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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience


Angelo Kerman

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  On 10/17/2018 at 8:35 PM, Angel-125 said:

I won’t be offended if you just want to uninstall and move on.

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Heck no, i'm too invested to just uninstall it even i'f i'm starting to consider banging my head on my desk hard enough to knock me unconcious rn :mad:

i can't just delete your mods either, almost every craft in my career uses parts from them, and i have nothing else to fill up the 1.875m size, especially not as intresting as yours

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No worries. I did have to fix things in the play mode switcher and that does require switching play mode away from CRP and back. The problem is that patches from Pristine mode are colliding with other modes. Worse case is manually renaming files, which is what the switcher does for you 

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  On 10/17/2018 at 8:58 PM, Angel-125 said:

No worries. I did have to fix things in the play mode switcher and that does require switching play mode away from CRP and back. The problem is that patches from Pristine mode are colliding with other modes. Worse case is manually renaming files, which is what the switcher does for you 

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aaaaaand that didn't work

 

i seriously don't get it, it was working perfectly BEFORE i updated to the latest version!

i'm gonna go to a backup where it still worked, i just can't figure out why it's broken and why it still isn't fixed after re-installing bird in every possible way i can imagine

Edited by BRAAAP_STUTUTU
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  On 10/17/2018 at 8:35 PM, Angel-125 said:

I won’t be offended if you just want to uninstall and move on.

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  On 10/17/2018 at 8:43 PM, BRAAAP_STUTUTU said:

Heck no, i'm too invested to just uninstall it even i'f i'm starting to consider banging my head on my desk hard enough to knock me unconcious rn :mad:

i can't just delete your mods either, almost every craft in my career uses parts from them, and i have nothing else to fill up the 1.875m size, especially not as intresting as yours

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Since you may have missed it a few pages back, I'll leave the post here.  I believe the goal is to  avoid a repeat.

 

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OH BLESS THE KRAKEN!

reverting to my "backup"' which had the previous versions of pathfinder and MOLE got me the configurable storage functionallity back :D

 

i'll never know what caused it to break in the first place, nor why re-installing the older version didn't work either :huh:

 

i'll just blame it on typical electronics shenanigans then... :confused:

 

on another note, why are there two hogan's? one is 6.5 tonnes with a TON of snacks while the other is 0.1t but has a port on it

i guess i'll have to live with a broken buckboard, but meh, there's other options for resource storage regardless

 

oh and ehh, how does the old faithfull work? does it require water to run and if so, what happens to said water?

 

...i need to stop asking so many questions in one post but still, what does the buffalo bulldozer do and how does it work?

Edited by BRAAAP_STUTUTU
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  On 10/17/2018 at 10:01 PM, BRAAAP_STUTUTU said:

OH BLESS THE KRAKEN!

reverting to my "backup"' which had the previous versions of pathfinder and MOLE got me the configurable storage functionallity back :D

 

i'll never know what caused it to break in the first place, nor why re-installing the older version didn't work either :huh:

 

i'll just blame it on typical electronics shenanigans then... :confused:

 

on another note, why are there two hogan's? one is 6.5 tonnes with a TON of snacks while the other is 0.1t but has a port on it

i guess i'll have to live with a broken buckboard, but meh, there's other options for resource storage regardless

 

oh and ehh, how does the old faithfull work? does it require water to run and if so, what happens to said water?

 

...i need to stop asking so many questions in one post but still, what does the buffalo bulldozer do and how does it work?

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Two Hogan parts should not be there. The one with the port should be deprecated. The Buckboards were verified working as well with the new version. It sounds like some install issues of some sort. The hogan with 6.5 tons of snacks... is that in the editor?

 The Old Faithful is a heat radiator. Water isn’t strictly required but it will cool your parts faster. You can select open cycle cooling for even faster cooling, much like sweating does. But open cycle consumes Water in the process.

Edited by Angel-125
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  On 10/17/2018 at 3:38 AM, Angel-125 said:

Buckboards working again with CRP:

788TA1v.png

Once I do some more testing, I'll kick out the next release. It will be the last release for KSP 1.4.5 before I try to sort through KSP 1.5.

