Jump to content

Squadcast Summary 2015/09/04 - But Who Will Rescue the Rescuers?


Superfluous J

Recommended Posts

I'd still love it if Squadcast was mirrored to the KSP youtube channel. (Think of all those extra eyeballs!)

Especially since Twitch is still flash-only, so I don't watch it, even for some of my old favorite gamers that moved from YouTube to Twitch.

Link to comment
Share on other sites

Good point! Hope they do that

I hope they don't. Say Jebs Junkyard parts are scrappy and, well, junk. Fair enough, but sometimes, you really need a Terrier, or a cupola, or an LV-N. Put scrappy parts like that next to sleek and professional parts from C7 Aerospace and the game will look worse than it currently does. No, I believe the game needs a consistent look, one befitting of space-grade components.

Link to comment
Share on other sites

I like the new stuff, although i do feel that some have changed alot from the start and may not fit everyone's preferences. For example the leerjet cockpit wont work for fighters anymore, lucky for me i never use frontally mounted cockpits anyways (rear cockpits look cooler/sci-fyi and tend to protect the pilot from incoming flak much more and even if the entire craft is destroyed, there is usually a cockpit left).

Yeah, as already noted elsethread, I do not care for the new look of the Mk 1 cockpit at all. (Sorry, Porkjet. All the other new/updated parts look great, but...)

Link to comment
Share on other sites

I hope they don't. Say Jebs Junkyard parts are scrappy and, well, junk. Fair enough, but sometimes, you really need a Terrier, or a cupola, or an LV-N. Put scrappy parts like that next to sleek and professional parts from C7 Aerospace and the game will look worse than it currently does. No, I believe the game needs a consistent look, one befitting of space-grade components.

That's, just, like, your opinion, MAN ;-)

But we'll just have to agree to disagree. I find part of KSP's charm to be the whole bolted-on mishmash of stuff kind of aesthetic it had in the beginning. The fact that the company has JUNKYARD in its name but you wanting a uniform, sleek look for all parts from all companies I think is kind of illogical. I mean, why even have companies at that point?

Link to comment
Share on other sites

That's, just, like, your opinion, MAN ;-)

But we'll just have to agree to disagree. I find part of KSP's charm to be the whole bolted-on mishmash of stuff kind of aesthetic it had in the beginning. The fact that the company has JUNKYARD in its name but you wanting a uniform, sleek look for all parts from all companies I think is kind of illogical. I mean, why even have companies at that point?

No matter what they do someone will be displeased it would be best to just let them make the game look good and run efficiently regardless of style and then turn to mods when the chosen style doesn't suit one's tastes.

Link to comment
Share on other sites

Just FYI, this is true for every developer that was, is, and ever will be. It also goes hand in hand with "Why didn't I document this better?"

Thanks for the write-up 5thHorseman.

Not to mention going through your own old code and wondering if a chimpanzee coded it behind your back.

Link to comment
Share on other sites

Hmm...

I wonder what the utility is going to be for airliners/ cargo planes or fighters. It's cool that we can build those, but I don't see how they're going to be useful in career or science mode.

Best,

-Slashy

Kinda why I wished there was some path(leverage building upgrade mechanics?) whereby we could fly jets on more existing planets without extra parts like nuclear rams or electric props. It wasn't popular with anyone who wanted those parts naturally (CO2 breathing jets are about as a legitimate possibility as nuke engines though so I'm not gonna debate or yield on the "realism" of the proposal)

My point is for all these plane overhauls it would be nice to have more places to take them. Still the new crew cabin will be useful for early tourism and stations at least...

Link to comment
Share on other sites

Kinda why I wished there was some path(leverage building upgrade mechanics?) whereby we could fly jets on more existing planets without extra parts like nuclear rams or electric props. It wasn't popular with anyone who wanted those parts naturally (CO2 breathing jets are about as a legitimate possibility as nuke engines though so I'm not gonna debate or yield on the "realism" of the proposal)

My point is for all these plane overhauls it would be nice to have more places to take them. Still the new crew cabin will be useful for early tourism and stations at least...

I really don't want to derail the thread, but I'll just say that CO2 engines are not the same as the normal jets. They are different and use different fuel. We would need a new type of engine and a new type of fuel and it would probably only work on Duna so no point in doing that.

Would be better to have electric propellers.

Link to comment
Share on other sites

I really don't want to derail the thread, but I'll just say that CO2 engines are not the same as the normal jets. They are different and use different fuel. We would need a new type of engine and a new type of fuel and it would probably only work on Duna so no point in doing that.

Would be better to have electric propellers.

^ This. I would much rather have electric props or internal combustion props that run on rocket fuel. Nothing that allows orbit or supersonic flight, just something that can be used to biome- hop or study the atmosphere.

*edit* that's what fuel cells are for...

Best,

-Slashy

Link to comment
Share on other sites

I really would like some form of electric propulsion, like a propeller so we could fly around Duna and Eve for longer.

I often consider altering the .cfg to either put oxygen in the atmosphere or whatever would be needed.

I imagine I will install firespitter when memory is no longer an issue...

Link to comment
Share on other sites

I really would like some form of electric propulsion, like a propeller so we could fly around Duna and Eve for longer.

I often consider altering the .cfg to either put oxygen in the atmosphere or whatever would be needed.

I imagine I will install firespitter when memory is no longer an issue...

maybe they should make that simple .cfg edit a simple ingame difficulty setting for the people who insist on being "100% stock"

Link to comment
Share on other sites

No matter what they do someone will be displeased it would be best to just let them make the game look good and run efficiently regardless of style and then turn to mods when the chosen style doesn't suit one's tastes.

The whole purpose of a forum is to have a discussion isn't it?

If anything it seems more appropriate that a post-release update should only tweak the aesthetic as opposed to overhauling it dramatically, using mods for that particular purpose if desired

Link to comment
Share on other sites

The whole purpose of a forum is to have a discussion isn't it?

If anything it seems more appropriate that a post-release update should only tweak the aesthetic as opposed to overhauling it dramatically, using mods for that particular purpose if desired

what defines tweak and overhaul is pretty subjective.

Eitherway I'm afraid we can't be so idealistic the release happened before the assets were polished nothing will change that so it's not so unbelievable, or unacceptable that they would undertake something more through. I have my own preferences for style but honestly I think any debate over kerbal lore and how it should affect the aesthetic would go no where. I would be happy as long as the art quality and efficiency is consistent and would rather not have any efforts wasted and quality parts they put out be sent back because it subverts someone's expectation of how kerbals work nor would I accept any low quality parts being retained for aesthetic reasons.

Edited by passinglurker
Link to comment
Share on other sites

I personally don't see the point in adding any more jet engines. It's Kerbal Space Program and jet engines that can't be used to get to orbit have very limited applications that can't be the focus of development. I'm not asking for them to be not added at all (like feel free to port Atomic Age as it is directly along with that nuclear gimmickjet), but I believe we have bigger priorities for stock such as:

- Better/more solid rocket boosters, both small and large.

- 5m parts.

- 3.75m pods

- Better landing legs

Link to comment
Share on other sites

I personally don't see the point in adding any more jet engines.

I think Max covered that in this Squadcast, though I didn't really highlight it in the post.

Q: Will PorkJet be doing the stock parts?

A: They want to complete the spaceplane stuff. After that, he may be moving to rocket parts.

They're not doing planes INSTEAD OF rockets. They're just doing them BEFORE rockets. Which is perfectly reasonable in this, the game's Beta phase. ;)

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...