planeticegaming Posted April 27, 2021 Share Posted April 27, 2021 i am making a minmus base using the pathfinder, buffalo and kerbal planetary system and I'm trying to assemble the walkway and I have another ship with the ESP outback fitted with equipment inside but I cant detach them off the side of the ship. pls help also how do I extract the equipment out of the mule because that has equipment in it as well. people have said to use pipes but I cant find them? Quote Link to comment Share on other sites More sharing options...
capi3101 Posted April 27, 2021 Share Posted April 27, 2021 14 hours ago, planeticegaming said: i am making a minmus base using the pathfinder, buffalo and kerbal planetary system and I'm trying to assemble the walkway and I have another ship with the ESP outback fitted with equipment inside but I cant detach them off the side of the ship. pls help also how do I extract the equipment out of the mule because that has equipment in it as well. people have said to use pipes but I cant find them? Okay...basic "is it plugged in" questions: are you using Kerbal Inventory System, and did you pack a screwdriver? Quote Link to comment Share on other sites More sharing options...
Telvee32 Posted April 28, 2021 Share Posted April 28, 2021 On 4/26/2021 at 4:59 PM, capi3101 said: Yeah, just turn on your drills and you should start seeing whatever resources you've got in the biome in which you're parked flow into your base, provided you've got somewhere to store them. Which is when I should mention that the Hacienda/Claim Jumper configuration generally works better than the stock drills, and way better than the piece of crap Buffalo drill. More general advice: Nuclear power. You want to get off of solar as fast as you can, and nuclear is usually reliable. As in "not going to make everybody glow in the dark if your base spontaneously combusts" reliable. Geothermal works if it's available (which it often isn't) but not as well. I usually pack along 6 SAFER reactors with my base-seeding equipment; that much provides plenty of power for a growing base, definitely enough until you can get more dedicated reactor units going, and even then they're still useful. A lot of how much success you'll have with a Pathfinder base depends on how much surveying work you do ahead of time. Before you put a base out there, you want to get your communications network established for the world and then get a surveying satellite in polar orbit. Make sure it's got a Narrow-Band Scanner installed (not the Survey Scanner - you want the hexagon-shaped one that spins). Since you're in CRP mode, you want to set the bandwidths to look for Rare Metals, Minerals, Rock, Metal Ore, Ore, Exotic Minerals and Uraninite and you want to keep track of the biomes in which you're seeing the materials. Rare Metals are the key - without them, you're not making Equipment in-situ, which means you won't be expanding your base without imports (you'll also need OSE Workshop installed, I believe). Minerals are used for a couple of things, such as Konkrete production. Rock is not really needed everywhere - which is good since it's actually fairly rare as a resource - but it's a fast Konkrete solution. Metal Ore you need if you're going to be using your base as a remote launch site (i.e. you also have Extraplanetary Launchpads installed). Ore is ore. Exotic Minerals is the other main ingredient for Equipment manufacture, but you can get around it if you've got Mini ISRUs available (they can be configured to make Equipment on Rare Metals only). Uraninite is for making Enriched Uranium, which you need for nuclear reactors. When I'm done surveying, I look for areas along the equator in the biome that I want to try to inhabit. Usually I've got a biome missing some resources so I look for biome boundaries where the missing resources become available - a reason to put your base-seeding equipment on a manned rover. A way to get biome maps helps here, as they can provide you with good landing coordinates so you don't have to rove so much - places like Mun make for quite dangerous driving. Will keep all of that in mind, thanks! Quote Link to comment Share on other sites More sharing options...
SyrusDrake Posted May 24, 2021 Share Posted May 24, 2021 So I just spent most of my night building a base on Minmus, ultimately making about half an hour's worth of progress. I just could not get Pathfinder and KAS to play nicely together. I redesigned my base to just use Pathfinder redistribution, so I don't have to use any hoses, but I can't figure out an elegant way to resupply my base. My plan was to use landers, then connect them with a hose to my base, and pump over Snacks or Equipment or whatever else I might need. But whenever I do that, pieces of my base fall off or it just explodes. And there aren't any "lander-friendly" pieces that enable resource sharing. What would be the "canonically recommended" way of resupplying a surface base? Quote Link to comment Share on other sites More sharing options...
cinemagic Posted May 25, 2021 Share Posted May 25, 2021 I think I have installed , played, then uninstalled pathfinder for more than 5 times. Just really can't figure out how to play with it, wiki just make me more confused. After install pathfinder, my KK planetary base science lab stopped working. And the lab does not have any option of reconfig. I tried the doc commercial lab, I see it is on deflated by default, but it also have no option to inflate with a scientist on EVA. I can only select "pich it up", then the whole base which doc lab attached to went into my scientist's stock inventory (750,000L on one kerbal, LOL). When I deploy the lab from inventory (like deploying breaking ground science unit), only the lab has been dropped, other base structures including other kerbalnauts all vanished. Quote Link to comment Share on other sites More sharing options...
