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Mod Community Base 3.0 - multiple bases, limited actions allowed - see rules


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I\'m afraid i have to change the mod i\'m introducing. Instead of the Weka spaceplane, i have to use IFE. Without some parts of that mod, i can\'t get a stable launch vehicle. Weka has to wait until later. Sorry for the trouble.

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Yes, it includes stock.

As long as I\'m posting - my power\'s back on (just came back about 3 hours ago) and I\'m signing up for another flight.

Destination Base: Lake Kostok base

Planned additional mod: Fixed Camera, unless someone adds it before me.

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I really need to know so I don\'t lose my turn.

It\'s -your- turn. do what you like with it. Be considerate of the fact that 10 other people will eventually want to add to that base, too, so you aren\'t there to provide everything anyone will ever need - just what YOU feel like leaving as your own unique contribution.

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It\'s -your- turn. do what you like with it. Be considerate of the fact that 10 other people will eventually want to add to that base, too, so you aren\'t there to provide everything anyone will ever need - just what YOU feel like leaving as your own unique contribution.

...well said...

I guess it will be a surprise then!

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Okay I will definitely need more time to re-design the entire mission, as many problems are preventing it\'s completion (above for example).

Khyron you can skip me for now, but I should be able to complete this tomorrow if I can find a workaround for this altogether. Deepest apologies for holding people up.

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Sorry. Maybe this kind of a huge setup is a place to land a ship and be done with it instead of going for complicated. Maybe it\'d even be a good thing to honor the spirit of the rules, and land one craft and then maybe detach one rover. Like I said pages ago.

Also, which of the two bases had you decided to land at? I\'ll update your reservation.

I\'ll move you down one. It is xeranes\' turn.

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I\'d like to schedule a flight to the Lake Kostok base. My aircraft is my new fighter jet, and I will bring extra fuel in droptanks, so if I get lucky, I might be able to return to the KSC. It\'ll mainly be base security. I figure I\'ll be waiting for two weeks, which will give me plenty of time to work on my laptop troubles.

The fighter is really cool, it\'s sorta like an F-15, but it does Mach 2.8 easily.

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Lander tests have revealed a fatal flaw in the Outhouse\'s landing rockets, the mission will proceed, but at a slight delay as our Kerbals change their pants!

EDIT: Mission Success! The outhouse has been deployed next to the hab module, just be sure to put on a suit before using it!

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It looks like that part is only debris bits at the moment anyway, so I\'ve deleted the debris items that had it.

I also snapped the base photo. Mechjeb\'s green light provides an easy way to locate the outhouse during Minmus\' long nights. I find it quite comforting that the outhouse has no propulsion means - I\'d hate to accidentally hit 'launch' instead of 'flush'.

7xVmA.png

Tim_Barrett, it\'s your turn again! If you really insist on creative landing approaches rather than landing and then detaching rovers, remember that you can use [ and ] to switch between all available craft; hitting ] will switch through all craft newer than your launch one and then to the oldest craft in the save file, allowing you to switch to just-detached craft easily.

Keep in mind that I\'m already bending the rules for you by allowing you to fly a second time instead of going to the bottom of the list, and fly without naming your target base; don\'t land at multiple bases or I\'ll just ignore your turn completely.

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