ZooNamedGames Posted May 11, 2016 Author Share Posted May 11, 2016 7 minutes ago, KAL 9000 said: Okay. Did a Kraken attack of some sort actually happen? Because just in case, I have a Dove emergency vehicle on standby (a.k.a. I can upload the .craft file). It's was an impact with the vehicle. How many can it hold? Link to comment Share on other sites More sharing options...
KAL 9000 Posted May 11, 2016 Share Posted May 11, 2016 45 minutes ago, ZooNamedGames said: It's was an impact with the vehicle. How many can it hold? 1 pilot, 8 evacuees. .craft file here: Dove Rescue Vehicle Link to comment Share on other sites More sharing options...
ZooNamedGames Posted May 11, 2016 Author Share Posted May 11, 2016 3 minutes ago, KAL 9000 said: 1 pilot, 8 evacuees. .craft file here: Dove Rescue Vehicle We'll see what can be done. Link to comment Share on other sites More sharing options...
KAL 9000 Posted May 11, 2016 Share Posted May 11, 2016 Just now, ZooNamedGames said: We'll see what can be done. No docking ports for improved visibility (thus debris avoidance), evacuees will have to EVA aboard. Also, it has a LES but I forgot to code the abort action group . It's a good ship, though. Link to comment Share on other sites More sharing options...
ZooNamedGames Posted May 11, 2016 Author Share Posted May 11, 2016 12 minutes ago, KAL 9000 said: No docking ports for improved visibility (thus debris avoidance), evacuees will have to EVA aboard. Also, it has a LES but I forgot to code the abort action group . It's a good ship, though. They're SAFER packs should do, but again- we'll see. Link to comment Share on other sites More sharing options...
KAL 9000 Posted May 12, 2016 Share Posted May 12, 2016 2 hours ago, ZooNamedGames said: They're SAFER packs should do, but again- we'll see. Good luck and hope they survive! (And because we're so nice, we won't charge extra on the satellite) Link to comment Share on other sites More sharing options...
Kerbiter Posted May 12, 2016 Share Posted May 12, 2016 6 hours ago, ZooNamedGames said: 7 crew members are onboard, we are currently rushing our own vehicle at this time (be careful, we are dancing near RP). However teams are debating whether to make a brand new rescue vehicle bolted together or to strap orbiter Inspiration to the side of a probe deployment launch vehicle which it was never designed nor tested for. The debate heats on as the crisis continues. Krakenspeed. We hope you do well. We would like handover of the Komodo to perform ATL (Abort to Landing). We will perform a landing maneuver to splashdown in the ocean. Don't worry, the Komodo has parachutes and we are 95% confident it will work. Link to comment Share on other sites More sharing options...
KAL 9000 Posted May 12, 2016 Share Posted May 12, 2016 (edited) Dove has a pilot onboard and all systems are go. Final go/no go: do you need me or not? Edited May 12, 2016 by KAL 9000 Link to comment Share on other sites More sharing options...
ZooNamedGames Posted May 12, 2016 Author Share Posted May 12, 2016 True Story From the Back Room of the Saturn Shuttle Program... I ported the Saturn Shuttle X-3 file from my 1.0.5 install and moved it over into the 1.1.2 version so it could stay updated and fit with the game- but I launched it and it started to pitch uncontrollably from the opposite side of where the orbiter was? So I quickly relaunched, and it happened AGAIN. So I went into the VAB and checked the thrust limiter and it was for some reason at 100% again, so I put it back down to 33% for all engines and went back, launched and it happened AGAIN. So- absolutely stunned I set it to 19%, launched, and it happened AGAIN. So at this point I was desperate and I launched with 6% thrust thinking "This still can't be too powerful", so I went back to launch and as I did so I opened the KSP change log to see if they changed the aerodynamics again without saying, or altered the engines. I read and read and found nothing! So I launched and it CONTINUED to tip over so then I gave up and reverted to launch and simply set the thrust limiter to 0%. I launched and for some reason, the engines were still firing- so I was confused. I opened the right click panel on the engines and then I realized I made the more idiotic mistake ever in my life... I set the gimbal limiter to 0... not the thrust. So I went back into the VAB and checked the thrust limiter and sure enough- it was at 100% and a short launch later showed that the magically 33% I had used for 14 launches still worked. So now the big question is- why did it reset my thrust limiter at 100%? Link to comment Share on other sites More sharing options...
