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[1.0.4] ShipEffects Sound Mod: Dynamic Sound Effects (Maintenance) - v1.0.3 [10/12/2015]


CoriW

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On 10/17/2016 at 3:29 PM, Fwiffo said:

Thanks @pip12345, much appreciated.  BTW quick note, best practice to set the assembly version and file version properties before compiling.  Your build came out with the DLL metadata saying "1.0.0.0".

Here is the full mod package for KSP 1.2:

ShipEffects-Sound-Mod-1.0.7-for-KSP-1.2.zip

Still waiting for NetKAN to execute my request to include it in CKAN.

Thank you so much for keeping this alive!! Once you get used to using it it is sooo hard to go back to stock!!

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  • 1 month later...

I'm just going to leave this note here in case somebody has the same problem I did, which Google has apparently never heard of. I had an old version (from 2015) of ShipEffects still installed on my career game with KSP 1.2.1 and it was producing 10-20 of these every second:

MissingMethodException: Method not found: 'PartModuleList.GetEnumerator'.

The solution was just to remove/update the old version, of course. The difficulty was nailing down which mod was producing the message. :confused:

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  • 5 months later...
7 hours ago, Galileo said:

@Fwiffo Do you intend to maintain this mod in the future? I only ask because I can do it if you do no want to.

Nope, it's not my mod, I just do random mod fixes here and there when I have the time and happen to need to fix something for myself.  By all means, please go ahead!  Let me know if you need anything from me.

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Just now, Galileo said:

You mean you want a louder shaking sound? I am finishing up editing some new sounds and will upload a new version today

Not quite. I mean a more violent shaking of the craft, as in it shakes more.

Edited by InfiniteAtom
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Just now, Galileo said:

This mod doesn't actually shake the craft. So I don't know what you mean

Oh. Well that is a feature that should be added, seeing as the stock shaking is not as good of quality as Kerb Quake extended which has been left to die........

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31 minutes ago, Galileo said:

You mean you want a louder shaking sound? I am finishing up editing some new sounds and will upload a new version today

Ha! I had no clue you followed this mod too Galileo :) It still works in 1.3 then?

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7 minutes ago, Galileo said:

It should. I'm going to expand on it a little I hope

Ever since I watched this video and the resulting search I've fell in love with this little mod... so much atmosphere with just a few extra sounds. :)

Edited by Avera9eJoe
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  • 2 weeks later...
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