Corax Posted August 10, 2015 Share Posted August 10, 2015 (edited) First, re. game time. What would you expect to happen if, for example, you set it to take screenshots every game minute, and then you are in the middle of a timewarp? Would you want it to take the screenshot of the warp, ignore it?Second, sub-second intervals. Why not just run FRAPS or OBS? How sub-second would you like? The disk space can be an issue for some people if they aren't aware of it.LGGI'd expect the game to take a screenshot at, or as close to, every specified interval. I don't think taking a screenshot would interfere with timewarp at all, only the other way around, in that maybe the requested intervals can not be met. If so, fine, use the closest available. Optimally, include an option to reduce the time warp factor as much as needed to get to the desired granularity.Ideally the minimal interval between screenshots would be one frame, and the option to use the new-ish high-res screenshots. A screen recorder is not always the best option, or sometimes not an option at all.If I specify one screenshot per frame, I'm prepared and willing, and fully expect, to not have fluid 120 FPS in game, but have one screenshot for every single frame that has been rendered. I may want to up my resolution to some ridiculous value, so I can post-process the single-frame images later, for the purpose of creating animations, and FRAPS wouldn't cut it for that.Call it a unique selling point of your plugin Edited August 12, 2015 by Corax Killing the smiley icon... WITH FIRE! Link to comment Share on other sites More sharing options...
Aelfhe1m Posted August 15, 2015 Share Posted August 15, 2015 There's a small glitch with the blizzy toolbar icon initially showing up as a purple square (not found). Looking at your source on GitHub, I think this is because of line 77 in AS_ToolbarButtons.cs. All the other texture references are to the "AutomatedScreenshots/Textures/" folder.75 Log.Info([COLOR=#183691]"Initialising the Toolbar Icon"[/COLOR]);76 btnReturn = ToolbarManager.Instance.[COLOR=#A71D5D]add[/COLOR]([COLOR=#183691]"AutomatedScreenshots"[/COLOR], [COLOR=#183691]"btnReturn"[/COLOR]);77 btnReturn.TexturePath = [COLOR=#183691]"SpaceTux/AS/Textures/AS_24_white"[/COLOR];78 btnReturn.ToolTip = [COLOR=#183691]"Automated Screenshots"[/COLOR];79 btnReturn.OnClick += e => ToolbarToggle(); Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 15, 2015 Author Share Posted August 15, 2015 There's a small glitch with the blizzy toolbar icon initially showing up as a purple square (not found). Looking at your source on GitHub, I think this is because of line 77 in AS_ToolbarButtons.cs. All the other texture references are to the "AutomatedScreenshots/Textures/" folder.75 Log.Info([COLOR=#183691]"Initialising the Toolbar Icon"[/COLOR]);76 btnReturn = ToolbarManager.Instance.[COLOR=#A71D5D]add[/COLOR]([COLOR=#183691]"AutomatedScreenshots"[/COLOR], [COLOR=#183691]"btnReturn"[/COLOR]);77 btnReturn.TexturePath = [COLOR=#183691]"SpaceTux/AS/Textures/AS_24_white"[/COLOR];78 btnReturn.ToolTip = [COLOR=#183691]"Automated Screenshots"[/COLOR];79 btnReturn.OnClick += e => ToolbarToggle();This is known and fixed in the version I will be releasing on Sunday.Thanks Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 16, 2015 Author Share Posted August 16, 2015 (edited) This is known and fixed in the version I will be releasing on Sunday.ThanksNew version is released.Right now there is a problem with CKAN, so get it manually.Edit: CKAN is fixed and updated Edited August 17, 2015 by linuxgurugamer Link to comment Share on other sites More sharing options...
linuxgurugamer Posted September 30, 2015 Author Share Posted September 30, 2015 I'd expect the game to take a screenshot at, or as close to, every specified interval. I don't think taking a screenshot would interfere with timewarp at all, only the other way around, in that maybe the requested intervals can not be met. If so, fine, use the closest available. Optimally, include an option to reduce the time warp factor as much as needed to get to the desired granularity.Ideally the minimal interval between screenshots would be one frame, and the option to use the new-ish high-res screenshots. A screen recorder is not always the best option, or sometimes not an option at all.If I specify one screenshot per frame, I'm prepared and willing, and fully expect, to not have fluid 120 FPS in game, but have one screenshot for every single frame that has been rendered. I may want to up my resolution to some ridiculous value, so I can post-process the single-frame images later, for the purpose of creating animations, and FRAPS wouldn't cut it for that.Call it a unique selling point of your plugin I'm not sure about every frame, but I'll see what can be done about this. Right now the minimum interval is 1/10 of a secondLGG Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 1, 2015 Author Share Posted October 1, 2015 I'm not sure about every frame, but I'll see what can be done about this. Right now the minimum interval is 1/10 of a secondLGGOK, I just updated it.The minimum time interval is approximiately 0.03 seconds, it depends on your system.It is real time, not game time.Let me know what you think. Link to comment Share on other sites More sharing options...
jedensuscg Posted October 10, 2015 Share Posted October 10, 2015 Hey linuxgurugamer, I posted this into the Historian thread as well.I am not able to get the Historian overlay to show up when taking screenshots with Automated Screenshots. I have version 0.6.0 of Automated screenshots and saves and 1.1.1 of Historian (which notes that it was updated to allow integration with automated screenshots)Historian works with F1 key but not when I used F6 and enable auto screenshots. Link to comment Share on other sites More sharing options...