Family-friendly Hydrazine Posted June 1, 2021 Share Posted June 1, 2021 Why pathfinder brakes my stock drills? They are just not working Quote Link to comment Share on other sites More sharing options...
123nick Posted June 15, 2021 Share Posted June 15, 2021 Hey, theres no forum for classic stock resources mod so im gonna ask this here. im getting some errors with B9partswitcher and ..... i think calssic stock resources? i asked in their thread and they told me too update my "WBI classic stock", whjich i assume is classic stock resources. so i did and its still giving me problems. Does classic stock resources have some incompatabilities with Rational resources, or CRP? its a requirement for a couple of your mods and i cant replace it with CRP, right? or is it not necessary? Logs:https://gist.github.com/b5330e0437c4705ca20418765cd5ac29 ksploghttps://gist.github.com/126bf5a01e1ac44af09e60c20b18bb65 <- player.loghttps://gist.github.com/4b47a2bc8a23e6db71e6c80678bf279d <- output_log.txt Quote Link to comment Share on other sites More sharing options...
SingABrightSong Posted June 15, 2021 Share Posted June 15, 2021 19 minutes ago, 123nick said: Hey, theres no forum for classic stock resources mod so im gonna ask this here. im getting some errors with B9partswitcher and ..... i think calssic stock resources? i asked in their thread and they told me too update my "WBI classic stock", whjich i assume is classic stock resources. so i did and its still giving me problems. Does classic stock resources have some incompatabilities with Rational resources, or CRP? its a requirement for a couple of your mods and i cant replace it with CRP, right? or is it not necessary? Logs:https://gist.github.com/b5330e0437c4705ca20418765cd5ac29 ksploghttps://gist.github.com/126bf5a01e1ac44af09e60c20b18bb65 <- player.loghttps://gist.github.com/4b47a2bc8a23e6db71e6c80678bf279d <- output_log.txt Classic Stock Resources is incompatible with the Community Resource Pack, but I think there should be alternate configs for Angel-125's mods that allow use of the CRP instead. Quote Link to comment Share on other sites More sharing options...
123nick Posted June 15, 2021 Share Posted June 15, 2021 10 hours ago, SingABrightSong said: Classic Stock Resources is incompatible with the Community Resource Pack, but I think there should be alternate configs for Angel-125's mods that allow use of the CRP instead. Thanks! i tried removing it and yeah, no more errors. Do i just set WBI playmode too CRP in this case then? Quote Link to comment Share on other sites More sharing options...
SingABrightSong Posted June 15, 2021 Share Posted June 15, 2021 43 minutes ago, 123nick said: Thanks! i tried removing it and yeah, no more errors. Do i just set WBI playmode too CRP in this case then? I believe so yea, might also want to install the configs for Pathfinder as well or whatever mods you're using Quote Link to comment Share on other sites More sharing options...
123nick Posted June 15, 2021 Share Posted June 15, 2021 Just now, SingABrightSong said: I believe so yea, might also want to install the configs for Pathfinder as well or whatever mods you're using where can i find the configs for pathfinder? Quote Link to comment Share on other sites More sharing options...
SingABrightSong Posted June 15, 2021 Share Posted June 15, 2021 2 minutes ago, 123nick said: where can i find the configs for pathfinder? My bad, looks like that might just be an abstraction on CKAN. Should be able to just set the playmode Quote Link to comment Share on other sites More sharing options...
