Jimbodiah Posted July 25, 2017 Share Posted July 25, 2017 I'll build a gold Saturn V as a tribute. Gheghe. But serously, take it easy! Thanks for all the work you've put into SSTU. It's by far the greatest mod out there for me. Quote Link to comment Share on other sites More sharing options...
_Augustus_ Posted July 25, 2017 Share Posted July 25, 2017 1 hour ago, Shadowmage said: This Friday will be the second anniversary of SSTU. I had really wanted to do something commemorative for the occasion. Sadly my current workload is a bit past 'crazy busy', so I'm not sure what I'll be able to pull off. How does adding recoloring support to the SC capsules sound (okay, so probably only one for now)? Worthwhile? (as I think it is mostly texturing work, I might be able to get it done Sat. morning prior to packing up the last weeks worth of bugfixes). Congrats! Thanks for the amazing mod. Recoloring of the capsules which would allow for EFT-1 black Orion and green Soyuz would be awesome! Quote Link to comment Share on other sites More sharing options...
mechanicH Posted July 25, 2017 Share Posted July 25, 2017 (edited) Spoiler Album will appear when post is submitted I just thought this might be nice to share. Had some nice cosmic music in background of game and just made this image special to me. Edited July 25, 2017 by mechanicH Quote Link to comment Share on other sites More sharing options...
CatastrophicFailure Posted July 25, 2017 Share Posted July 25, 2017 1 hour ago, Jimbodiah said: I'll build a gold Saturn V as a tribute. Gheghe. But serously, take it easy! I, for one, would love to see this. Quote Link to comment Share on other sites More sharing options...
Jimbodiah Posted July 26, 2017 Share Posted July 26, 2017 Spoiler If you build it, they will come... Quote Link to comment Share on other sites More sharing options...
mechanicH Posted July 26, 2017 Share Posted July 26, 2017 @Jimbodiah we gonna have to change your name to Goldmember Spoiler Quote Link to comment Share on other sites More sharing options...
Jimbodiah Posted July 26, 2017 Share Posted July 26, 2017 Or Midas Quote Link to comment Share on other sites More sharing options...
Shadowmage Posted July 27, 2017 Author Share Posted July 27, 2017 ... .... (that is what the recoloring masks look like when rendered as a texture....) Quote Link to comment Share on other sites More sharing options...
CatastrophicFailure Posted July 27, 2017 Share Posted July 27, 2017 Elmo approves. Quote Link to comment Share on other sites More sharing options...
tater Posted July 27, 2017 Share Posted July 27, 2017 22 minutes ago, Shadowmage said: ... .... (that is what the recoloring masks look like when rendered as a texture....) Wow... I can feel the awesomeness. Quote Link to comment Share on other sites More sharing options...
Jimbodiah Posted July 27, 2017 Share Posted July 27, 2017 So that's what rainbow puke looks like? And I thought I had quite the imagination BTW: Speaking about imagination: Quote Link to comment Share on other sites More sharing options...
ComatoseJedi Posted July 27, 2017 Share Posted July 27, 2017 On 7/25/2017 at 4:58 PM, Shadowmage said: This Friday will be the second anniversary of SSTU. I had really wanted to do something commemorative for the occasion. Sadly my current workload is a bit past 'crazy busy', so I'm not sure what I'll be able to pull off. How does adding recoloring support to the SC capsules sound (okay, so probably only one for now)? Worthwhile? (as I think it is mostly texturing work, I might be able to get it done Sat. morning prior to packing up the last weeks worth of bugfixes). We all appreciate your hard work and dedication to this awesome mod. Seems like every time you add something to improve upon the KSP experience, you change how we all play the game in a good way. Congrats! Recoloring support for SC Capsules: While anything you do to the mod is a vast improvement to the gaming experience, this recoloring support is beyond awesome. Adding it to the capsules would be another peacock feather in your fedora. Especially if you only add the metal colors, that would be woot woot. Quote Link to comment Share on other sites More sharing options...
