ThatGuyWithALongUsername Posted June 15, 2015 Author Share Posted June 15, 2015 Great! Now we need moons. And bad mspaint diagrams.Fluff:Mostly featureless, completely white, one big mimas like crater.Squash:Big band of ice at equator, otherwise Gilly like brownBunt:The king of bad mspaint diagrams . I still don't know what shade of orange it will be, either. That bright thing is not stockalike. Link to comment Share on other sites More sharing options...
Interplanet Janet Posted June 15, 2015 Share Posted June 15, 2015 Got it.So far, I've created the textures for Bunt and Fluff. When I'm finished with Squash's, I'll upload it to MEGA and PM the link to you. Link to comment Share on other sites More sharing options...
ThatGuyWithALongUsername Posted June 15, 2015 Author Share Posted June 15, 2015 Well, I really want to see your textures, but... um... I can't get Fluff to work. Link to comment Share on other sites More sharing options...
Interplanet Janet Posted June 15, 2015 Share Posted June 15, 2015 (edited) Okay... I'll send you new ones for Fluff and Squash, 'cuz they're kinda, sorta, CRAPPY.Also Bunt, cuz DDS is invisible unless you have DDSViewer, and it takes up more memory.- - - Updated - - -Here you go! https://mega.co.nz/#!OhtQRThY!rg5R1gMCCa65szXRizVAqz-gfTVgTBCrrpUNWkWg1Mk Edited June 15, 2015 by Interplanet Janet Link to comment Share on other sites More sharing options...
_Augustus_ Posted June 15, 2015 Share Posted June 15, 2015 Can I have a beta? Link to comment Share on other sites More sharing options...
Interplanet Janet Posted June 15, 2015 Share Posted June 15, 2015 Sorry Augustus, but he hasn't released it yet. However, if you want to, you can help work on this with me and Long. Link to comment Share on other sites More sharing options...
ThatGuyWithALongUsername Posted June 15, 2015 Author Share Posted June 15, 2015 (edited) Okay... I'll send you new ones for Fluff and Squash, 'cuz they're kinda, sorta, CRAPPY.Also Bunt, cuz DDS is invisible unless you have DDSViewer, and it takes up more memory.- - - Updated - - -Here you go! https://mega.co.nz/#!OhtQRThY!rg5R1gMCCa65szXRizVAqz-gfTVgTBCrrpUNWkWg1MkI like the old ones better, there a bit more stockalike. They still lack detail, though. I might try making my own textures for these. I also re-did the rings, since I figured out how to. Your bump maps and normal maps for Fluff and Squash are staying.I even moved Eeloo and I can't get Fluff to work.Beauty shot with new rings:Tracking station pic as of now, will update the OPBeauty shot #2:One of many tries to make fluff work Edited June 15, 2015 by ThatGuyWithALongUsername forgot to close spoiler tag Link to comment Share on other sites More sharing options...
Interplanet Janet Posted June 15, 2015 Share Posted June 15, 2015 (edited) Hope Fluff works sometime in the future; I'd like a preliminary release to try and fix it.Also, about Bunt... are you changing that texture? Edited June 15, 2015 by Interplanet Janet Link to comment Share on other sites More sharing options...
ThatGuyWithALongUsername Posted June 15, 2015 Author Share Posted June 15, 2015 Yes, it's not stockalike enough. I imagined Bunt to be totally different. And I do kinda like the direction of the first two on the original edit.- - - Updated - - -I'm not giving beta stuff to anyone yet. I'm the only developer (unless you count Janet, and his textures), so nope. However, if you can help, Augustus, please do. You have a good notion of stockalike design. Link to comment Share on other sites More sharing options...
Interplanet Janet Posted June 15, 2015 Share Posted June 15, 2015 (edited) Oh, I see.Also, would it be okay if I made the Thread for the Mod after Alpha 1 is released? Edited June 15, 2015 by Interplanet Janet Link to comment Share on other sites More sharing options...
_Augustus_ Posted June 16, 2015 Share Posted June 16, 2015 I could probably help with this. Give me all the files and I should be able to figure all this out and make some improvements. Link to comment Share on other sites More sharing options...