123nick Posted June 17, 2021 Share Posted June 17, 2021 I want EPL features in Pathfinder, but im not personally a big fan of a lot of the EPL Parts. If i install EPL but ONLY the plugin, and delete all the non-EVA parts (so the mallet and survey stakes stay), will pathfinder have the necessary parts too replace most if not every function in EPL? Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted June 18, 2021 Author Share Posted June 18, 2021 3 hours ago, 123nick said: I want EPL features in Pathfinder, but im not personally a big fan of a lot of the EPL Parts. If i install EPL but ONLY the plugin, and delete all the non-EVA parts (so the mallet and survey stakes stay), will pathfinder have the necessary parts too replace most if not every function in EPL? Yup! Quote Link to comment Share on other sites More sharing options...
planeticegaming Posted June 19, 2021 Share Posted June 19, 2021 is there a way to download pathfinder and not have the buffalo parts as well as I use Feline rover parts as it has hover engines for rover which work amazingly and i dont really need the buffalo parts as i just want the extendable parts to expand my bases and long term landers which kerbal planetary system doesn't incorporate those kinds of parts and the other mods that include parts like pathfinder's extendable parts don't have as great quality with textures and IVAs also one thing that would make this mod even better is filtering all parts if selected into the side tab instead of having 5000 parts in utility just from buffalo and pathfinder, something like what kerbal planetary system did with their parts if enabled. a very good mod tho! Quote Link to comment Share on other sites More sharing options...
Warro Posted June 20, 2021 Share Posted June 20, 2021 17 hours ago, planeticegaming said: *skipped* something like what kerbal planetary system did with their parts if enabled. Both mods have personal categories with Filter Extensions+CCK installed. Quote Link to comment Share on other sites More sharing options...
planeticegaming Posted June 20, 2021 Share Posted June 20, 2021 4 hours ago, Warro said: Both mods have personal categories with Filter Extensions+CCK installed. thanks! Quote Link to comment Share on other sites More sharing options...
Nebulagoodies Posted June 30, 2021 Share Posted June 30, 2021 When I press alt + p it brings up the KAS winch menu, is there any way to access it otherwise? Quote Link to comment Share on other sites More sharing options...
Spacepotatoooo Posted July 14, 2021 Share Posted July 14, 2021 I need help with this mod, aparently i dont havve the resources but i have the resources https://imgur.com/gallery/8JQ9ZBj Quote Link to comment Share on other sites More sharing options...
Space Kadet Posted July 14, 2021 Share Posted July 14, 2021 (edited) Right ladies and gentleman, i have a 3 day problem here. So im back after several years of a break, and just did a flat out reinstall ground up. everything is fresh and manually downloaded from git hub , correct parts and no duplicates (hours checking that) and long story short wbitools dosent work. The button is there to Reconfigure storage on the parts that have storage, but it done nothing. there is no button on the ksc to open the dialogue for changing play styles either, though ive tried crp, classic and pristine manually editing the play modes file. but no solution. i think its the load order but ill be badgered if i ccan find it. so the details, installed mods and files Spoiler 12/07/2021 12.51 <DIR> 