NOTE: Omni Storage is not available for CRP.

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Yay!!! At least I have other options if I need to use Omni Storage. Thanks @Angel-125. :) 

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  On 10/17/2018 at 10:44 PM, Angel-125 said:

Two Hogan parts should not be there. The one with the port should be deprecated. The Buckboards were verified working as well with the new version. It sounds like some install issues of some sort. The hogan with 6.5 tons of snacks... is that in the editor?

 The Old Faithful is a heat radiator. Water isn’t strictly required but it will cool your parts faster. You can select open cycle cooling for even faster cooling, much like sweating does. But open cycle consumes Water in the process.

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i don't think the one with the port was visible in the tech tree but it was visible and usable in the pathfinder parts tab in the VAB :/

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  On 10/18/2018 at 5:24 AM, BRAAAP_STUTUTU said:

i don't think the one with the port was visible in the tech tree but it was visible and usable in the pathfinder parts tab in the VAB :/

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There should be a deprecated folder where the older Hogan goes. I specifically remember moving the older version there to avoid the Pathfinder tab.

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  On 10/18/2018 at 1:24 PM, Angel-125 said:

There should be a deprecated folder where the older Hogan goes. I specifically remember moving the older version there to avoid the Pathfinder tab.

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welp, i guess my install must be haunted, it is spooktober after all :D

Edited by BRAAAP_STUTUTU
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Thank you for your 1.30.1 update. I look forward to using it.

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So, @Angel-125 I could really some help with something concerning running Pathfinder in 1.4.5.

I'm using Pathfinder version 1.30.0.0 for KSP 1.4.5, with MOLE v1.16.1.0 installed as well (so, in the WildBlueIndustries folder I have Pathfinder, MOLE, and Buffalo). For some reason, none of the pathfinder or buffalo parts are able to be reconfigured. All of the buckboards and Tundra units are stuck as being KIS units, and the pathfinder habitat modules don't show the logo of what they're for on top nor can they be reconfigured nor can they even work (I have the latest OSE workshop installed, but the Hacienda doesn't show the GUI or even hold any of the resources). The "Reconfigure Storage/Operations" button doesn't even show up. I've tried running it on Lite Blue, Pristine, CRP and Classic Stock Resource modes, trying to follow your "switch the play mode and then switch it back" advice you had in the spacedock changelog.

These are all of the latest versions - OSE workshop, Pathfinder + Buffalo, MOLE, module manager, etc. I tried even doing a clean install - completely uninstalling all WBI files and reinstalling again, yet it still doesn't work.

The way how you can re-configure containers on the fly has allowed me to do so many more things in the game. When one of my starships crashed and I lost the reactor, I turned a buckboard filled with material kits into an ad-hock ore-powered generator to keep life support online. That stuff's genius, and it's one of the reasons why I loved using this mod in 1.3.1. It made base building dynamic, and made you actually feel accomplished that you managed to haul around and attach all of that stuff with KAS and actually build it piece by piece. The fact that not only the buckboard system but practically all of Pathfinder does not work has me rather bummed out.
What is odd, though, is that the containers with MOLE still work and are able to be re-configured, yet MOLE itself still has quite a few problems (I'll post it on the dedicated thread later, but in short there's quite a few issues with the engines producing effects when not actually firing, even with the latest smokescreen version, as well as some other things). It really strikes me as odd how MOLE's containers still work but Pathfinder and Buffalo's do not.

I cannot recall clearly whether or not Pathfinder was working before I installed MOLE, but I do not believe it was. I'll try it one more time just running the latest 1.3.1.1 pathfinder patch without MOLE installed. 

Please let me know if there is anything I can do to fix this. my current game revolves around the WBI mods, so if I can't get this to work then my whole career save will have been pretty much pointless. If you need logs I can send you the ksp.log file and whatever other files you need.

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My test of update 1.30.1 did not go so well. I had a part that is now not present.
This is not terrible for me as I had to rebuild my base and had only included that part as a test.

@Angel-125 I am looking into ways to help with Play Mode switching. I will post once I have something that works. Unfortunately I was short on time today.

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Alright, an update.

I uninstalled MOLE and the buckboards and pathfinder now appear to work. 