ThatGuyWithALongUsername Posted June 16, 2015 Author Share Posted June 16, 2015 No, but you don't make release threads until the mod is fully released, right? That's how I'm probably gonna do it.Can anyone tell me why this config for Fluff doesn't work and how to fix it? I did edit the example from Kopernicus.@Kopernicus:AFTER[Kopernicus]{ Body { name = Fluff flightGlobalsIndex = 21 Orbit { referenceBody = Meander inclination = 0 eccentricity = 0 semiMajorAxis = 10000000 longitudeOfAscendingNode = 0 argumentOfPeriapsis = 0 meanAnomalyAtEpoch = 0 epoch = 0 color = 1,1,1,1 } Properties { description = Fluffy radius = 1000 geeASL = 0.01 mass = 1.2420512e+17 rotationPeriod = 88642.6848 rotates = true tidallyLocked = false initialRotation = 0 isHomeWorld = false timewarpAltitudeLimits = 0 500 500 1000 1500 3000 6000 8000 ScienceValues { landedDataValue = 8 splashedDataValue = 1 flyingLowDataValue = 5 flyingHighDataValue = 5 inSpaceLowDataValue = 7 inSpaceHighDataValue = 5 recoveryValue = 5 flyingAltitudeThreshold = 250 spaceAltitudeThreshold = 500 } } ScaledVersion { type = Vacuum fadeStart = 0 fadeEnd = 0 Material { texture = GasPlanet2/Textures/Fluff_Color normals = GasPlanet2/Textures/Fluff_Normal shininess = 0 specular = 0,0,0,1 } } Atmosphere { // effectively the ambient lighting color for all objects on the ground of this body (provides a slight tint) ambientColor = 0.306,0.187,0.235,0 // // shader.invWaveLength = Color( 1 / r^4, 1 / g^4, 1 / b^4, 0.5); // lightColor = 0.509,0.588,0.643,0 // General atmosphere settings enabled = false oxygen = false altitude = 0 temperatureCurve { key = 0 221.2 0 -0.0009 key = 2000 219.4 -0.0009 -0.0009 key = 4000 217.6 -0.0009 -0.0009 key = 6000 215.8 -0.0009 -0.0009 key = 8000 214 -0.0009 -0.0009 key = 10000 212.2 -0.0009 -0.0009 key = 12000 210.4 -0.0009 -0.0009 key = 14000 208.6 -0.0009 -0.0009 key = 16000 206.8 -0.0009 -0.0009 key = 18000 205 -0.0009 -0.00167 key = 20000 201.66 -0.00167 -0.00167 key = 22000 198.32 -0.00167 -0.00167 key = 24000 194.98 -0.00167 -0.00167 key = 26000 191.64 -0.00167 -0.00167 key = 28000 188.3 -0.00167 -0.00133 key = 30000 185.64 -0.00133 -0.00133 key = 32000 182.98 -0.00133 -0.00133 key = 34000 180.32 -0.00133 -0.00133 key = 36000 177.66 -0.00133 -0.00133 key = 38000 175 -0.00133 -0.00126 key = 40000 172.48 -0.00126 -0.00126 key = 42000 169.96 -0.00126 -0.00126 key = 44000 167.44 -0.00126 -0.00126 key = 46000 164.92 -0.00126 -0.00126 key = 48000 162.4 -0.00126 -0.00102 key = 50000 160.36 -0.00102 -0.00102 key = 52000 158.32 -0.00102 -0.00102 key = 54000 156.28 -0.00102 -0.00102 key = 55000 273.15 0.00103 0 } } PQS { maxQuadLengthsPerFrame = 0.03 minLevel = 2 maxLevel = 12 minDetailDistance = 8 // Custom PQS material materialType = VacuumOptimized Material { saturation = 1 contrast = 3 tintColor = 1.000,1.000,1.000,0.000 powerNear = 0.6 powerFar = 0.2 groundTexStart = 0 groundTexEnd = 1000 steepPower = 2 steepTexStart = 0 steepTexEnd = 50000 steepTex = BUILTIN/terrain_rock00 steepBumpMap = BUILTIN/RockyGround2 steepNearTiling = 8000 steepTiling = 500 lowTex = BUILTIN/SandyGround lowBumpMap = BUILTIN/quiet lowNearTiling = 2000 lowMultiFactor = 10 lowBumpNearTiling = 2000 lowBumpFarTiling = 10 midTex = BUILTIN/terrain_sand00 midBumpMap = BUILTIN/SandyGround midNearTiling = 4000 midMultiFactor = 10 midBumpNearTiling = 8000 midBumpFarTiling = 10 highTex = BUILTIN/RockyGround highBumpMap = BUILTIN/quiet highNearTiling = 4000 highMultiFactor = 10 highBumpNearTiling = 4000 highBumpFarTiling = 10 lowStart = 0 lowEnd = 0.3 highStart = 0.8 highEnd = 1 globalDensity = -5E-06 fogColorRamp = BUILTIN/desert_atmogradient } Mods { VertexColorMap { map = GasPlanet2/Textures/Fluff_Color order = 500 enabled = true } VertexHeightMap { map = GasPlanet2/Textures/Fluff_Height offset = -1000.0 deformity = 10000.0 scaleDeformityByRadius = false order = 20 enabled = true } VertexSimplexHeight { seed = 670000 deformity = 1700.0 octaves = 12.0 persistence = 0.5 frequency = 4.0 enabled = true order = 21 } VertexSimplexNoiseColor { seed = 45 blend = 1.0 colorStart = 0.768656731,0.6996614,0.653089464,1 colorEnd = 0,0,0,1 octaves = 12.0 persistence = 0.5 frequency = 2.0 enabled = true order = 200 } HeightColorMap { blend = 0.7 order = 201 enabled = true LandClasses { Class { name = AbyPl altitudeStart = 0.0 altitudeEnd = 0.5 color = 0.0,0.0,0.0,1.0 lerpToNext = true } Class { name = Beach altitudeStart = 0.5 altitudeEnd = 0.55 color = 0.164179087,0.164179087,0.164179087,1.0 lerpToNext = true } Class { name = Beach2 altitudeStart = 0.55 altitudeEnd = 1.0 color = 0.373134315,0.373134315,0.373134315,1.0 lerpToNext = false } } } VertexHeightNoise { noiseType = RiggedMultifractal deformity = 1000.0 seed = 5906 frequency = 2.0 lacunarity = 2.5 persistance = 0.5 octaves = 4 mode = Low enabled = true order = 22 } VertexSimplexHeightAbsolute { seed = 4234 deformity = 400 octaves = 6.0 persistence = 0.5 frequency = 18.0 enabled = true order = 30 } AltitudeAlpha { atmosphereDepth = 4000.0 invert = false enabled = false order = 999999999 } AerialPerspectiveMaterial { globalDensity = -0.00001 heightFalloff = 6.75 atmosphereDepth = 150000 DEBUG_SetEveryFrame = true cameraAlt = 0 cameraAtmosAlt = 0 heightDensAtViewer = 0 enabled = true order = 100 } FlattenOcean { oceanRadius = 1.0 enabled = false order = 25 } } }}- - - Updated - - -Sorry Augustus, I wasn't saying no to you, lease help out... 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_Augustus_ Posted June 16, 2015 Share Posted June 16, 2015 No, but you don't make release threads until the mod is fully released, right? That's how I'm probably gonna do it.Can anyone tell me why this config for Fluff doesn't work and how to fix it? I did edit the example from Kopernicus.@Kopernicus:AFTER[Kopernicus]{ Body { name = Fluff flightGlobalsIndex = 21 Orbit { referenceBody = Meander inclination = 0 eccentricity = 0 semiMajorAxis = 10000000 longitudeOfAscendingNode = 0 argumentOfPeriapsis = 0 meanAnomalyAtEpoch = 0 epoch = 0 color = 1,1,1,1 } Properties { description = Fluffy radius = 1000 geeASL = 0.01 mass = 1.2420512e+17 rotationPeriod = 88642.6848 rotates = true tidallyLocked = false initialRotation = 0 isHomeWorld = false timewarpAltitudeLimits = 0 500 500 1000 1500 3000 6000 8000 ScienceValues { landedDataValue = 8 splashedDataValue = 1 flyingLowDataValue = 5 flyingHighDataValue = 5 inSpaceLowDataValue = 7 inSpaceHighDataValue = 5 recoveryValue = 5 flyingAltitudeThreshold = 250 spaceAltitudeThreshold = 500 } } ScaledVersion { type = Vacuum fadeStart = 0 fadeEnd = 0 Material { texture = GasPlanet2/Textures/Fluff_Color normals = GasPlanet2/Textures/Fluff_Normal shininess = 0 specular = 0,0,0,1 } } Atmosphere { // effectively the ambient lighting color for all objects on the ground of this body (provides a slight tint) ambientColor = 0.306,0.187,0.235,0 // // shader.invWaveLength = Color( 1 / r^4, 1 / g^4, 1 / b^4, 0.5); // lightColor = 0.509,0.588,0.643,0 // General atmosphere settings enabled = false oxygen = false altitude = 0 temperatureCurve { key = 0 221.2 0 -0.0009 key = 2000 219.4 -0.0009 -0.0009 key = 4000 217.6 -0.0009 -0.0009 key = 6000 215.8 -0.0009 -0.0009 key = 8000 214 -0.0009 -0.0009 key = 10000 212.2 -0.0009 -0.0009 key = 12000 210.4 -0.0009 -0.0009 key = 14000 208.6 -0.0009 -0.0009 key = 16000 206.8 -0.0009 -0.0009 key = 18000 205 -0.0009 -0.00167 key = 20000 201.66 -0.00167 -0.00167 key = 22000 198.32 -0.00167 -0.00167 key = 24000 194.98 -0.00167 -0.00167 key = 26000 191.64 -0.00167 -0.00167 key = 28000 188.3 -0.00167 -0.00133 key = 30000 185.64 -0.00133 -0.00133 key = 32000 182.98 -0.00133 -0.00133 key = 34000 180.32 -0.00133 -0.00133 key = 36000 177.66 -0.00133 -0.00133 key = 38000 175 -0.00133 -0.00126 key = 40000 172.48 -0.00126 -0.00126 key = 42000 169.96 -0.00126 -0.00126 key = 44000 167.44 -0.00126 -0.00126 key = 46000 164.92 -0.00126 -0.00126 key = 48000 162.4 -0.00126 -0.00102 key = 50000 160.36 -0.00102 -0.00102 key = 52000 158.32 -0.00102 -0.00102 key = 54000 156.28 -0.00102 -0.00102 key = 55000 273.15 0.00103 0 } } PQS { maxQuadLengthsPerFrame = 0.03 minLevel = 2 maxLevel = 12 minDetailDistance = 8 // Custom PQS material materialType = VacuumOptimized Material { saturation = 1 contrast = 3 tintColor = 1.000,1.000,1.000,0.000 powerNear = 0.6 powerFar = 0.2 groundTexStart = 0 groundTexEnd = 1000 steepPower = 2 steepTexStart = 0 steepTexEnd = 50000 steepTex = BUILTIN/terrain_rock00 steepBumpMap = BUILTIN/RockyGround2 steepNearTiling = 8000 steepTiling = 500 lowTex = BUILTIN/SandyGround lowBumpMap = BUILTIN/quiet lowNearTiling = 2000 lowMultiFactor = 10 lowBumpNearTiling = 2000 lowBumpFarTiling = 10 midTex = BUILTIN/terrain_sand00 midBumpMap = BUILTIN/SandyGround midNearTiling = 4000 midMultiFactor = 10 midBumpNearTiling = 8000 midBumpFarTiling = 10 highTex = BUILTIN/RockyGround highBumpMap = BUILTIN/quiet highNearTiling = 4000 highMultiFactor = 10 highBumpNearTiling = 4000 highBumpFarTiling = 10 lowStart = 0 lowEnd = 0.3 highStart = 0.8 highEnd = 1 globalDensity = -5E-06 fogColorRamp = BUILTIN/desert_atmogradient } Mods { VertexColorMap { map = GasPlanet2/Textures/Fluff_Color order = 500 enabled = true } VertexHeightMap { map = GasPlanet2/Textures/Fluff_Height offset = -1000.0 deformity = 10000.0 