000_USITools 12/07/2021 17.07 14ÿ336 666_ModuleManagerWatchDog.dll 12/07/2021 17.07 <DIR> 999_KSP-Recall 12/07/2021 16.53 5ÿ120 999_Scale_Redist.dll 12/07/2021 11.54 <DIR> Ablative-Airbrake 13/07/2021 00.47 <DIR> B9AnimationModules 13/07/2021 00.47 <DIR> B9_Aerospace_HX 12/07/2021 13.02 <DIR> B9_Aerospace_ProceduralWings 12/07/2021 11.54 <DIR> B9_HX_Reconfig 12/07/2021 11.53 <DIR> Benjee10_X-37B 12/07/2021 16.20 <DIR> BetterBurnTime 12/07/2021 11.54 <DIR> BonVoyage 12/07/2021 11.48 <DIR> CommunityCategoryKit 12/07/2021 11.48 <DIR> CommunityResourcePack 12/07/2021 16.23 <DIR> ContractConfigurator 12/07/2021 13.08 <DIR> ContractPacks 13/07/2021 00.34 <DIR> CraftManager 12/07/2021 13.19 <DIR> DeepSky 12/07/2021 12.50 <DIR> DMagicOrbitalScience 12/07/2021 11.50 <DIR> Endurance 12/07/2021 13.19 <DIR> EnduranceReconfig 12/07/2021 12.50 <DIR> ExtraplanetaryLaunchpads 12/07/2021 11.47 <DIR> Firespitter 12/07/2021 11.53 <DIR> FruitBatIndustries 12/07/2021 11.48 <DIR> HLAirships 12/07/2021 13.11 <DIR> IXSWarpShipOS 12/07/2021 13.12 <DIR> IXSWarshipsBlueshift 12/07/2021 23.32 <DIR> JanitorsCloset 12/07/2021 11.55 <DIR> JSI 12/07/2021 11.53 <DIR> KAS 14/07/2021 22.01 <DIR> KerbalEngineer 12/07/2021 11.55 <DIR> KerbalReusabilityExpansion 12/07/2021 11.48 <DIR> KIS 12/07/2021 12.04 <DIR> Knes 12/07/2021 11.55 10ÿ240 KSPModFileLocalizer.dll 12/07/2021 11.54 <DIR> KSTS 13/07/2021 00.25 <DIR> KXAPI 14/07/2021 22.28 0 listing.txt 12/07/2021 11.53 <DIR> MechJeb2 12/07/2021 16.19 <DIR> MechJebForAll 12/07/2021 11.47 141ÿ312 ModuleManager.4.1.4.dll 14/07/2021 22.01 19ÿ934ÿ494 ModuleManager.ConfigCache 14/07/2021 22.01 812ÿ962 ModuleManager.ConfigSHA 14/07/2021 22.01 9ÿ164 ModuleManager.Physics 14/07/2021 22.01 36ÿ364 ModuleManager.TechTree 12/07/2021 23.33 <DIR> ModuleManagerWatchDog 12/07/2021 11.54 <DIR> NavyFish 12/07/2021 11.46 <DIR> NearFutureProps 12/07/2021 11.48 <DIR> NearFutureSolar 12/07/2021 17.11 <DIR> OPT 13/07/2021 00.23 <DIR> OPT_Legacy 12/07/2021 11.55 <DIR> PlanetaryBaseInc 12/07/2021 12.50 <DIR> ProceduralFairings 12/07/2021 13.08 <DIR> PWBFuelBalancerRestored 12/07/2021 11.48 <DIR> REPOSoftTech 12/07/2021 11.47 <DIR> RetractableLiftingSurface 12/07/2021 11.47 <DIR> scatterer 12/07/2021 12.50 <DIR> ScienceRelay 07/07/2021 14.30 <DIR> Squad 03/04/2020 18.54 <DIR> SquadExpansion 12/07/2021 12.54 <DIR> StageRecovery 12/07/2021 11.52 <DIR> StationScience 12/07/2021 11.48 <DIR> SXT 14/07/2021 16.22 <DIR> ThunderAerospace 12/07/2021 12.55 <DIR> Trajectories 12/07/2021 12.43 <DIR> Tundra-ExplorationV5.0 12/07/2021 23.33 <DIR> TweakScale 12/07/2021 12.51 <DIR> UmbraSpaceIndustries 12/07/2021 13.11 <DIR> Waterfall 14/07/2021 22.01 39 WBIPlayMode.cfg 14/07/2021 21.58 <DIR> WildBlueIndustries 10 File(s) 20ÿ964ÿ031 bytes 63 Dir(s) 88ÿ547ÿ450ÿ880 bytes free and in wbi Spoiler 14/07/2021 21.47 <DIR> 000ABARISBridgeDoNotDelete 14/07/2021 21.47 <DIR> 000WildBlueTools 14/07/2021 21.47 <DIR> 001KerbalActuators 14/07/2021 21.59 <DIR> Blueshift 14/07/2021 21.47 <DIR> Buffalo 14/07/2021 21.52 <DIR> DSEV 14/07/2021 21.57 <DIR> FlyingSaucers 14/07/2021 21.51 <DIR> Heisenberg 14/07/2021 21.52 <DIR> KerbalKISItems 14/07/2021 22.30 0 listing.txt 14/07/2021 21.54 <DIR> MCM 14/07/2021 21.58 <DIR> Mk-33 14/07/2021 21.49 <DIR> MOLE 14/07/2021 21.46 <DIR> Pathfinder 14/07/2021 21.54 <DIR> Sandcastle 14/07/2021 21.52 <DIR> SunkWorks 1 File(s) 0 bytes 17 Dir(s) 88ÿ547ÿ340ÿ288 bytes free logs KSP https://drive.google.com/file/d/1owpv3W5VflblWM75tW7Ls4GRn8JgMvE6/view?usp=sharingMM Patch