Kerbiter Posted May 12, 2016 Share Posted May 12, 2016 5 minutes ago, ZooNamedGames said: True Story From the Back Room of the Saturn Shuttle Program... I ported the Saturn Shuttle X-3 file from my 1.0.5 install and moved it over into the 1.1.2 version so it could stay updated and fit with the game- but I launched it and it started to pitch uncontrollably from the opposite side of where the orbiter was? So I quickly relaunched, and it happened AGAIN. So I went into the VAB and checked the thrust limiter and it was for some reason at 100% again, so I put it back down to 33% for all engines and went back, launched and it happened AGAIN. So- absolutely stunned I set it to 19%, launched, and it happened AGAIN. So at this point I was desperate and I launched with 6% thrust thinking "This still can't be too powerful", so I went back to launch and as I did so I opened the KSP change log to see if they changed the aerodynamics again without saying, or altered the engines. I read and read and found nothing! So I launched and it CONTINUED to tip over so then I gave up and reverted to launch and simply set the thrust limiter to 0%. I launched and for some reason, the engines were still firing- so I was confused. I opened the right click panel on the engines and then I realized I made the more idiotic mistake ever in my life... I set the gimbal limiter to 0... not the thrust. So I went back into the VAB and checked the thrust limiter and sure enough- it was at 100% and a short launch later showed that the magically 33% I had used for 14 launches still worked. So now the big question is- why did it reset my thrust limiter at 100%? Magic The Kraken... Link to comment Share on other sites More sharing options...
ZooNamedGames Posted May 12, 2016 Author Share Posted May 12, 2016 1 minute ago, Kerbiter said: Magic The Kraken... So it seems... either that or the Unity 5 upgrade reset all thrust/gimbal values. Link to comment Share on other sites More sharing options...
KAL 9000 Posted May 13, 2016 Share Posted May 13, 2016 15 hours ago, ZooNamedGames said: True Story From the Back Room of the Saturn Shuttle Program... I ported the Saturn Shuttle X-3 file from my 1.0.5 install and moved it over into the 1.1.2 version so it could stay updated and fit with the game- but I launched it and it started to pitch uncontrollably from the opposite side of where the orbiter was? So I quickly relaunched, and it happened AGAIN. So I went into the VAB and checked the thrust limiter and it was for some reason at 100% again, so I put it back down to 33% for all engines and went back, launched and it happened AGAIN. So- absolutely stunned I set it to 19%, launched, and it happened AGAIN. So at this point I was desperate and I launched with 6% thrust thinking "This still can't be too powerful", so I went back to launch and as I did so I opened the KSP change log to see if they changed the aerodynamics again without saying, or altered the engines. I read and read and found nothing! So I launched and it CONTINUED to tip over so then I gave up and reverted to launch and simply set the thrust limiter to 0%. I launched and for some reason, the engines were still firing- so I was confused. I opened the right click panel on the engines and then I realized I made the more idiotic mistake ever in my life... I set the gimbal limiter to 0... not the thrust. So I went back into the VAB and checked the thrust limiter and sure enough- it was at 100% and a short launch later showed that the magically 33% I had used for 14 launches still worked. So now the big question is- why did it reset my thrust limiter at 100%? It's been 18 hours... Has the crew been rescued or are they dead? Link to comment Share on other sites More sharing options...