Jimbodiah Posted July 27, 2017 Share Posted July 27, 2017 WIth the GUI you can make any color you like, that is the beauty of this system. You can make it pink, bronze, lime green, silver, black.... It's endless. Quote Link to comment Share on other sites More sharing options...
pap1723 Posted July 28, 2017 Share Posted July 28, 2017 Hey @Shadowmage, I am still loving everything about SSTU and I have modified almost all of the configs to make things RO compatible. I am trying to determine how I can change the amount of solar power that is generated from the Static Solar Panels that are integrated into models (currently, it is the SSTU-SC-A-SM) but I know it will be others down the road. MODULE { name = SSTUSolarPanelStatic suncatcherTransforms = SC-C-SM-Suncatcher1,SC-C-SM-Suncatcher2 resourceAmount = 1 } That is obviously the relevant code, but what is the resourceAmount = 1 signifying? Is that 1 EC per second? The other strange one I came across is the Interstage Decoupler. I figured out how to modify a lot of the values, but I cannot get the Fuel to scale correctly. Here is the relevant data from stock SSTU: RESOURCE { name = SolidFuel amount = 70 maxAmount = 70 } MODULE { name = SSTUInterstageDecoupler ... defaultModelScale = 5 resourceVolume = 1 engineMass = 0.15 engineThrust = 500 scaleThrust = true thrustScalePower = 3 useRF = false fuelPreset = Solid ... } I have changed the values to the following, and the thrust values and everything works right, but the amount of Solid Fuel is not scaling in a way that understand. @MODULE[SSTUInterstageDecoupler] { @resourceVolume = 0.1 @engineMass = 0.1 @engineThrust = 50 @thrustScalePower = 2 ... } Thanks again for your help and for the great mod! Quote Link to comment Share on other sites More sharing options...
Spaceman17 Posted July 28, 2017 Share Posted July 28, 2017 6 hours ago, Shadowmage said: ... .... (that is what the recoloring masks look like when rendered as a texture....) orion looks stupid like this. also i have an idea for make a mod, what 3D moddeller you use? Quote Link to comment Share on other sites More sharing options...
tater Posted July 28, 2017 Share Posted July 28, 2017 (edited) 4 minutes ago, Spaceman17 said: orion looks stupid like this. also i have an idea for make a mod, what 3D moddeller you use? You might try, you know, reading. Quote that is what the recoloring masks look like when rendered as a texture....) Those are the regions within that capsule which can be recolored---to ANY color. Silver? Black? White? Edited July 28, 2017 by tater Quote Link to comment Share on other sites More sharing options...
Spaceman17 Posted July 28, 2017 Share Posted July 28, 2017 1 minute ago, tater said: Those are the regions within that capsule which can be recolored---to ANY color. Silver? Black? White? the orion is black, so black Quote Link to comment Share on other sites More sharing options...
tater Posted July 28, 2017 Share Posted July 28, 2017 It can be whatever color the player wishes. In the player's program, capsules might be metallic. Regardless, had you bothered to read anything, you'd know why the image represented---everything in sstu is gaining the ability to recolor. Quote Link to comment Share on other sites More sharing options...
ComatoseJedi Posted July 28, 2017 Share Posted July 28, 2017 4 hours ago, tater said: Regardless, had you bothered to read anything, you'd know why the image represented---everything in sstu is gaining the ability to recolor. Spoiler That's a whole 'nother level of Savage right there, Mean Gene. Quote Link to comment Share on other sites More sharing options...
Jimbodiah Posted July 28, 2017 Share Posted July 28, 2017 (edited) Happy 2nd Birthday SSTU!!!!! And ofcourse our very own rocket scientist, ShadowMage for creating this gem. Edited July 28, 2017 by Jimbodiah Quote Link to comment Share on other sites More sharing options...
