The_Rocketeer Posted September 17, 2015 Share Posted September 17, 2015 That's fine, except there is no underground in KSP. No caves (anymore), not even proper overhangs or anything (except a few mun arches). There's big opportunity here too. Link to comment Share on other sites More sharing options...
Pedro_daher Posted September 17, 2015 Share Posted September 17, 2015 What I trully wish to see on KSP 2.0 is pretty actually more realism about the textures, like the clouds and planetshine that we see on Astronomer's Visual Pack, cmon, that is like the basic thing that KSP should have...I guess the second one is to break the memorry for 32-bits, that would be so useful...Maybe the third is to give some interaction for the Kerbals, like talk to each other during missions, landing, and the voices from space center directly to the vessel. Okay, there is a mod for that already, but it would be fun for to see how would be the one made by Squad...And perhaps some new solar system with moar challenge... Bam, I ran out os ideas. Link to comment Share on other sites More sharing options...
Fisk02 Posted September 17, 2015 Share Posted September 17, 2015 Would make sense since all the kerbals always have their helmets on in stock. Their breathable atmosphere maybe is destroyed. I mean we have never seen an another creature than the kerbal in the game... Link to comment Share on other sites More sharing options...
xtoro Posted September 17, 2015 Share Posted September 17, 2015 Scannable radiation belts around Jool for example that would cause probes to heat up or malfunction or lose comms, so you would need to avoid them. As well as posing risk of death to Kerbals for being in them too long. Perhaps adding radiation shielding parts to counter this. So possibly a new resource of rads that accumulate when in those spots. And EVA would =instant death.Micrometeorite or similar damages to ships that an engineer must look for and repair. If damage is to a tank, it would slowly leak, damage to a solar panel or RTG or antenna would cause it to not work etc... This could be something that would take you out of a time warp and notify you of the damage.More things to do on the ground that require more planning. Like taking a surface sample requires searching for a good one and not just any old clump or rock or sand, and you need a piece of equipment to do this and not just put it in your pocket... Link to comment Share on other sites More sharing options...
The_Rocketeer Posted September 17, 2015 Share Posted September 17, 2015 Would make sense since all the kerbals always have their helmets on in stock. Their breathable atmosphere maybe is destroyed. I mean we have never seen an another creature than the kerbal in the game...Except those guys running around in the VAB and SPH with no helmets and the doors wide open, yeah! Link to comment Share on other sites More sharing options...
Slam_Jones Posted September 17, 2015 Share Posted September 17, 2015 Actual interiors for space stations. Ones you can move your kerbals around in. Link to comment Share on other sites More sharing options...
Wjolcz Posted September 17, 2015 Share Posted September 17, 2015 (edited) Kerbal Aircraft Program Edited June 15, 2016 by Veeltch Link to comment Share on other sites More sharing options...
EdusacconBR Posted September 17, 2015 Share Posted September 17, 2015 procedural parts Link to comment Share on other sites More sharing options...
GarrisonChisholm Posted September 17, 2015 Share Posted September 17, 2015 I'd like to get several star systems to travel to and actually colonize.- and the ability to travel there, even if it would take 400 game years at .05G. Link to comment Share on other sites More sharing options...
FleshJeb Posted September 17, 2015 Share Posted September 17, 2015 I'd like to see a scripting engine built in. Somewhere between Colobot and KOS.Some lightweight storyline. I find the procedural missions to be embarrassingly crappy.Mostly, I'd like to see the rights sold to a different dev house. Someplace that understands professional system and content design, not just talented amateurs. Link to comment Share on other sites More sharing options...
alacrity Posted September 17, 2015 Share Posted September 17, 2015 Fairings with internal structure, so when I build an inline structure it doesn't wobble. Docking ports that attachments strength that lets me build inline with out the ship tearing itself apart in flight.Alacrity Link to comment Share on other sites More sharing options...
Lord Aurelius Posted September 17, 2015 Share Posted September 17, 2015 To truly be called 2.0, any sequel to KSP would need to be a big leap forwards, not just a collection of refinements and features already provided by mods.Some examples of major improvements would be to add detailed planet surfaces that support lots of interaction, and lots more things for Kerbals to do including fully modeled interiors (with lots of pushable buttons) that you could move Kerbals around in. Partially autonomous Kerbals/probes would be great as well so you can issue commands that they would then go off and do based on their skill level. Link to comment Share on other sites More sharing options...
DERPALERT Posted September 17, 2015 Share Posted September 17, 2015 n body physics Link to comment Share on other sites More sharing options...
