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Fuel Cell Heat


Azimech

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77 Industries presents:

Fuel Cell Heat

I wanted to have an extra reason for having radiators or a large mass for heat to flow into. And so I want to write a MM script to make it possible, until Squad puts it in as stock.

Since I don't have experience with Module Manager, this will take a bit of time (very busy nowadays).

It works fine in my game, and it only needs the addition of the following lines in the part.cfg:



name = ModuleResourceConverter
ConverterName = Fuel Cell
StartActionName = Start Fuel Cell
StopActionName = Stop Fuel Cell
FillAmount = 0.95
[B]AutoShutdown = true
GeneratesHeat = true
TemperatureModifier = 3300
DefaultShutoffTemp = 0.5[/B]
UseSpecialistBonus = false

The temp values need tweaking, they're fine for me because they're powering my armored vehicles, some people might not agree with the high heat values.

After releasing the first version, I want to adapt the script so it's activated after this one: https://kerbalstuff.com/mod/1046/ToggleFuelCells

And another change so the fuell cells only drain from the tanks they're attached to (flowmode = STACK_PRIORITY_SEARCH), which is a request from a different topic.

Release: Soon.

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