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Lowell Verona 1958 - version 2.1!


Azimech

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1958 Lowell Verona

Fast! Reliable! Sleek! Excellent range! It looks happy and will happily collide will anything!

 

New!

Version 2.1 makes it the fastest bus on Kerbin, two Juno's give it a max speed of 50.2m/s (electric motors combined and with just the driver). With all seats occupied it's somewhere around 40 (kerbals are very draggy). The rear suspension is intentionally soft or it will pop the tyres when hitting bumps. A good CoM and decent grip prevents it from tipping over. It's got brake lights now and a little more protection in case of a frontal collision.

* Mass increased to 15.6t
* Part count increased to 233 (after decoupling MK3 crew module).

Version 2.0!
I redesigned my bus and replaced almost every part.

* Lowered the CoM, replaced a lot of heavy metal plating with lighter ones.
* Length increased from 8.6 to 11.3m.
* Mass decreased from 15.4 to 12.5t.
* Part count decreased from 285 to 215.

 

Download link: http://kerbalx.com/crafts/4664

Edited by Azimech
Version 2.1!
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You won't regret it!

And I'd like to see what kind of modded versions you guys can produce :-)

I tried making a Mad Max version, not much success so far. It has 2 V8's (large fuel cells) and a turbojet in the back, has a rocket launcher on top, and a bunch of gunners.

yjiEsZJ.jpg

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  • 3 months later...
Just now, Azimech said:

Didn't really like the ant engines, so I chose my own setup.

Well after he made the first its all academic. Although I don't see what you would have against the ant engine sus, its exactly the same as using another wobbly part. What other wobbly part did you use?

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I used a harmonica of short I beams, then used struts to connect front & rear, left & right suspensions. Great example to see is in this album, has a few gif animations. This suspension setup is different though.

 

 

 

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Just now, Azimech said:

I used a harmonica of short I beams, then used struts to connect front & rear, left & right suspensions. Great example to see is in this album, has a few gif animations. This suspension setup is different though.

 

 

 

Did you use the Ibeam sus in the bus?

Edited by Majorjim
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Just now, Azimech said:

The reason for the struts is the geometry would otherwise adversely change with changing load and torque forces. With stock bearings in miniature scale I could build a real multi-link suspension or any type.

I cannot wait for the new wheel physics. I truly hope we can change things like sus stiffness, rebound, wheel camber, castor, toe in, toe out ect.

   I am not going to hold my breath though.

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Just now, Azimech said:

I think of starting a racing team, I build and tune the cars, a friend of mine is a really good driver.

Have you seen the new wheel physics?

http://vehiclephysics.com/

Is that the plugin Squad are using for the wheels?

Just checked, yes it is! looking at it now,

Edited by Majorjim
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