Jump to content

Which OS do you test Mods under?


Recommended Posts

The 32-bit Windows version, even when running under the 64-bit Windows OS, often feels short of memory.

I've been told that 64-bit Linux is very good. I understand that Apple is also 64-bit. Both will be still limited by hardware, but RAM costs keep dropping. I am beginning to think of at least doing Linux dual boot when I do the next hardware upgrade.

Incidentally, my plans will give me about a million times the RAM of my first computer, and close to a million times the CPU clock speed plus the multiple cores.

The same screwdriver can be used.

But, while the OS doesn't affect the components, except maybe for the EOL markers in the readme, nobody seems to say anything about which OS they use. Looking at some of the spectacularly-sized Mods out there, I must be using a lot of Apple/Linux-created Mods, with no problems.

So what are you using?

Link to comment
Share on other sites

I use Linux but, I did start with windows and now dual boot because something just don't run in Linux but for the most part, I in linux about all the time and if you wanted to running linux there are a bunch of different Linux OS in the way the look and run.

Link to comment
Share on other sites

To clear some things up: KSP is 32-bit on Windows and OS X. KSP is only 64-bit under Linux. The 32-bit KSP versions of KSP will only ever be able to access about 3.5 GB of RAM, even if you run it on a 64-bit operating system. KSP 1.1 may or may not have a Windows 64-bit version, since they're updating to Unity 5.

Anyways, I play KSP on Linux, because my KSP is about 8-10 GB once fully loaded. I write and test mods under OS X, but I don't really play on that installation. I keep it trimmed down (1024x768, worst graphics settings, no mods except what I'm testing) because development requires you to restart KSP dozens of times an hour.

Link to comment
Share on other sites

Unity's game development software runs only on Windows and OSX, so anyone wanting to use that won't be developing on Linux unless they want to deal with Wine.

Wine can't really run unity unless not on some Linux best to dual boot then.

Link to comment
Share on other sites

Unity's game development software runs only on Windows and OSX, so anyone wanting to use that won't be developing on Linux unless they want to deal with Wine.

You can write plugins without ever launching Unity, so you can mod on Linux.

Link to comment
Share on other sites

I don't use Unity editor at all too.

I use Linux but, I did start with windows and now dual boot because something just don't run in Linux but for the most part, I in linux about all the time and if you wanted to running linux there are a bunch of different Linux OS in the way the look and run.

Can you post some examples that don't run on Linux?

Actually, folks, I'm thinking about installing Linux but don't understand how do you make mods work with it as they are distributed in dll files?

Link to comment
Share on other sites

The same dll files work perfectly well on linux. These are not ordinary Windows DLLs containing Windows specific API calls, they are platform independent DLLs containing CIL code that can run under any CIL runtime (e.g. .NET or Mono in Unity).

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...