.Single])
[LOG 07:50:41]: Parsing Target sphericalModel in (Kopernicus.Configuration.ScaledVersion) as (Kopernicus.Configuration.NumericParser`1[System.Boolean])
[LOG 07:50:41]: Parsing Target deferMesh in (Kopernicus.Configuration.ScaledVersion) as (Kopernicus.Configuration.NumericParser`1[System.Boolean])
[LOG 07:50:41]: Parsing Target SolarLightColor in (Kopernicus.Configuration.ScaledVersion) as (Kopernicus.Configuration.LightShifter)
[LOG 07:50:41]: ============= Scaled Version Dump ===================
[LOG 07:50:41]: Fluff (UnityEngine.GameObject)
[LOG 07:50:41]: >>> Components <<<
[LOG 07:50:41]: Fluff (UnityEngine.Transform)
[LOG 07:50:41]: Fluff (UnityEngine.MeshFilter)
[LOG 07:50:41]: Fluff (UnityEngine.MeshRenderer)
[LOG 07:50:41]: Fluff (UnityEngine.SphereCollider)
[LOG 07:50:41]: Fluff (ScaledSpaceFader)
[LOG 07:50:41]: >>> ---------- <<<
[LOG 07:50:41]: ===========================================
[LOG 07:50:41]: Parsing Target Atmosphere in (Kopernicus.Configuration.Body) as (Kopernicus.Configuration.Atmosphere)
[LOG 07:50:41]: Parsing Target PQS in (Kopernicus.Configuration.Body) as (Kopernicus.Configuration.PQSLoader)
[LOG 07:50:41]: Parsing Target materialType in (Kopernicus.Configuration.PQSLoader) as (Kopernicus.Configuration.EnumParser`1[Kopernicus.Configuration.PQSLoader+PQSMaterialType])
[LOG 07:50:41]: Exception Was Recorded: The requested value 'VacuumOptimized' was not found.
at System.Enum.Parse (System.Type enumType, System.String value, Boolean ignoreCase) [0x00000] in <filename unknown>:0
at System.Enum.Parse (System.Type enumType, System.String value) [0x00000] in <filename unknown>:0
at ConfigNode.ParseEnum (System.Type enumType, System.String vectorString) [0x00000] in <filename unknown>:0
at Kopernicus.Configuration.EnumParser`1[Kopernicus.Configuration.PQSLoader+PQSMaterialType].SetFromString (System.String s) [0x00000] in <filename unknown>:0
at Kopernicus.Configuration.Parser.LoadObjectMemberFromConfigurationNode (System.Reflection.MemberInfo member, System.Object o, .ConfigNode node) [0x00000] in <filename unknown>:0
at Kopernicus.Configuration.Parser.LoadObjectFromConfigurationNode (System.Object o, .ConfigNode node) [0x00000] in <filename unknown>:0
at Kopernicus.Configuration.Parser.LoadObjectMemberFromConfigurationNode (System.Reflection.MemberInfo member, System.Object o, .ConfigNode node) [0x00000] in <filename unknown>:0
at Kopernicus.Configuration.Parser.LoadObjectFromConfigurationNode (System.Object o, .ConfigNode node) [0x00000] in <filename unknown>:0
at Kopernicus.Configuration.Parser.CreateObjectFromConfigNode[Body] (.ConfigNode node) [0x00000] in <filename unknown>:0
at Kopernicus.Configuration.Loader.Generate () [0x00000] in <filename unknown>:0

- - - Updated - - -

Wait, hold on, is it trying to automatically create biomes? :confused:


[LOG 07:50:41]: Found Biome: Midlands : RGBA(0.890, 0.000, 0.996, 1.000) : 0
[LOG 07:50:41]: Found Biome: Lowlands : RGBA(0.918, 0.008, 0.384, 1.000) : 0
[LOG 07:50:41]: Found Biome: Highlands : RGBA(0.024, 0.000, 0.996, 1.000) : 0

I didn't know Kopernicus could do that. Impressive.

- - - Updated - - -

Now I made one tiny change (the material in Fluff) and the entire system is gone! I didn't even touch meander! What's worse is there are no logs or anything for meander, just one log "Kopernicus" that reads this:


//=============================================================================================================////===== Kopernicus 0.0.9 - (BuildDate: 15.06.2015 17:37:57; AssemblyHash: DixZ/hc1EVGE1wmsTcoV6AVcOHc=) =====//
//=============================================================================================================//
[LOG 08:09:37]: Logger "Kopernicus" was created
[LOG 08:09:37]: Injector.OnDestroy(): Complete
[LOG 08:09:37]: Running namechange pass.
[LOG 08:09:37]: [Kopernicus]: RuntimeUtility Started
[LOG 08:09:37]: StarLightSwitcher.Awake(): Begin

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the log says it all:

[LOG 07:50:41]: Exception Was Recorded: The requested value 'VacuumOptimized' was not found.

there isn't a VacuumOptimised setting in teh game, change it to something thats actually in the game and it'll work :wink:

oh and those biomes are from the template, it'll use the template's biome map, so don't get too excited

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