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[1.2.x] [1.4 in Development] Real KSC in KSP Dev Continued


Tristonwilson12

Modern or Historical pads?  

248 members have voted

  1. 1. Modern/Future or Historical pads first

    • Modern/Future
      151
    • Historical
      97


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[quote name='Tristonwilson12']this is all Arcturusvfx. I have some that I'm finishing up now, will post them later today

MARS, Kodiak, and some buildings. sorry if I am upsetting everyone by not making/showing any of my own..... but I am[/QUOTE]

No upset here, Its quite literally a group effort to get this thing done. Besides I'm just a grunt and its been my experience that most bosses don't do a lick of work, JK ;)
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I am sad to see Kerbin Side and Kerbal Konstructs being no more. Looks like they had to stop updating it because of certain issues with 1.0.5. Unless 1.1 magically fixes these issues, we won't be getting any more updates from those two addons, which in turn means this project is pretty much dead in the water as well. So sad..
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[quote name='fairy']I am sad to see Kerbin Side and Kerbal Konstructs being no more. Looks like they had to stop updating it because of certain issues with 1.0.5. Unless 1.1 magically fixes these issues, we won't be getting any more updates from those two addons, which in turn means this project is pretty much dead in the water as well. So sad..[/QUOTE]

I wouldn't say dead in the water, Maybe slowed down significantly. but not dead.


........AFAIK.
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[quote name='Arcturusvfx']I wouldn't say dead in the water, Maybe slowed down significantly. but not dead.


........AFAIK.[/QUOTE]

Unity 5 does not support concave colliders, so nothing will change with 1.1 that will fix the issue as it stands now. But I saw in the KerbinSide thread that someone had posted a pull request for a fix that might work. So we'll just have to wait and see. Hopefully they find a solution.
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[quote name='fairy']Unity 5 does not support concave colliders...[/QUOTE]

Then don't use concave colliders... :sticktongue:

It's only really a problem for models that are already setup as .mu's (and modders who are too lazy to go in and change their colliders). There's nothing stopping someone from using multiple convex colliders to build up a concave shape.
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[quote name='Chris P. Bacon']Then don't use concave colliders... :sticktongue:

It's only really a problem for models that are already setup as .mu's (and modders who are too lazy to go in and change their colliders). There's nothing stopping someone from using multiple convex colliders to build up a concave shape.[/QUOTE]

Adapt to survive as they say.
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  • 3 weeks later...

I have also been holding a secret from my personal life. I'm very sad to say. That I have cancer in my stomach that has held me back for a while. I didn't want to say anything but I guess it's time for me to say it. I start chemo next week. It will be a very tough time. All support is needed. I'm sorry and happy to get this off my chest.

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  • 3 months later...
On 12/7/2015 at 6:40 AM, Red Iron Crown said:

Locked at OP request. All the best to you Tristonwilson12, stay strong. 

Edit:

I am very pleased to reopen this thread at OP request. :)

Thanks red... if you couldnt tell.. i am back and cancer free!!!!!, its been one heck of a ride but i stuck with it. and pulled through with your guys help.. i am very happy to release beta 1 of the real KSC in ksp. and i am dubbing it the "He's Back?!" version. i can thank everyone enough... go get thee new Kerbal Konstructs for 1.1... and the launch sites!!! on spacedock

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