ZooNamedGames Posted May 17, 2016 Author Share Posted May 17, 2016 (edited) We apologize for the delay but an external media activity kept the media team busy and unable to report, but now we are back. The SSM program decided to risk making a new custom rescue vehicle. It had 7 seats, 4 in a hitchhiker can and 2 in a lander can with 1 in a cupola pod on top, the craft was remote controlled by a team on the ground. It successfully docked to the orbiter and all crew members made it aboard safely, however as they attempted to undock, the hatch to the orbiter blew. When it did, it shot debris out everywhere, and unfortunately some hit the cupola pod, rendering it infeasible for re-entry. Thankfully Gus Kerman had his EVA suit on at the time, so he managed to program the craft's probe to maneuver the craft away from danger and into it's descent path back to Kerbin. He then got out of the cupola and began detaching it from the spacecraft as it was simply dead weight that would likely cause the vessel to become unstable and breakup during re-entry. Once he did that, he used his SAFER pack to EVA back to the crippled orbiter where he called out his last words to the crew before the orbiter's power supply become too weak to maintain a communication link, "Never stop flying guys...-". From this point- the crew became too distant to see what he did from then on, but ground telescopes and radars detail this. Shortly after the rescue vehicle left eyesight, radars showed that the orbiter began firing small weak bursts of RCS retrograde. Engineers thought the vessel was too crippled too perform a deorbit- especially since the meteors hit the rear section where the most of the propellant is stored, however he managed to do just that. Nearly 90 minutes later the vessel dropped below 70km re-entering the atmosphere. It's predicted periapsis was at 34km. Mission Controllers predicted he would be on his EVA suit's reserve life support and likely within 10 minutes would be out of air. So once he neared his periapsis, tracking stations across Kerbin watched in horror as they saw the orbiter break apart as it past beyond the 2.2km/s "Re-Entry Speed Corridor". Tracking forces pinned down that the orbiter's landing location was 0.00 Longitude and 94.3 latitude. Recovery forces have been spending the last few days combing the waters searching for any surviving debris. All sources agree that sadly Gus had no possible way he could've survived and he likely burned up in the upper atmosphere with the rest of the orbiter. The rest of the crew thankfully re-entered safely about 45 minutes earlier than the orbiter and were returned to the KSC thankfully due to the efforts made in part by Gus to save the crew. He no doubt was a hero who saved this mission. The program plans to hold live memorial services for him this Wednesday at noon. With orbiter Nomad down, the space shuttle fleet is yet again down to it's most reliable orbiter, Inspiration. Thankfully however, orbiter Determination was nearly complete by the time this occurred so thankfully the fleet can be at it's strength yet again, however this time with a series of missions dedicated to completing an array of space debris detecting satellites to better prevent another disaster like this from occurring. Not to mention a new orbiter has been planned to be made in the meantime, this one solely dedicated for emergency missions- orbiter Doyle will serve as a rescue craft only and will allow for room for a full crew storage area and a back space to perform any emergency repairs as needed. The vehicle will also have reinforced armor across the entire vehicle, in the case there is another explosion, such as the one that crippled Gus' cupola module. The program has indeed heeded the true meaning of Gus' final words, the program has not let this event crush it's future but rather open it's wings even further and continue to explore and advance science. The Saturn Shuttle Program will continue to fly, and we will let these experiences drive us for the better, for the greater, and more importantly- so we never stop flying. In Memory of Virgil I. "Gus" Grissom Kerman Edited May 17, 2016 by ZooNamedGames Link to comment Share on other sites More sharing options...
KAL 9000 Posted May 17, 2016 Share Posted May 17, 2016 Sniff... RIP Gus Kerman: ???-2016 JAI has held a moment of silence. Link to comment Share on other sites More sharing options...
ZooNamedGames Posted May 17, 2016 Author Share Posted May 17, 2016 13 minutes ago, KAL 9000 said: Sniff... RIP Gus Kerman: ???-2016 JAI has held a moment of silence. Gus Kerman: 0.0.21-1.1.2 Link to comment Share on other sites More sharing options...
KAL 9000 Posted May 17, 2016 Share Posted May 17, 2016 19 minutes ago, ZooNamedGames said: Gus Kerman: 0.0.21-1.1.2 He's been in your save since 0.21? Long-lived Link to comment Share on other sites More sharing options...
Kerbiter Posted May 17, 2016 Share Posted May 17, 2016 Krakenspeed Gus. Link to comment Share on other sites More sharing options...
