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Why a Geminialike 2-man Capsule is needed in Stock.


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On 18.11.2016 at 5:40 PM, simonh said:

You can physically fit Kerbals in, but frankly even the Mk1 challenges my suspension of disbelief a bit. Mercury was fine for upsy-downsie joyrides of a few orbits, but that's about it, while in KSP the Mk1 gets sent all over the system. No multi-crew spacecraft in real life has been anywhere near that small, for good reasons.

That is problem of life support not capsule size :wink:

 

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I built MOLE to fill my perceived gap between the Mk1 and the Mk1-2, and to create early space stations before you get docking technology. Originally I just had an extension to the Mk1, but eventually I created a Gemini-like 2-kerb capsule. I settled upon 1.875m in order to accommodate helmets, which influenced my decision to make 1.875m station parts, but that also resulted in a need for a 1.875m launch system. I'm pretty happy with the end result though. :)

I think having a 1.875m 2-crew pod in stock wouldn't be necessary unless you had enough parts to complement its capabilities. What would the 1.875m parts do that the existing 1.25m and 2.5m parts don't, so that players would want to use them? MOLE, for instance, has a science system geared towards researching how to live and work in space. It also has wet workshops (once I fix a bug) that let you launch station modules as fuel tanks and then let you convert them into living spaces after reaching orbit. Without compelling gameplay options, the existing part diameters- and parts- work just fine.

For stock, unless they're looking to expand functionality, it might be easier to make a 1-kerb extension for the Mk1 that is also 1.25m. You'd get the functionality that people are looking for without adding a lot of parts to the core game, and it wouldn't have to look like you stuck an aircraft fuselage onto the back of a space capsule. Such an extension might have additional functionality that other parts don't, such as a built-in fuel cell.

So go with 1.875m if you want a bunch of new functionality, or just make a small extension if you just need extra crew space early in the game.

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MOLE is pretty awesome! For adding a 2 Kerbin capsule to Stock, I'd go simple to avoid creating a dozen new parts.

I'd be happy with a 1.25m capsule that flairs to 1.875 just above it's 1.25 connector. It would essentially fit in the same way a slightly expanded satellite fairing would. You could also create a 2.5 meter adapter / service bay for those that want to mount the Mk2 capsule on a 2.5m stack.

This option would only require 2 new parts; Capsule and adaptor/service module.

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16 hours ago, Tyko said:

MOLE is pretty awesome! For adding a 2 Kerbin capsule to Stock, I'd go simple to avoid creating a dozen new parts.

I'd be happy with a 1.25m capsule that flairs to 1.875 just above it's 1.25 connector. It would essentially fit in the same way a slightly expanded satellite fairing would. You could also create a 2.5 meter adapter / service bay for those that want to mount the Mk2 capsule on a 2.5m stack.

This option would only require 2 new parts; Capsule and adaptor/service module.

And a heat shield and an adapter so I can use it without the service module. Although size 1.5 fuel tanks and engines would be awesome 

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