nobodyhasthis Posted November 12, 2015 Share Posted November 12, 2015 OK, I just updated it.Can't see the compatibility in the thread title so got to ask if this for 1.0.5? Link to comment Share on other sites More sharing options...
zspoelstra Posted November 30, 2015 Share Posted November 30, 2015 On 11/11/2015, 7:48:49, nobodyhasthis said: Can't see the compatibility in the thread title so got to ask if this for 1.0.5? Kerbal Stuff page has it listed as 1.0.5 compatible Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 30, 2015 Author Share Posted November 30, 2015 On 11/11/2015, 7:48:49, nobodyhasthis said: Can't see the compatibility in the thread title so got to ask if this for 1.0.5? yes it is. I'll update the first post Link to comment Share on other sites More sharing options...
Black-Talon Posted December 6, 2015 Share Posted December 6, 2015 On 7/27/2015, 10:43:10, linuxgurugamer said: Fixed bug where a relative path would not work. It's kinda dumb but I'm mildly (stupidly) annoyed that the config doesn't use a local path because when I diff my various installs it shows a conflict I can't resolve when in reality everything is the same. Like I said, dumb. :-) I'm going to try to change it to a relative path in the config and hope the quoted note from the OP refers to this being something that will work. /fingerscrossed Anyone else tried this? Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 6, 2015 Author Share Posted December 6, 2015 51 minutes ago, Black-Talon said: It's kinda dumb but I'm mildly (stupidly) annoyed that the config doesn't use a local path because when I diff my various installs it shows a conflict I can't resolve when in reality everything is the same. Like I said, dumb. :-) I'm going to try to change it to a relative path in the config and hope the quoted note from the OP refers to this being something that will work. /fingerscrossed Anyone else tried this? You should be able to set a relative path in the mod. The reason for the absolute path is to allow you to be able to save screenshots on a secondary drive and avoid filling up your system drive. What sort of diff are you doing, and what sorts of conflicts is it saying? Link to comment Share on other sites More sharing options...
Black-Talon Posted December 7, 2015 Share Posted December 7, 2015 11 hours ago, linuxgurugamer said: You should be able to set a relative path in the mod. The reason for the absolute path is to allow you to be able to save screenshots on a secondary drive and avoid filling up your system drive. Yup, love it. And it works fine with relative paths. And super easy to change with the in game settings. Sorry to have even cluttered the thread, I should've finished trying it before posting. Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 7, 2015 Author Share Posted December 7, 2015 6 hours ago, Black-Talon said: Yup, love it. And it works fine with relative paths. And super easy to change with the in game settings. Sorry to have even cluttered the thread, I should've finished trying it before posting. Three lashes with a wet noodle :-) You're forgiven :-) Link to comment Share on other sites More sharing options...
nandhii Posted February 11, 2016 Share Posted February 11, 2016 great mod thanks for this Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 11, 2016 Author Share Posted February 11, 2016 3 hours ago, nandhii said: great mod thanks for this Glad you like it Link to comment Share on other sites More sharing options...
Tubal Posted February 15, 2016 Share Posted February 15, 2016 I'd love to download this, but kerbalstuff just shut down Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 16, 2016 Author Share Posted February 16, 2016 20 hours ago, Tubal said: I'd love to download this, but kerbalstuff just shut down Here you go: https://drive.google.com/file/d/0Bzid7e3pW1k7S3NPTUdQdno1NlU/view?usp=sharing Link to comment Share on other sites More sharing options...
Tubal Posted February 17, 2016 Share Posted February 17, 2016 Thanks Link to comment Share on other sites More sharing options...
RiverRat2800 Posted March 31, 2016 Share Posted March 31, 2016 Any way to make the autosave function turn on automatically when the game starts? I'm constantly forgetting to turn it back on after a crash. Link to comment Share on other sites More sharing options...
MisterFister Posted May 10, 2016 Share Posted May 10, 2016 Is this mod still supported? Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 12, 2016 Author Share Posted May 12, 2016 On 5/10/2016 at 3:44 AM, MisterFister said: Is this mod still supported? Yes it is, I'm still around, been busy with other mods On 3/31/2016 at 10:52 PM, RiverRat2800 said: Any way to make the autosave function turn on automatically when the game starts? I'm constantly forgetting to turn it back on after a crash. Not yet, but I'll keep it in mind Link to comment Share on other sites More sharing options...
MisterFister Posted May 14, 2016 Share Posted May 14, 2016 On 2016-05-12 at 7:02 PM, linuxgurugamer said: On 2016-03-31 at 10:52 PM, RiverRat2800 said: Any way to make the autosave function turn on automatically when the game starts? I'm constantly forgetting to turn it back on after a crash. Not yet, but I'll keep it in mind Or just have it remember the preference? Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 15, 2016 Author Share Posted May 15, 2016 8 hours ago, MisterFister said: Or just have it remember the preference? Working on this, watch for an update in a day or so. Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 15, 2016 Author Share Posted May 15, 2016 @MisterFister @RiverRat2800 Just released 0.7.2 with the new option for automatically start saving when game is loaded Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now