TUKE Posted August 10, 2015 Share Posted August 10, 2015 Off topic i know, but i am attempting to finish some more of Dead Space, wish my sanity good luck. Link to comment Share on other sites More sharing options...
Littlerift Posted August 10, 2015 Share Posted August 10, 2015 The way ai fly is makes me crazy. I play war thunder realistic mode, i have bit of idea about energy fight, stall fight etc, watching my plane tests is just nightmare. (They are doing scissors,which is nice though)Yeah, I've found half of the challenge so far, especially with the jets, is designing the aircraft in a way that forces the AI pilot to not bleed all its energy off.Just a query, for the jet category there is a set minimum weight - are we going by the weight in the Engineer's Report or can we go by KerbEngineer or something else? Because from what I can tell the in-built Engineer's Report doesn't respect altering the mass of a procedural wing. Only according to the in-game report my jet is 3.7t (without armament because the new BD armoury has broken the weapon pack ) but KerbEngineer says that it's 5.1t. Link to comment Share on other sites More sharing options...
Phearlock Posted August 10, 2015 Share Posted August 10, 2015 (edited) The way ai fly is makes me crazy. I play war thunder realistic mode, i have bit of idea about energy fight, stall fight etc, watching my plane tests is just nightmare. (They are doing scissors,which is nice though)Tell me about it, bunch of hours in Falcon BMS and DCS modules, I know enough ACM to know that the AI certainly doesn't know anything.It's hard to make an idiot proof aircraft. My best advice is: Don't try to force the AI to fly intelligently, design an aircraft that the AI can fly in a dumb fashion. If I were making an aircraft for myself to dogfight in, I wouldn't end up with the Spike 5, however, the AI seems to like it. Edited August 10, 2015 by Phearlock Link to comment Share on other sites More sharing options...
tetryds Posted August 10, 2015 Author Share Posted August 10, 2015 @Littlerift: I will look into that.If anything, the knowledge database seems to be precise. Link to comment Share on other sites More sharing options...
Gojira Posted August 10, 2015 Share Posted August 10, 2015 Woohoo! On to the next one! Link to comment Share on other sites More sharing options...
nicky4096 Posted August 10, 2015 Share Posted August 10, 2015 since the AI flies the planes quite badly, using kOS might be an interesting idea. Link to comment Share on other sites More sharing options...
tetryds Posted August 10, 2015 Author Share Posted August 10, 2015 New battle incoming!This is the first time someone lost due to lack of ammo, oh well.But the battle was nice Link to comment Share on other sites More sharing options...
qromodynmc Posted August 10, 2015 Share Posted August 10, 2015 New battle incoming!This is the first time someone lost due to lack of ammo, oh well.But the battle was nice Yeah, after few testings I realized that ai wastes lot of ammo.Now Im sad because I lowered ammo count on my plane Link to comment Share on other sites More sharing options...
worir4 Posted August 10, 2015 Share Posted August 10, 2015 Just wondering what order are the battles going to be in? Link to comment Share on other sites More sharing options...
tetryds Posted August 10, 2015 Author Share Posted August 10, 2015 New battle is out! Link to comment Share on other sites More sharing options...
qromodynmc Posted August 10, 2015 Share Posted August 10, 2015 New battle is out! Waaw.. Well, What I seen from video is, my guys trying to get altitude while enemy started to attack, that means I have to set default altitude to lower values.- Friendly advice to others, lower your default altitude values. Link to comment Share on other sites More sharing options...
colmo Posted August 10, 2015 Share Posted August 10, 2015 Poor Bob. He had to try flying without the benefit of a plane.The jet contests are heavily influenced by minimum altitudes, frequently set to very low values. Link to comment Share on other sites More sharing options...
TUKE Posted August 11, 2015 Share Posted August 11, 2015 What we need is a plugin that excludes, say anything without a cockpit, from being viewed in flight.- - - Updated - - -At 11:30 one of the deitwens was comforting the other one before the impending doom - - - Updated - - -Also tetryds about half way through i paused the video and told media player to play all the Kevin Macleod songs i have at random, it actually made the video a lot cooler. *HINT* *HINT* Link to comment Share on other sites More sharing options...
VintageXP Posted August 11, 2015 Share Posted August 11, 2015 I've randomly decided to come out from Tetryds' slave dungeon (where he keeps me while I work on 3D models) just to say hello.Now back to texturing that M2 Browning pod... Link to comment Share on other sites More sharing options...