https://drive.google.com/file/d/1byAmMLtZQNno4OXPeVKioF7QrWzFKeJx/view?usp=sharing ModualManager https://drive.google.com/file/d/1_w1K8jpkNYJTZRq2CgGqztDVln-mhyqG/view?usp=sharing please help, im loosing my mind after 3 days of this and a week of ckan, b4 sacking that off as a lost cause Edited July 14, 2021 by Space Kadet Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted July 14, 2021 Author Share Posted July 14, 2021 2 hours ago, Space Kadet said: Right ladies and gentleman, i have a 3 day problem here. So im back after several years of a break, and just did a flat out reinstall ground up. everything is fresh and manually downloaded from git hub , correct parts and no duplicates (hours checking that) and long story short wbitools dosent work. The button is there to Reconfigure storage on the parts that have storage, but it done nothing. there is no button on the ksc to open the dialogue for changing play styles either, though ive tried crp, classic and pristine manually editing the play modes file. but no solution. i think its the load order but ill be badgered if i ccan find it. so the details, installed mods and files Reveal hidden contents 12/07/2021 12.51 <DIR> 000_USITools 12/07/2021 17.07 14ÿ336 666_ModuleManagerWatchDog.dll 12/07/2021 17.07 <DIR> 999_KSP-Recall 12/07/2021 16.53 5ÿ120 999_Scale_Redist.dll 12/07/2021 11.54 <DIR> Ablative-Airbrake 13/07/2021 00.47 <DIR> B9AnimationModules 13/07/2021 00.47 <DIR> B9_Aerospace_HX 12/07/2021 13.02 <DIR> B9_Aerospace_ProceduralWings 12/07/2021 11.54 <DIR> B9_HX_Reconfig 12/07/2021 11.53 <DIR> Benjee10_X-37B 12/07/2021 16.20 <DIR> BetterBurnTime 12/07/2021 11.54 <DIR> BonVoyage 12/07/2021 11.48 <DIR> CommunityCategoryKit 12/07/2021 11.48 <DIR> CommunityResourcePack 12/07/2021 16.23 <DIR> ContractConfigurator 12/07/2021 13.08 <DIR> ContractPacks 13/07/2021 00.34 <DIR> CraftManager 12/07/2021 13.19 <DIR> DeepSky 12/07/2021 12.50 <DIR> DMagicOrbitalScience 12/07/2021 11.50 <DIR> Endurance 12/07/2021 13.19 <DIR> EnduranceReconfig 12/07/2021 12.50 <DIR> ExtraplanetaryLaunchpads 12/07/2021 11.47 <DIR> Firespitter 12/07/2021 11.53 <DIR> FruitBatIndustries 12/07/2021 11.48 <DIR> HLAirships 12/07/2021 13.11 <DIR> IXSWarpShipOS 12/07/2021 13.12 <DIR> IXSWarshipsBlueshift 12/07/2021 23.32 <DIR> JanitorsCloset 12/07/2021 11.55 <DIR> JSI 12/07/2021 11.53 <DIR> KAS 14/07/2021 22.01 <DIR> KerbalEngineer 12/07/2021 11.55 <DIR> KerbalReusabilityExpansion 12/07/2021 11.48 <DIR> KIS 12/07/2021 12.04 <DIR> Knes 12/07/2021 11.55 10ÿ240 KSPModFileLocalizer.dll 12/07/2021 11.54 <DIR> KSTS 13/07/2021 00.25 <DIR> KXAPI 14/07/2021 22.28 0 listing.txt 12/07/2021 11.53 <DIR> MechJeb2 12/07/2021 16.19 <DIR> MechJebForAll 12/07/2021 11.47 141ÿ312 ModuleManager.4.1.4.dll 14/07/2021 22.01 19ÿ934ÿ494 ModuleManager.ConfigCache 14/07/2021 22.01 812ÿ962 ModuleManager.ConfigSHA 14/07/2021 22.01 9ÿ164 ModuleManager.Physics 14/07/2021 22.01 36ÿ364 ModuleManager.TechTree 12/07/2021 23.33 <DIR> ModuleManagerWatchDog 12/07/2021 11.54 <DIR> NavyFish 12/07/2021 11.46 <DIR> NearFutureProps 12/07/2021 11.48 <DIR> NearFutureSolar 12/07/2021 17.11 <DIR> OPT 13/07/2021 00.23 <DIR> OPT_Legacy 12/07/2021 11.55 <DIR> PlanetaryBaseInc 12/07/2021 12.50 <DIR> ProceduralFairings 12/07/2021 13.08 <DIR> PWBFuelBalancerRestored 12/07/2021 11.48 <DIR> REPOSoftTech 12/07/2021 11.47 <DIR> RetractableLiftingSurface 12/07/2021 11.47 <DIR> scatterer 12/07/2021 12.50 <DIR> ScienceRelay 07/07/2021 14.30 <DIR> Squad 03/04/2020 18.54 <DIR> SquadExpansion 12/07/2021 12.54 <DIR> StageRecovery 12/07/2021 11.52 <DIR> StationScience 