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Adjusting aeroFXDensityExponent?


Svm420

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Hello I am trying to adjust aeroFXDensityExponent to get what I had in previous versions of KSP. I play on a re-sized system 3.7x SO orbital velocity is ~4500m/s. I want the flame FX to start as soon or with a 1-3km of entering the atmosphere. I don't know the variable relationship so I have no idea where to raise or lower it and what effect that will ave advice to greatly appreciated? Thanks!

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The lower it is, the higher the flames will start.

Density is almost always less than 1 kg/m^2, so a <1 exponent will increase it.

Thank you! If only the creators had so much time to spare for documentation :)

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  • 1 month later...

Well now I am wondering how aeroFXScalar ties in now. I play at 4x scale so orbital velocity are roughly half RSS or about 4500m/s and I am trying to turn down the flames for mach 3-5 in the thinner atmosphere 40-70km. I assume the SR-71 was able to fly at mach 3.5 without being engulfed in a ball of plasma entirely right? :confused:

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Well, it did get fairly toasty, but you're right about it not being a ball of plasma.

My solution was to add the functionality to RealHeat, but you may not want totally real shockwave temperatures (or maybe you do, I don't know). If not for that, maybe somebody could take only the relevant code out of RealHeat?

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