Shadowmage Posted July 28, 2017 Author Share Posted July 28, 2017 13 hours ago, pap1723 said: That is obviously the relevant code, but what is the resourceAmount = 1 signifying? Is that 1 EC per second? Yes. For changing the EC for solar panels in the StationCore stuff (integrated/deployable), you'll need to change the SOLARDATA definition that is within those solar-panels ( GameData\SSTU\Data\ModelData\ModelData-ST-DSP.cfg ), where the 'energy' line controls output (EC-per-second-per-transform; some panels have multiple transforms....which is sadly completely undocumented). 13 hours ago, pap1723 said: I figured out how to modify a lot of the values, but I cannot get the Fuel to scale correctly. You should not have to touch it. The resource volume specified in the config represents the fuel quantity at model scale = 1 (5m, default scale). If you are simply doing a rescale on the part (changing the min/max sizes), then you should not need to touch the resource stuff. Quote Link to comment Share on other sites More sharing options...
pap1723 Posted July 28, 2017 Share Posted July 28, 2017 49 minutes ago, Shadowmage said: Yes. For changing the EC for solar panels in the StationCore stuff (integrated/deployable), you'll need to change the SOLARDATA definition that is within those solar-panels ( GameData\SSTU\Data\ModelData\ModelData-ST-DSP.cfg ), where the 'energy' line controls output (EC-per-second-per-transform; some panels have multiple transforms....which is sadly completely undocumented). You should not have to touch it. The resource volume specified in the config represents the fuel quantity at model scale = 1 (5m, default scale). If you are simply doing a rescale on the part (changing the min/max sizes), then you should not need to touch the resource stuff. Thank you @Shadowmage for the great response, as usual! What I was trying to do is to have less Solid Fuel available at the default scale. As it is right now, the Interstage Decoupler (without any modifications) fires for longer than I want it too (too much fuel available). I was trying to cut that in half. An off the wall question...and no is a perfectly acceptable answer, I want to work on creating FAR configs for the SSTU-SC-E Wings. However, with the Wings and the Strakes integrated as one piece that is not possible. Is there any chance you could provide me with them as separate parts and allow me to redistribute just them within the RO mod? Thanks, Pap Quote Link to comment Share on other sites More sharing options...
Shadowmage Posted July 28, 2017 Author Share Posted July 28, 2017 44 minutes ago, pap1723 said: An off the wall question...and no is a perfectly acceptable answer, I want to work on creating FAR configs for the SSTU-SC-E Wings. However, with the Wings and the Strakes integrated as one piece that is not possible. Is there any chance you could provide me with them as separate parts and allow me to redistribute just them within the RO mod? Not possible. They are created as one mesh and there is no (simple/fast) method to split them apart. Any attempts to do so would require that new geometry be created to fill in the gaps/joints, which would also necessitate new textures (no more space on the existing sheets). I'll send you the model file if you want, but this is not something that I will be doing. 46 minutes ago, pap1723 said: What I was trying to do is to have less Solid Fuel available at the default scale. As it is right now, the Interstage Decoupler (without any modifications) fires for longer than I want it too (too much fuel available). I was trying to cut that in half. For that, you were probably on close to the right course; find out whatever the default 'resourceVolume' is for the regular setup, and adjust that slightly to get the desired effect. Could be a simple MM patch: @resourceVolume *= 0.8 or similar.... Quote Link to comment Share on other sites More sharing options...
Shadowmage Posted July 28, 2017 Author Share Posted July 28, 2017 5 hours ago, Jimbodiah said: Happy 2nd Birthday SSTU!!!!! And ofcourse our very own rocket scientist, ShadowMage for creating this gem. Hehe thanks; its my birthday in a few days as well. Not sure you would be able to fit that many candles on there though Quote Link to comment Share on other sites More sharing options...
Jimbodiah Posted July 28, 2017 Share Posted July 28, 2017 I'll patch the max size to 100m then Quote Link to comment Share on other sites More sharing options...
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