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[1.0.5] Kerbal Planetary Base Systems v1.0.2 Released!


Nils277

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perhaps a Raster Prop monitor IVA config for the Cupola?

I have a bad feeling about Raster Prop monitor. It has not been updated for quite some time yet (newest release i know of supports 0.90). Thinking about the coming update to Unity5 there seems to be an uncertain future for it.

First, keep this going! My planned Duna base needs it desperately! Second, what do you mean with next weekend? This one or the next week? Third, that landing leg looks gorgeous!

It's this weekend (hopefully) :)

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I have a bad feeling about Raster Prop monitor. It has not been updated for quite some time yet (newest release i know of supports 0.90). Thinking about the coming update to Unity5 there seems to be an uncertain future for it.

What? It was updated a few days ago...

MOARdv is the interim custodian for the mod while Mihara is on an extended leave of absence.

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Whoopsie :D

only found that one yesterday:

Raster Prop Monitor

I'll take a look at it. It won't be on the high priority list for now though.

Edited by Snark
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First off - congratulations, it is this mod that caused me to finally sign up. It's gorgeous, and precisely what I've been after for I don't know how long. :D

Adapter for the other profiles (to Size1(1.25m), Mark2) are also planned. A connector for the two parts on their bottom together will come with the Heatshields :wink:

If I could make a suggestion, I'd also love to see a perpendicular adapter to 2.5m parts. This could lead in awesome tower-style drilling, fuel, or C&C style rigs with base stations beneath. I'm using 2x2 Structural Panels in the middle of my current base, and it works, I guess, but it's just not the same, you know? ;) I'm thinking something like your container bay, just without the middle ridgeline, and the nodes on the floor of the structure. Possibly some bracing in the corners for landing gear around what's likely to be a heavy item? Of course, you might just strap rockets to it instead...

Since you've been pretty agressive with providing attachment nodes (which is brilliant!), if you rigged it to have 4x 1m nodes as well, you could end up with all kinds of crazy kerbal industrial assemblies for stuff that thus doesn't so desperately need a million individual attachment nodes.

Other thoughts - the previously mentioned cargo bay (With sides that unfold to ramps, maybe?) and heat shield 2.5m double-adapter for space shuttling will be highly anticipated, too. You've done an incredible job, though, and I must thank you for finally nailing a space hab I want to send places.

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I know it was made for Land. But it is good to create Space Stations too :)

http://imgur.com/a/6h5LY

You inspired me to make a interplanetary ship out of these base parts.

It's this weekend (hopefully) :)

Really? Dude, you're awesome! But don't rush, we can wait. Also, I'm planning to do a config for the cupola so it supports contracts. That should be ready today evening.

Edit:

Is there any way to decrease the RAM usage of your mod? You know, I'm on a RAM diet because of freezing problems.

Edited by ZentroCatson
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They work great for speedboats too :sticktongue:

[iMAGE]

I'm really surprised by the various ways you all find different use for the parts. :D

As soon as you said that I realized these parts work a lot like expandable campers!

http://i1.imagesrv.com/crs/rv/2013_Coachmen_ClipperSport.jpg

Even the engineers at K&K have to get their ideas from somewhere. :wink: Also combined with the tight budget this might be more than coincidental :D

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Is there any way to decrease the RAM usage of your mod? You know, I'm on a RAM diet because of freezing problems.

How much is it consuming? I imagine it's relatively expensive, what with there being a whole new class of pieces on hand.

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How the heck do you dock these together? Should i try strapping Wheels and docking with these? idk what to do

Wheels + KAS/KIS is a good method. Or, with a balanced CoM, you could land it fully-assembled and not worry about docking.

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You normally don't dock the modules, though as you've probably seen, people certainly can. If you want to dock the buildings together, yeah, wheels (or maybe winches from KAS) would be the way to go.

That said, if you carefully design part heights (And probably disable suspension, I suspect), you can use the docking ports to let rovers dock to bases; this lets them 'back up' to a base and resupply tidily. It can be fiddly, but a lot of fun - I suggest using a 'reference port' as a subassembly that has the intended heights and height guides built in (Panels are fun!), and then building everything 'to spec' against it.

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I have put wheels on a few. I also made a rover with a claw on it, and simply pushed them (modules with no wheels) together to dock them (I landed them VERY close, then assembled gangways with KIS/KAS, and only had to nudge them maybe a meter).

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