TUKE Posted August 11, 2015 Share Posted August 11, 2015 I've randomly decided to come out from Tetryds' slave dungeon (where he keeps me while I work on 3D models) just to say hello.Now back to texturing that M2 Browning pod...Are you doing the unity setup for them? Link to comment Share on other sites More sharing options...
nigelxw Posted August 11, 2015 Share Posted August 11, 2015 If I am correct, there are no turrets for the piston monoplane class? I'm working on a sort of gunship design (but still staying in the style of the time) for when my un-optimized Delilah inevitably gets shot out of the sky. I substituted some of the WWI Brownings for now. I've also got a Delilah mark three in the works for when my lumbering gunship is shot out of the sky. Link to comment Share on other sites More sharing options...
tetryds Posted August 11, 2015 Author Share Posted August 11, 2015 @nigelxw: yes, no turrets for piston monoplanes nor jets.@TUKE: if I was to add sounds I would have to edit and render, this way I can make one battle per day and not one every two days. Link to comment Share on other sites More sharing options...
TUKE Posted August 11, 2015 Share Posted August 11, 2015 @nigelxw: yes, no turrets for piston monoplanes nor jets.@TUKE: if I was to add sounds I would have to edit and render, this way I can make one battle per day and not one every two days.Ok. When are biplanes predicted to start? I want to see the Sky Hopper flounder and crash while someone else shoots at it.- - - Updated - - -Although if you can add chatterer to the mods so we at least get some pilot commentary Link to comment Share on other sites More sharing options...
tetryds Posted August 11, 2015 Author Share Posted August 11, 2015 Chatterer, hmm I can do that.I can also play something on the background while I record but I can't ensure consistency (monstercat anyone?)Biplanes are delayed because of occlusion calculation issues, which I am consistently annoying ferram to fix, but it may take a bit of time.I guess that biplanes with stock wings can fly already, but I have to test them.I am going to travel today so I may only be able to record the next battle moday. Link to comment Share on other sites More sharing options...
ferram4 Posted August 11, 2015 Share Posted August 11, 2015 And as I've told you, until you get me a reproducible case, I can't even hope to fix anything. It's not within my power to fix something when I don't even know how to cause the bug, and that's assuming it's something in my code that I can fix. Link to comment Share on other sites More sharing options...
TUKE Posted August 11, 2015 Share Posted August 11, 2015 Chatterer, hmm I can do that.I can also play something on the background while I record but I can't ensure consistency (monstercat anyone?)Biplanes are delayed because of occlusion calculation issues, which I am consistently annoying ferram to fix, but it may take a bit of time.I guess that biplanes with stock wings can fly already, but I have to test them.I am going to travel today so I may only be able to record the next battle moday.Well my Sky Hopper uses stock wings, and as for music look -->here<-- In the video description just put {Insert song name here} - Kevin Macleod{Insert song 2 name here} - Kevin Macleod{Insert song 3 name here} - Kevin Macleodetc.- - - Updated - - -And as I've told you, until you get me a reproducible case, I can't even hope to fix anything. It's not within my power to fix something when I don't even know how to cause the bug, and that's assuming it's something in my code that I can fix.Perhaps an interaction with the B9 P-wings? Link to comment Share on other sites More sharing options...
tetryds Posted August 11, 2015 Author Share Posted August 11, 2015 @ferram4: that's becaise I didn't make a full report yet, when I was to go deeper into it I stumbled on another issue.@TUKE: don't worry about it, I will add music when it's possible. Link to comment Share on other sites More sharing options...
VintageXP Posted August 11, 2015 Share Posted August 11, 2015 Are you doing the unity setup for them?Yep, models, textures and unity setup. Tetryds is handling the BDArmory config. Link to comment Share on other sites More sharing options...
TUKE Posted August 11, 2015 Share Posted August 11, 2015 Yep, models, textures and unity setup. Tetryds is handling the BDArmory config.Any advice on setup? As i am doing something similar pack (I was making config versions of weapons before this thread existed) that is being updated to have it's own models, however i only have the old turret example to go on.- - - Updated - - -Also i'm trying to make the Vicker S, but i don't know how to do the animation. Link to comment Share on other sites More sharing options...
VintageXP Posted August 11, 2015 Share Posted August 11, 2015 Any advice on setup? As i am doing something similar pack (I was making config versions of weapons before this thread existed) that is being updated to have it's own models, however i only have the old turret example to go on.- - - Updated - - -Also i'm trying to make the Vicker S, but i don't know how to do the animation.I haven't started working on the BDArmory unity setup yet, I'm focusing on getting those models in the game properly first.You can get some help here, just look for the Animation section. You can always find great tutorials on youtube as well. Link to comment Share on other sites More sharing options...
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