This seems really odd that MOLE and Pathfinder would have problems working together. It doesn't make much sense that two mods made by the same guy would be incompatible, but that seems to be the case. I was using MOLE solely for its long-duration exposure experiment modules and labs, which were needed for a series of contracts I had accepted. I saw that I could use the pathfinder Doc science lab, but an inflatable surface module just doesn't look all that good on a space station.

This may be something for you to look in to, @Angel-125. Great work, otherwise.

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Hi

Here is a detailed suggestion for how you might be able to support Play Modes with ease.
As a rather large fan of your work I wish to provide you with as much aid as I can. Previously I did this by merely bringing certain issues to your attention.
This is my attempt in providing you with aid in the form of suggestions that have been clearly thought out.
 

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  On 10/20/2018 at 4:57 AM, RocketSquid said:

I stand corrected. The vast majority of the stuff from the mods still is nonfunctional. However, most of the parts from Pathfinder and the Nautilus Centrifuge from DSEV are working when they didn’t before. I’m still so utterly baffled by this problem.

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Did you install the latest Pathfinder, deleting the old folders?

Did you select a play mode other than CRP, and then restart the game?

Did you re select CRP mode and restart the game?

 If yest to all the above, I will need to see logs. 

Edited by Angel-125
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Howdy. Just downloaded this mod a couple of days ago, and I'm having some issues with knowing exactly what to do with it. I tried going through the Getting Started Setting Up a Base tutorial on the wiki (downloaded both the craft files and loaded up the orange suits, with Bill doing the work), and it looks like there have been some changes to the mod since that tutorial was written. Specifically, there was no Saddle in any of the Buckboards, the Ponderosa was able to inflate on its own, I wasn't able to convert the Buckboard into a battery and I was unable to attach the Mineshaft to any of the crew ports on any of the modules. I was mainly curious to see if an updated tutorial is available or not.

I've also noted that the resource gathering efficacy of some of the craft I had deployed prior to downloading the mod is significantly down, and I was wondering if there was anything I could do to try and bring it back up once again.

I really do like what little I've been able to accomplish with this mod so far.

Apologies if the answers to these questions are in the last several pages of this thread; I'll admit to being too lazy to go look...

Edited by capi3101
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  On 10/20/2018 at 3:14 PM, Angel-125 said:

Did you install the latest Pathfinder, deleting the old folders?

Did you select a play mode other than CRP, and then restart the game?

Did you re select CRP mode and restart the game?

 If yest to all the above, I will need to see logs. 

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Yes to the first one, no to the other two because I haven't gotten a chance to play since. Hopefully today or tomorrow I'll be able to test this for sure.

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  On 10/21/2018 at 12:00 AM, RocketSquid said:

Yes to the first one, no to the other two because I haven't gotten a chance to play since. Hopefully today or tomorrow I'll be able to test this for sure.

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No worries. When I reproduced the problem on my pc, and wrote the fix, I had to change the play mode from CRP to Classic Stock, restart the game, and switch back from Classic Stock to CRP and restart again. The problem is that Pristine Mode wasn’t being hidden properly, but the steps I took in addition to the fix in the latest release fixed it for me. Then I promptly went back to Classic Stock mode, but that’s not a requirement in the least.

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  On 10/21/2018 at 12:28 AM, Angel-125 said:

No worries. When I reproduced the problem on my pc, and wrote the fix, I had to change the play mode from CRP to Classic Stock, restart the game, and switch back from Classic Stock to CRP and restart again. The problem is that Pristine Mode wasn’t being hidden properly, but the steps I took in addition to the fix in the latest release fixed it for me. Then I promptly went back to Classic Stock mode, but that’s not a requirement in the least.

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Would anything bad result from just deleting pristine mode? It seems like it causes a lot of problems and isn't really useful unless I wanted to make a purely decorative base.

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  On 10/21/2018 at 12:31 AM, RocketSquid said:

Would anything bad result from just deleting pristine mode? It seems like it causes a lot of problems and isn't really useful unless I wanted to make a purely decorative base.

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Should be ok, but make a backup just in case. I still recommend switching play modes away and back to normalize everything 

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