scaleDeformityByRadius = false order = 20 enabled = true } VertexSimplexHeight { seed = 670000 deformity = 1700.0 octaves = 12.0 persistence = 0.5 frequency = 4.0 enabled = true order = 21 } VertexSimplexNoiseColor { seed = 45 blend = 1.0 colorStart = 0.768656731,0.6996614,0.653089464,1 colorEnd = 0,0,0,1 octaves = 12.0 persistence = 0.5 frequency = 2.0 enabled = true order = 200 } HeightColorMap { blend = 0.7 order = 201 enabled = true LandClasses { Class { name = AbyPl altitudeStart = 0.0 altitudeEnd = 0.5 color = 0.0,0.0,0.0,1.0 lerpToNext = true } Class { name = Beach altitudeStart = 0.5 altitudeEnd = 0.55 color = 0.164179087,0.164179087,0.164179087,1.0 lerpToNext = true } Class { name = Beach2 altitudeStart = 0.55 altitudeEnd = 1.0 color = 0.373134315,0.373134315,0.373134315,1.0 lerpToNext = false } } } VertexHeightNoise { noiseType = RiggedMultifractal deformity = 1000.0 seed = 5906 frequency = 2.0 lacunarity = 2.5 persistance = 0.5 octaves = 4 mode = Low enabled = true order = 22 } VertexSimplexHeightAbsolute { seed = 4234 deformity = 400 octaves = 6.0 persistence = 0.5 frequency = 18.0 enabled = true order = 30 } AltitudeAlpha { atmosphereDepth = 4000.0 invert = false enabled = false order = 999999999 } AerialPerspectiveMaterial { globalDensity = -0.00001 heightFalloff = 6.75 atmosphereDepth = 150000 DEBUG_SetEveryFrame = true cameraAlt = 0 cameraAtmosAlt = 0 heightDensAtViewer = 0 enabled = true order = 100 } FlattenOcean { oceanRadius = 1.0 enabled = false order = 25 } } }}- - - Updated - - -Sorry Augustus, I wasn't saying no to you, lease help out... Adding a template (Do Moho) should fix it.Also remove the atmo and temp curve. Link to comment Share on other sites More sharing options...
Interplanet Janet Posted June 16, 2015 Share Posted June 16, 2015 (edited) And to think we don't get preliminary mods yet.If you send us some, I'll make a little "tweak" to Fluff. Edited June 16, 2015 by Interplanet Janet Link to comment Share on other sites More sharing options...
ThatGuyWithALongUsername Posted June 16, 2015 Author Share Posted June 16, 2015 Ok, when I have time, I'll update the OP, make Fluff work, add contributors to the OP, and give the contributors a dev copy. Sorry, I'm new at modding, and mod management. Link to comment Share on other sites More sharing options...
Interplanet Janet Posted June 16, 2015 Share Posted June 16, 2015 Sure. Besides, the new Kopernicus is out. Link to comment Share on other sites More sharing options...
ThatGuyWithALongUsername Posted June 16, 2015 Author Share Posted June 16, 2015 Sure. Besides, the new Kopernicus is out.Wait, what? *checks Kopernicus thread* oh hey! Yeah, I'll use that. Link to comment Share on other sites More sharing options...
ThatGuyWithALongUsername Posted June 16, 2015 Author Share Posted June 16, 2015 Uhhh... Fluff continues to not work. What am I doing wrong?@Kopernicus:AFTER[Kopernicus]{ Body { name = Fluff flightGlobalsIndex = 21 Template { name = Gilly } Orbit { referenceBody = Meander inclination = 0 eccentricity = 0 semiMajorAxis = 10000000 longitudeOfAscendingNode = 0 argumentOfPeriapsis = 0 meanAnomalyAtEpoch = 0 epoch = 0 color = 1,1,1,1 } Properties { description = Fluffy radius = 1000 geeASL = 0.01 mass = 1.2420512e+17 rotationPeriod = 88642.6848 rotates = true tidallyLocked = false initialRotation = 0 isHomeWorld = false timewarpAltitudeLimits = 0 500 500 1000 1500 3000 6000 8000 ScienceValues { landedDataValue = 8 splashedDataValue = 1 flyingLowDataValue = 5 flyingHighDataValue = 5 inSpaceLowDataValue = 7 inSpaceHighDataValue = 5 recoveryValue = 5 flyingAltitudeThreshold = 250 spaceAltitudeThreshold = 500 } } ScaledVersion { type = Vacuum fadeStart = 0 fadeEnd = 0 Material { texture = GasPlanet2/Textures/Fluff_Color normals = GasPlanet2/Textures/Fluff_Normal shininess = 0 specular = 0,0,0,1 } } Atmosphere { // effectively the ambient lighting color for all objects on the ground of this body (provides a slight tint) ambientColor = 0.306,0.187,0.235,0 // // shader.invWaveLength = Color( 1 / r^4, 1 / g^4, 1 / b^4, 0.5); // lightColor = 0.509,0.588,0.643,0 // General atmosphere settings enabled = false oxygen = false altitude = 0 } PQS { maxQuadLengthsPerFrame = 0.03 minLevel = 2 maxLevel = 12 minDetailDistance = 8 // Custom PQS material materialType = VacuumOptimized Material { saturation = 1 contrast = 3 tintColor = 1.000,1.000,1.000,0.000 powerNear = 0.6 powerFar = 0.2 groundTexStart = 0 groundTexEnd = 1000 steepPower = 2 steepTexStart = 0 steepTexEnd = 50000 steepTex = BUILTIN/terrain_rock00 steepBumpMap = BUILTIN/RockyGround2 steepNearTiling = 8000 steepTiling = 500 lowTex = BUILTIN/SandyGround lowBumpMap = BUILTIN/quiet lowNearTiling = 2000 lowMultiFactor = 10 lowBumpNearTiling = 2000 lowBumpFarTiling = 10 midTex = BUILTIN/terrain_sand00 midBumpMap = BUILTIN/SandyGround midNearTiling = 4000 midMultiFactor = 10 midBumpNearTiling = 8000 midBumpFarTiling = 10 highTex = BUILTIN/RockyGround highBumpMap = BUILTIN/quiet highNearTiling = 4000 highMultiFactor = 10 highBumpNearTiling = 4000 highBumpFarTiling = 10 lowStart = 0 lowEnd = 0.3 highStart = 0.8 highEnd = 1 globalDensity = -5E-06 fogColorRamp = BUILTIN/desert_atmogradient } Mods { VertexColorMap { map = GasPlanet2/Textures/Fluff_Color order = 500 enabled = true } VertexHeightMap { map = GasPlanet2/Textures/Fluff_Height offset = -1000.0 deformity = 10000.0 scaleDeformityByRadius = false order = 20 enabled = true } VertexSimplexHeight { seed = 670000 deformity = 1700.0 octaves = 12.0 persistence = 0.5 frequency = 4.0 enabled = true order = 21 } VertexSimplexNoiseColor { seed = 45 blend = 1.0 colorStart = 0.768656731,0.6996614,0.653089464,1 colorEnd = 0,0,0,1 octaves = 12.0 persistence = 0.5 frequency = 2.0 enabled = true order = 200 } HeightColorMap { blend = 0.7 order = 201 enabled = true LandClasses { Class { name = AbyPl altitudeStart = 0.0 altitudeEnd = 0.5 color = 0.0,0.0,0.0,1.0 lerpToNext = true } Class { name = Beach altitudeStart = 0.5 altitudeEnd = 0.55 color = 0.164179087,0.164179087,0.164179087,1.0 lerpToNext = true } Class { name = Beach2 altitudeStart = 0.55 altitudeEnd = 1.0 color = 0.373134315,0.373134315,0.373134315,1.0 lerpToNext = false } } } VertexHeightNoise { noiseType = RiggedMultifractal deformity = 1000.0 seed = 5906 frequency = 2.0 lacunarity = 2.5 persistance = 0.5 octaves = 4 mode = Low enabled = true order = 22 } VertexSimplexHeightAbsolute { seed = 4234 deformity = 400 octaves = 6.0 persistence = 0.5 frequency = 18.0 enabled = true order = 30 } AltitudeAlpha { atmosphereDepth = 4000.0 invert = false enabled = false order = 999999999 } AerialPerspectiveMaterial { globalDensity = -0.00001 heightFalloff = 6.75 atmosphereDepth = 150000 DEBUG_SetEveryFrame = true cameraAlt = 0 cameraAtmosAlt = 0 heightDensAtViewer = 0 enabled = true order = 100 } FlattenOcean { oceanRadius = 1.0 enabled = false order = 25 } } }}- - - Updated - - -In case you were wondering, the problem is still Fluff not showing up. Link to comment Share on other sites More sharing options...
KillAshley Posted June 16, 2015 Share Posted June 16, 2015 check the log file generated by kopernicus its in the logs folder, it'll tell you why it's not showing up....btw you don't need an atmosphere section if it's a vacuum planet Link to comment Share on other sites More sharing options...
ThatGuyWithALongUsername Posted June 16, 2015 Author Share Posted June 16, 2015 I updated the OP as well, contributors are now on there, and the "future plans" is now a color-coded checklist.- - - Updated - - -check the log file generated by kopernicus its in the logs folder, it'll tell you why it's not showing up....btw you don't need an atmosphere section if it's a vacuum planet I'll be honest, I have no idea what the log means. Here's the log://=============================================================================================================////===== Kopernicus 0.0.9 - (BuildDate: 15.06.2015 17:37:57; AssemblyHash: DixZ/hc1EVGE1wmsTcoV6AVcOHc=) =====////=============================================================================================================//[LOG 07:50:41]: Logger "Fluff.Body" was created[LOG 07:50:41]: Parsing Target name in (Kopernicus.Configuration.Body) as (System.String)[LOG 07:50:41]: Parsing Target Template in (Kopernicus.Configuration.Body) as (Kopernicus.Configuration.Template)[LOG 07:50:41]: Parsing Target name in (Kopernicus.Configuration.Template) as (System.String)[LOG 07:50:41]: Parsing Target removePQS in (Kopernicus.Configuration.Template) as (Kopernicus.Configuration.NumericParser`1[System.Boolean])[LOG 07:50:41]: Parsing Target removeAtmosphere in (Kopernicus.Configuration.Template) as (Kopernicus.Configuration.NumericParser`1[System.Boolean])[LOG 07:50:41]: Parsing Target removeOcean in (Kopernicus.Configuration.Template) as (Kopernicus.Configuration.NumericParser`1[System.Boolean])[LOG 07:50:41]: Parsing Target removePQSMods in (Kopernicus.Configuration.Template) as (Kopernicus.Configuration.StringCollectionParser)[LOG 07:50:41]: Parsing Target removeAllPQSMods in (Kopernicus.Configuration.Template) as (Kopernicus.Configuration.NumericParser`1[System.Boolean])[LOG 07:50:41]: Parsing Target removeProgressTree in (Kopernicus.Configuration.Template) as (Kopernicus.Configuration.NumericParser`1[System.Boolean])[LOG 07:50:41]: [Kopernicus]: Configuration.Template: Using Template "Gilly"[LOG 07:50:41]: Parsing Target cacheFile in (Kopernicus.Configuration.Body) as (System.String)[LOG 07:50:41]: Parsing Target cbNameLater in (Kopernicus.Configuration.Body) as (System.String)[LOG 07:50:41]: Parsing Target flightGlobalsIndex in (Kopernicus.Configuration.Body) as (Kopernicus.Configuration.NumericParser`1[System.Int32])[LOG 07:50:41]: Parsing Target Properties in (Kopernicus.Configuration.Body) as (Kopernicus.Configuration.Properties)[LOG 07:50:41]: Parsing Target description in (Kopernicus.Configuration.Properties) as (System.String)[LOG 07:50:41]: Parsing Target radius in (Kopernicus.Configuration.Properties) as (Kopernicus.Configuration.NumericParser`1[System.Double])[LOG 07:50:41]: Parsing Target geeASL in (Kopernicus.Configuration.Properties) as (Kopernicus.Configuration.NumericParser`1[System.Double])[LOG 07:50:41]: Parsing Target mass in (Kopernicus.Configuration.Properties) as (Kopernicus.Configuration.NumericParser`1[System.Double])[LOG 07:50:41]: Parsing Target gravParameter in (Kopernicus.Configuration.Properties) as (Kopernicus.Configuration.NumericParser`1[System.Double])[LOG 07:50:41]: Parsing Target rotates in (Kopernicus.Configuration.Properties) as (Kopernicus.Configuration.NumericParser`1[System.Boolean])[LOG 07:50:41]: Parsing Target rotationPeriod in (Kopernicus.Configuration.Properties) as (Kopernicus.Configuration.NumericParser`1[System.Double])[LOG 07:50:41]: Parsing Target tidallyLocked in (Kopernicus.Configuration.Properties) as (Kopernicus.Configuration.NumericParser`1[System.Boolean])[LOG 07:50:41]: Parsing Target initialRotation in (Kopernicus.Configuration.Properties) as (Kopernicus.Configuration.NumericParser`1[System.Double])[LOG 07:50:41]: Parsing Target albedo in (Kopernicus.Configuration.Properties) as (Kopernicus.Configuration.NumericParser`1[System.Double])[LOG 07:50:41]: Parsing Target emissivity in (Kopernicus.Configuration.Properties) as (Kopernicus.Configuration.NumericParser`1[System.Double])[LOG 07:50:41]: Parsing Target coreTemperatureOffset in (Kopernicus.Configuration.Properties) as (Kopernicus.Configuration.NumericParser`1[System.Double])[LOG 07:50:41]: Parsing Target isHomeWorld in (Kopernicus.Configuration.Properties) as (Kopernicus.Configuration.NumericParser`1[System.Boolean])[LOG 07:50:41]: Parsing Target timewarpAltitudeLimits in (Kopernicus.Configuration.Properties) as (Kopernicus.Configuration.NumericCollectionParser`1[System.Single])[LOG 07:50:41]: Parsing Target sphereOfInfluence in (Kopernicus.Configuration.Properties) as (Kopernicus.Configuration.NumericParser`1[System.Double])[LOG 07:50:41]: Parsing Target biomeMapD in (Kopernicus.Configuration.Properties) as (Kopernicus.Configuration.Texture2DParser)[LOG 07:50:41]: Parsing Target biomeMap in (Kopernicus.Configuration.Properties) as (Kopernicus.Configuration.MapSOParser_RGB`1[CBAttributeMapSO])[LOG 07:50:41]: Parsing Target ScienceValues in (Kopernicus.Configuration.Properties) as (Kopernicus.Configuration.ScienceValues)[LOG 07:50:41]: Parsing Target landedDataValue in (Kopernicus.Configuration.ScienceValues) as (Kopernicus.Configuration.NumericParser`1[System.Single])[LOG 07:50:41]: Parsing Target splashedDataValue in (Kopernicus.Configuration.ScienceValues) as (Kopernicus.Configuration.NumericParser`1[System.Single])[LOG 07:50:41]: Parsing Target flyingLowDataValue in (Kopernicus.Configuration.ScienceValues) as (Kopernicus.Configuration.NumericParser`1[System.Single])[LOG 07:50:41]: Parsing Target flyingHighDataValue in (Kopernicus.Configuration.ScienceValues) as (Kopernicus.Configuration.NumericParser`1[System.Single])[LOG 07:50:41]: Parsing Target inSpaceLowDataValue in (Kopernicus.Configuration.ScienceValues) as (Kopernicus.Configuration.NumericParser`1[System.Single])[LOG 07:50:41]: Parsing Target inSpaceHighDataValue in (Kopernicus.Configuration.ScienceValues) as (Kopernicus.Configuration.NumericParser`1[System.Single])[LOG 07:50:41]: Parsing Target recoveryValue in (Kopernicus.Configuration.ScienceValues) as (Kopernicus.Configuration.NumericParser`1[System.Single])[LOG 07:50:41]: Parsing Target flyingAltitudeThreshold in (Kopernicus.Configuration.ScienceValues) as (Kopernicus.Configuration.NumericParser`1[System.Single])[LOG 07:50:41]: Parsing Target spaceAltitudeThreshold in (Kopernicus.Configuration.ScienceValues) as (Kopernicus.Configuration.NumericParser`1[System.Single])[LOG 07:50:41]: --------- Science Values ------------[LOG 07:50:41]: LandedDataValue = 8[LOG 07:50:41]: SplashedDataValue = 1[LOG 07:50:41]: FlyingLowDataValue = 5[LOG 07:50:41]: FlyingHighDataValue = 5[LOG 07:50:41]: InSpaceLowDataValue = 7[LOG 07:50:41]: InSpaceHighDataValue = 5[LOG 07:50:41]: RecoveryValue = 5[LOG 07:50:41]: flyingAltitudeThreshold = 250[LOG 07:50:41]: spaceAltitudeThreshold = 500[LOG 07:50:41]: --------------------------------------[LOG 07:50:41]: Found Biome: Midlands : RGBA(0.890, 0.000, 0.996, 1.000) : 0[LOG 07:50:41]: Found Biome: Lowlands : RGBA(0.918, 0.008, 0.384, 1.000) : 0[LOG 07:50:41]: Found Biome: Highlands : RGBA(0.024, 0.000, 0.996, 1.000) : 0[LOG 07:50:41]: Added Progress Tree[LOG 07:50:41]: Parsing Target Orbit in (Kopernicus.Configuration.Body) as (Kopernicus.Configuration.OrbitLoader)[LOG 07:50:41]: Parsing Target inclination in (Kopernicus.Configuration.OrbitLoader) as (Kopernicus.Configuration.NumericParser`1[System.Double])[LOG 07:50:41]: Parsing Target eccentricity in (Kopernicus.Configuration.OrbitLoader) as (Kopernicus.Configuration.NumericParser`1[System.Double])[LOG 07:50:41]: Parsing Target semiMajorAxis in (Kopernicus.Configuration.OrbitLoader) as (Kopernicus.Configuration.NumericParser`1[System.Double])[LOG 07:50:41]: Parsing Target longitudeOfAscendingNode in (Kopernicus.Configuration.OrbitLoader) as (Kopernicus.Configuration.NumericParser`1[System.Double])[LOG 07:50:41]: Parsing Target argumentOfPeriapsis in (Kopernicus.Configuration.OrbitLoader) as (Kopernicus.Configuration.NumericParser`1[System.Double])[LOG 07:50:41]: Parsing Target meanAnomalyAtEpoch in (Kopernicus.Configuration.OrbitLoader) as (Kopernicus.Configuration.NumericParser`1[System.Double])[LOG 07:50:41]: Parsing Target meanAnomalyAtEpochD in (Kopernicus.Configuration.OrbitLoader) as (Kopernicus.Configuration.NumericParser`1[System.Double])[LOG 07:50:41]: Parsing Target epoch in (Kopernicus.Configuration.OrbitLoader) as (Kopernicus.Configuration.NumericParser`1[System.Double])[LOG 07:50:41]: Parsing Target referenceBody in (Kopernicus.Configuration.OrbitLoader) as (System.String)[LOG 07:50:41]: Parsing Target color in (Kopernicus.Configuration.OrbitLoader) as (Kopernicus.Configuration.ColorParser)[LOG 07:50:41]: Parsing Target cameraSmaRatioBounds in (Kopernicus.Configuration.OrbitLoader) as (Kopernicus.Configuration.NumericCollectionParser`1[System.Single])[LOG 07:50:41]: Parsing Target ScaledVersion in (Kopernicus.Configuration.Body) as (Kopernicus.Configuration.ScaledVersion)[LOG 07:50:41]: Parsing Target type in (Kopernicus.Configuration.ScaledVersion) as (Kopernicus.Configuration.EnumParser`1[Kopernicus.Configuration.BodyType])[LOG 07:50:41]: Parsing Target color in (Kopernicus.Configuration.ScaledPlanetSimpleLoader) as (Kopernicus.Configuration.ColorParser)[LOG 07:50:41]: Parsing Target specular in (Kopernicus.Configuration.ScaledPlanetSimpleLoader) as (Kopernicus.Configuration.ColorParser)[LOG 07:50:41]: Parsing Target shininess in (Kopernicus.Configuration.ScaledPlanetSimpleLoader) as (Kopernicus.Configuration.NumericParser`1[System.Single])[LOG 07:50:41]: Parsing Target texture in (Kopernicus.Configuration.ScaledPlanetSimpleLoader) as (Kopernicus.Configuration.Texture2DParser)[LOG 07:50:41]: Parsing Target normals in (Kopernicus.Configuration.ScaledPlanetSimpleLoader) as (Kopernicus.Configuration.Texture2DParser)[LOG 07:50:41]: Parsing Target resources in (Kopernicus.Configuration.ScaledPlanetSimpleLoader) as (Kopernicus.Configuration.Texture2DParser)[LOG 07:50:41]: Parsing Target fadeStart in (Kopernicus.Configuration.ScaledVersion) as (Kopernicus.Configuration.NumericParser`1[System.Single])[LOG 07:50:41]: Parsing Target fadeEnd in (Kopernicus.Configuration.ScaledVersion) as (Kopernicus.Configuration.NumericParser`1[System.Single])[LOG 07:50:41]: Parsing Target sphericalModel in (Kopernicus.Configuration.ScaledVersion) as (Kopernicus.Configuration.NumericParser`1[System.Boolean])[LOG 07:50:41]: Parsing Target deferMesh in (Kopernicus.Configuration.ScaledVersion) as (Kopernicus.Configuration.NumericParser`1[System.Boolean])[LOG 07:50:41]: Parsing Target SolarLightColor in (Kopernicus.Configuration.ScaledVersion) as (Kopernicus.Configuration.LightShifter)[LOG 07:50:41]: ============= Scaled Version Dump ===================[LOG 07:50:41]: Fluff (UnityEngine.GameObject)[LOG 07:50:41]: >>> Components <<< [LOG 07:50:41]: Fluff (UnityEngine.Transform)[LOG 07:50:41]: Fluff (UnityEngine.MeshFilter)[LOG 07:50:41]: Fluff (UnityEngine.MeshRenderer)[LOG 07:50:41]: Fluff (UnityEngine.SphereCollider)[LOG 07:50:41]: Fluff (ScaledSpaceFader)[LOG 07:50:41]: >>> ---------- <<< [LOG 07:50:41]: ===========================================[LOG 07:50:41]: Parsing Target Atmosphere in (Kopernicus.Configuration.Body) as (Kopernicus.Configuration.Atmosphere)[LOG 07:50:41]: Parsing Target PQS in (Kopernicus.Configuration.Body) as (Kopernicus.Configuration.PQSLoader)[LOG 07:50:41]: Parsing Target materialType in (Kopernicus.Configuration.PQSLoader) as (Kopernicus.Configuration.EnumParser`1[Kopernicus.Configuration.PQSLoader+PQSMaterialType])[LOG 07:50:41]: Exception Was Recorded: The requested value 'VacuumOptimized' was not found. at System.Enum.Parse (System.Type enumType, System.String value, Boolean ignoreCase) [0x00000] in <filename unknown>:0 at System.Enum.Parse (System.Type enumType, System.String value) [0x00000] in <filename unknown>:0 at ConfigNode.ParseEnum (System.Type enumType, System.String vectorString) [0x00000] in <filename unknown>:0 at Kopernicus.Configuration.EnumParser`1[Kopernicus.Configuration.PQSLoader+PQSMaterialType].SetFromString (System.String s) [0x00000] in <filename unknown>:0 at Kopernicus.Configuration.Parser.LoadObjectMemberFromConfigurationNode (System.Reflection.MemberInfo member, System.Object o, .ConfigNode node) [0x00000] in <filename unknown>:0 at Kopernicus.Configuration.Parser.LoadObjectFromConfigurationNode (System.Object o, .ConfigNode node) [0x00000] in <filename unknown>:0 at Kopernicus.Configuration.Parser.LoadObjectMemberFromConfigurationNode (System.Reflection.MemberInfo member, System.Object o, .ConfigNode node) [0x00000] in <filename unknown>:0 at Kopernicus.Configuration.Parser.LoadObjectFromConfigurationNode (System.Object o, .ConfigNode node) [0x00000] in <filename unknown>:0 at Kopernicus.Configuration.Parser.CreateObjectFromConfigNode[Body] (.ConfigNode node) [0x00000] in <filename unknown>:0 at Kopernicus.Configuration.Loader.Generate () [0x00000] in <filename unknown>:0 - - - Updated - - -Wait, hold on, is it trying to automatically create biomes? [LOG 07:50:41]: Found Biome: Midlands : RGBA(0.890, 0.000, 0.996, 1.000) : 0[LOG 07:50:41]: Found Biome: Lowlands : RGBA(0.918, 0.008, 0.384, 1.000) : 0[LOG 07:50:41]: Found Biome: Highlands : RGBA(0.024, 0.000, 0.996, 1.000) : 0I didn't know Kopernicus could do that. Impressive.- - - Updated - - -Now I made one tiny change (the material in Fluff) and the entire system is gone! I didn't even touch meander! What's worse is there are no logs or anything for meander, just one log "Kopernicus" that reads this://=============================================================================================================////===== Kopernicus 0.0.9 - (BuildDate: 15.06.2015 17:37:57; AssemblyHash: DixZ/hc1EVGE1wmsTcoV6AVcOHc=) =====////=============================================================================================================//[LOG 08:09:37]: Logger "Kopernicus" was created[LOG 08:09:37]: Injector.OnDestroy(): Complete[LOG 08:09:37]: Running namechange pass.[LOG 08:09:37]: [Kopernicus]: RuntimeUtility Started[LOG 08:09:37]: StarLightSwitcher.Awake(): Begin Link to comment Share on other sites More sharing options...
KillAshley Posted June 16, 2015 Share Posted June 16, 2015 the log says it all:[LOG 07:50:41]: Exception Was Recorded: The requested value 'VacuumOptimized' was not found.there isn't a VacuumOptimised setting in teh game, change it to something thats actually in the game and it'll work oh and those biomes are from the template, it'll use the template's biome map, so don't get too excited Link to comment Share on other sites More sharing options...
ThatGuyWithALongUsername Posted June 16, 2015 Author Share Posted June 16, 2015 I saw that, changing that was what caused the second error. The one that didn't even try to load the planets. Link to comment Share on other sites More sharing options...
Interplanet Janet Posted June 16, 2015 Share Posted June 16, 2015 Huh... intriguing.- - - Updated - - -Hey, I wonder if there will be any EVE configs for the pack? Or DistantObjectEnhancement configs? Or changes to present planets (aside from Eeloo)? Link to comment Share on other sites More sharing options...
ThatGuyWithALongUsername Posted June 17, 2015 Author Share Posted June 17, 2015 Yes, there will be DOE and planet shine configs. Not sure about EVE. And the mod will also change the color of Vall and add geysers to it, and also change Tylo completely. However I can't really do anything until Kopernicus works again. Link to comment Share on other sites More sharing options...
Interplanet Janet Posted June 17, 2015 Share Posted June 17, 2015 Okay, I see.Just please share an interim developer's release with me and Augustus. Link to comment Share on other sites More sharing options...
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