RocketBlam Posted September 18, 2015 Share Posted September 18, 2015 better graphics. MUCH better graphics. The planets are very simple, graphically. They look like they belong in a game made 10 years ago.I love the game, and obviously the game is great with the poor graphics it has now, but the graphics are not very advanced. Link to comment Share on other sites More sharing options...
Jon144 Posted September 18, 2015 Share Posted September 18, 2015 I think the current version should be expanded before ever considering a version 2.0There is a great groundwork for more things to be added. More planets, more features, better performance. Etc.Development towards 1.1 is looking really good. I don't think things will stop there. Link to comment Share on other sites More sharing options...
DocMoriarty Posted September 18, 2015 Share Posted September 18, 2015 For KSP 2.0 I'd like to see a more professional and consistent approach of development, less half baked concepts, devs that actually fix bugs even if they are not game breaking, ... Link to comment Share on other sites More sharing options...
Pedro_daher Posted September 18, 2015 Share Posted September 18, 2015 I just want it to be fully available for 64-bits... Link to comment Share on other sites More sharing options...
p1t1o Posted September 18, 2015 Share Posted September 18, 2015 (edited) Ability to record "tracks".What I mean by that is not simply recording video.Like the "Chrono-Cam" in Planetary Annihilation (if anyone has played that) or if anyone is into certain flight sims, like "Tac-View".Basically the result is a recorded video, but you can rotate the view, switch viewpoints, switch vehicle focus etc.Bonus points for being able to "jump in" at any point and take control, thus reverting to normal mode of operation.Doesn't necessarily have to be a 1:1-fidelity, for example, TacView records into a stylised, simplified view (eg: terrain rendered in basic wireframe/polygon layout, aircraft represented by triangles, other object just as labelled dots, moving object leave a trail of user-selectable length etc.).It would be nice, and very useful, to be able to watch/pause/rotate/zoom/un-zoom a particular launch/entry/landing/manouvre, to see where it went wrong, where it went right, why that particularly annoying or cool thing happened, or just for kicks.I remember when I first started KSP I was surprised that this feature wasn't already present, although I can understand that it would be a hard thing to put in, especially in the KSP that we have now. It would probably be a lot easier if it was built in from the beginning, hence KSP 2.0. Edited September 18, 2015 by p1t1o spelling Link to comment Share on other sites More sharing options...
SnakePlanet123 Posted April 20, 2016 Share Posted April 20, 2016 (edited) I would like to see gas planet 2, gas planet 3, gas planet 4, new parts, life support systems, 20 smaller moons orbiting jool and the gas planet 2, volcanoes on laythe, more moons for the exsisting planets, more stars, warp drive, autopilot systems, planet busting parts, items, ability to move planets, wormholes, comets, hats and acessories for kerbals, & black holes. Edited April 20, 2016 by saturnsrings Link to comment Share on other sites More sharing options...
Frozen_Heart Posted April 20, 2016 Share Posted April 20, 2016 I'm not sure that i'd want a KSP 2 tbh, as KSP can keep being updated and expanded for a very long time. Rather i'd like Squad to do a different educational concept. Maybe something like evolution (think spore creature stage but actually good) Link to comment Share on other sites More sharing options...
Curveball Anders Posted April 21, 2016 Share Posted April 21, 2016 Holy necro (the thread is 18 months old). But what I want for christmas would be some form of construction in space (as in KIS/KAS but simpler). Like the ability to add stuff to my stations without being restricted the wet noodle docking ports. Link to comment Share on other sites More sharing options...
BNSF1995 Posted April 21, 2016 Share Posted April 21, 2016 Many things: * The other two gas giants * Stock two-man pod based on Gemini * Lagrange points * Rival space agencies belonging to other countries * Politics * Contracts to launch military and commercial payloads * Expanded science options * Ability to recover certain parts, such as SRBs and, after researching it, first stages using droneships * MechJeb as stock * More space station parts * Implement select parts from KWRocketry and NovaPunch * Better space shuttle parts * Better base parts * More moons for Jool Link to comment Share on other sites More sharing options...
WinkAllKerb'' Posted April 21, 2016 Share Posted April 21, 2016 i expect a forum thread titled: what do you expect for ksp 3.0 ; ) Link to comment Share on other sites More sharing options...
EliasDanger Posted April 21, 2016 Share Posted April 21, 2016 Procedural Galaxy. It's the hip new thing. Link to comment Share on other sites More sharing options...
StarStreak2109 Posted April 21, 2016 Share Posted April 21, 2016 I posted this already, but I wish, that eventually KSP might look something like this... https://unigine.com/en/industries/simulation/aerospace Well, one may dream, right???? Link to comment Share on other sites More sharing options...
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