12/07/2021 11.48 <DIR> SXT 14/07/2021 16.22 <DIR> ThunderAerospace 12/07/2021 12.55 <DIR> Trajectories 12/07/2021 12.43 <DIR> Tundra-ExplorationV5.0 12/07/2021 23.33 <DIR> TweakScale 12/07/2021 12.51 <DIR> UmbraSpaceIndustries 12/07/2021 13.11 <DIR> Waterfall 14/07/2021 22.01 39 WBIPlayMode.cfg 14/07/2021 21.58 <DIR> WildBlueIndustries 10 File(s) 20ÿ964ÿ031 bytes 63 Dir(s) 88ÿ547ÿ450ÿ880 bytes free and in wbi Reveal hidden contents 14/07/2021 21.47 <DIR> 000ABARISBridgeDoNotDelete 14/07/2021 21.47 <DIR> 000WildBlueTools 14/07/2021 21.47 <DIR> 001KerbalActuators 14/07/2021 21.59 <DIR> Blueshift 14/07/2021 21.47 <DIR> Buffalo 14/07/2021 21.52 <DIR> DSEV 14/07/2021 21.57 <DIR> FlyingSaucers 14/07/2021 21.51 <DIR> Heisenberg 14/07/2021 21.52 <DIR> KerbalKISItems 14/07/2021 22.30 0 listing.txt 14/07/2021 21.54 <DIR> MCM 14/07/2021 21.58 <DIR> Mk-33 14/07/2021 21.49 <DIR> MOLE 14/07/2021 21.46 <DIR> Pathfinder 14/07/2021 21.54 <DIR> Sandcastle 14/07/2021 21.52 <DIR> SunkWorks 1 File(s) 0 bytes 17 Dir(s) 88ÿ547ÿ340ÿ288 bytes free logs KSP https://drive.google.com/file/d/1owpv3W5VflblWM75tW7Ls4GRn8JgMvE6/view?usp=sharingMM Patch https://drive.google.com/file/d/1byAmMLtZQNno4OXPeVKioF7QrWzFKeJx/view?usp=sharing ModualManager https://drive.google.com/file/d/1_w1K8jpkNYJTZRq2CgGqztDVln-mhyqG/view?usp=sharing please help, im loosing my mind after 3 days of this and a week of ckan, b4 sacking that off as a lost cause Welcome back! What version of KSP are you using? Mods aren’t updated to 1.12 yet. They work on 1.11.2. Be sure to manually install from GitHub since CKAN needs some configuration updates Quote Link to comment Share on other sites More sharing options...
Space Kadet Posted July 14, 2021 Share Posted July 14, 2021 11 minutes ago, Angel-125 said: Welcome back! What version of KSP are you using? Mods aren’t updated to 1.12 yet. They work on 1.11.2. Be sure to manually install from GitHub since CKAN needs some configuration updates and you have solved the problem, ksp is the latest. ty ! As for ckan, i just dont bother, its doog for small modders, but with the ammount i put in it never works right and its faster doing it with the old elbow lard. ill roll it back and give a go, its been 2 years since i started it, so many mod updates. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted July 14, 2021 Author Share Posted July 14, 2021 59 minutes ago, Space Kadet said: and you have solved the problem, ksp is the latest. ty ! As for ckan, i just dont bother, its doog for small modders, but with the ammount i put in it never works right and its faster doing it with the old elbow lard. ill roll it back and give a go, its been 2 years since i started it, so many mod updates. My suggestion is to install all the WBI mods you want, and at the end, install Wild Blue Tools to ensure that it is the latest. Quote Link to comment Share on other sites More sharing options...
Space Kadet Posted July 14, 2021 Share Posted July 14, 2021 33 minutes ago, Angel-125 said: My suggestion is to install all the WBI mods you want, and at the end, install Wild Blue Tools to ensure that it is the latest. did, that, it was all working in 1.11.2...... then i tried to fix opt and installed b9 part switcher... not your problem now your stuff is working FML this .... was always this hard Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted August 4, 2021 Author Share Posted August 4, 2021 Pathfinder 1.37.1 is now available: - KSP 1.12.2 compatibility update Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.