JPmAn Posted May 17, 2016 Share Posted May 17, 2016 The CSA (Cyclone Space Agency) has held a moment of silence, and would like to start negotiations about buying an orbiter. Kodspeed, Gus Kerman. Rest in peace, ashes to ashes, dust to dust. Link to comment Share on other sites More sharing options...
NotAgain Posted May 17, 2016 Share Posted May 17, 2016 The Kenairian Space Agency has held two minute's silence in Memorial of Gus Kerman and named the landing site of their new Minmus lander, Katie IV, the Gus Kerman memorial station. The Kerbonauts of the KSA and Metcosmos have gathered for a memorial service. Link to comment Share on other sites More sharing options...
ZooNamedGames Posted May 17, 2016 Author Share Posted May 17, 2016 17 hours ago, JPmAn said: [we] would like to start negotiations about buying an orbiter. The SSM does not typically sell fully fit orbiters, however you can request missions to be done with them or for us to build you an aircraft model which is unfit for spaceflight. 17 hours ago, JPmAn said: The CSA (Cyclone Space Agency) has held a moment of silence...Kodspeed, Gus Kerman. Rest in peace, ashes to ashes, dust to dust. The SSM program appreciates your condolences, and especially Grissoms family in this tragic event. 11 hours ago, NotAgain said: The Kenairian Space Agency has held two minute's silence in Memorial of Gus Kerman and named the landing site of their new Minmus lander, Katie IV, the Gus Kerman memorial station. The Kerbonauts of the KSA and Metcosmos have gathered for a memorial service. We honor this and are deeply appreciative of these actions. This is a hard time for everyone at the KSC, as we all knew Gus well. He was an outstanding captain, and one of the Commanding Few. Now only 5 members of this legendary group remain. Each one of these commanders has taken it hard, especially Jabe and Luke Kerman, as both have requested a leave of absence so they can mourn. Link to comment Share on other sites More sharing options...
JPmAn Posted May 17, 2016 Share Posted May 17, 2016 21 minutes ago, ZooNamedGames said: The SSM does not typically sell fully fit orbiters, however you can request missions to be done with them or for us to build you an aircraft model which is unfit for spaceflight. We could do that, and, could we possibly get a custom name for it? Link to comment Share on other sites More sharing options...
ZooNamedGames Posted May 17, 2016 Author Share Posted May 17, 2016 2 minutes ago, JPmAn said: We could do that, and, could we possibly get a custom name for it? For the aircraft model? Sure. It will be decided if it's fitting for the program and if the name is, you can use it as well as the aircraft model. But please note- Use of this vehicle for any uses outside of unpowered atmospheric flight will void usage of the vessel and result in seizure of your aircraft (within the story at least :/ ). Link to comment Share on other sites More sharing options...
JPmAn Posted May 17, 2016 Share Posted May 17, 2016 Just now, ZooNamedGames said: For the aircraft model? Sure. It will be decided if it's fitting for the program and if the name is, you can use it as well as the aircraft model. But please note- Use of this vehicle for any uses outside of unpowered atmospheric flight will void usage of the vessel and result in seizure of your aircraft (within the story at least :/ ). We would like to purchase it for a test-bed for the software for our AJ-5.1 "Soldier" class space shuttle, Also, we would like the name to be "Sovereignty" Link to comment Share on other sites More sharing options...
ZooNamedGames Posted May 17, 2016 Author Share Posted May 17, 2016 8 minutes ago, JPmAn said: We would like to purchase it for a test-bed for the software for our AJ-5.1 "Soldier" class space shuttle, Also, we would like the name to be "Sovereignty" Noted- we will provide a link to you within a PM shortly. Yours is classed as SOV-A1 as yours is a aircraft model and not a fully fledged orbiter under the name of "Sovereignty". Link to comment Share on other sites More sharing options...
JPmAn Posted May 17, 2016 Share Posted May 17, 2016 Could you send the craft file w/o engines, and rcs? Link to comment Share on other sites More sharing options...
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