RoverDude Posted January 6, 2021 Author Share Posted January 6, 2021 6 hours ago, eberkain said: Yeah, i must be missing something cause it doens't work for me. I am using the constellation beta you released, but I also tried it a week ago from CKAN and had the same results. Rule number one.... please don't do videos in the dark, I can't see the parts Second - in your video you're moving all over the place with your fuel - you start with NPU-2500's (big bombs!) but your fuel cartridge is for NPU-250's (little bombs!) Your fuel has to match the engine unless there's a fuel tank I can't see. Even with that mismatch, I still got my Orion to go boom (a simple three part ship - pod, NPU-250 cartridge, and an Orion engine) once I had the right fuel. BUT... you also have stuff in your PAW I do not. That's suspicious. It means something is messing with the parts - and I have spent a chunk of this week dealing with invasive mods. So I would also suggest getting a clean KSP install, dropping in that constellation zip, and giving it a go. If it suddenly works, then we can figure out what's conflicting. Quote Link to comment Share on other sites More sharing options...
eberkain Posted January 6, 2021 Share Posted January 6, 2021 this is what my config cache looks like for the orion engine. Spoiler UrlConfig { parentUrl = UmbraSpaceIndustries/Orion/Parts/Orion.cfg PART { name = USI_ORION module = Part author = RoverDude rescaleFactor = 1 node_stack_top = 0.0,0,0.0 , 0.0, 1.0, 0.0, 3 node_stack_bottom = 0.0,-12.2319,0.0 , 0.0, -1.0, 0.0, 3 mass = 50 skinInternalConductionMult = 4.0 emissiveConstant = 0.8 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 breakingForce = 4200 breakingTorque = 4200 crashTolerance = 20 maxTemp = 2000 TechRequired = veryHeavyRocketry entryCost = 115000 cost = 2390000 category = Propulsion subcategory = 0 title = 'Orion' Nuclear Pulse Engine manufacturer = Umbra Space Industries description = The 'Orion' pulse drive was an idea hatched by an intern over at USI. Bombs in space?! That can't be a good idea. After the intern sent a concept image to Jebediah and told him he could go faster than he ever imagined possible, calls were made and the Orion was greenlighted for field-testing. Note: USI is not responsible for any damages caused by the Orion. attachRules = 1,0,1,0,0 bulkheadProfiles = size3 MODEL { model = UmbraSpaceIndustries/Orion/Assets/OrionDrive } MODULE { name = USI_PulseDrive transformName = thrustTransform shockAnimationName = shockAnimation cartridgeYield = 10000 powerFactor = 2.75 densityMultiplier = 250 maxPulseTime = 0.025 minPulseTime = 0.025 particleLife = 0.03 heatMultiplier = 0.01 powerCurve = 0.4 animationSpeed = 6 FuelRate = 0.25 fuelList = NPU-250;NPU-500;NPU-1000;NPU-2500 } EFFECTS { nukeEffect { AUDIO { clip = UmbraSpaceIndustries/FX/NukeBlast volume = 0.0 0.0 volume = 0.01 2.0 volume = 1.0 2.0 pitch = 0.0 1.0 pitch = 1.0 1.0 loop = true } } } MODULE { name = ModuleEnginesFX runningEffectName = nukeEffect thrustVectorTransformName = thrustTransform exhaustDamage = True ignitionThreshold = 0.1 minThrust = 0 maxThrust = 0.1 heatProduction = 0 fxOffset = 0, 0, 0 PROPELLANT { name = AblativeOil ratio = 1.0 DrawGauge = True resourceFlowMode = STACK_PRIORITY_SEARCH } atmosphereCurve { key = 0 15000 key = 7 15000 } } MODULE { name = ModuleGimbal gimbalTransformName = thrustTransform gimbalRange = 5 } RESOURCE { name = AblativeOil amount = 1000 maxAmount = 1000 } MODULE { name = ModuleEngineGimbal } MODULE { name = ModuleCargoPart packedVolume = 250000 stackableQuantity = 1 } MODULE { name = SensiblePumps } MODULE { name = USI_ModuleRecycleablePart Menu = Disassemble Part ResourceName = MaterialKits Efficiency = .5 } MODULE { name = HotSpotModule } MODULE { name = ShipEffectsCollisions num1 = 18 num2 = 9 num3 = 4.5 num4 = 0.45 CollisionEnter { SOUNDLAYER { name = Hull_Impact-Low audioClip = RocketSoundEnhancement/Sounds/Physics/Impacts/Hull_Impact-Low-1 audioClip = RocketSoundEnhancement/Sounds/Physics/Impacts/Hull_Impact-Low-2 audioClip = RocketSoundEnhancement/Sounds/Physics/Impacts/Hull_Impact-Low-3 loop = false spread = 0.1 channel = ShipBoth volume = 0.0 0.0 volume = 0.45 0.0 volume = 4.5 1.0 volume = 9 0.0 pitch = 0.0 0.8 pitch = 0.45 0.95 pitch = 9 1.05 massToVolume = 0.0 0.5 massToVolume = 15.0 0.8 massToVolume = 30.0 1.0 massToPitch = 0.0 1.2 massToPitch = 15.0 1.0 massToPitch = 30.0 0.8 } SOUNDLAYER { name = Hull_Impact-High audioClip = RocketSoundEnhancement/Sounds/Physics/Impacts/Hull_Impact-High-1 audioClip = RocketSoundEnhancement/Sounds/Physics/Impacts/Hull_Impact-High-2 audioClip = RocketSoundEnhancement/Sounds/Physics/Impacts/Hull_Impact-High-3 loop = false spread = 0.1 channel = ShipBoth volume = 0.0 0.0 volume = 9 0.0 volume = 18 1.0 pitch = 0.0 0.8 pitch = 9 0.95 pitch = 18 1.05 massToVolume = 0.0 0.5 massToVolume = 15.0 0.8 massToVolume = 30.0 1.0 massToPitch = 0.0 1.2 massToPitch = 15.0 1.0 massToPitch = 30.0 0.8 } SOUNDLAYER { name = Ground_Impact-Low data = concrete-dirt audioClip = RocketSoundEnhancement/Sounds/Physics/Impacts/Ground_Impact-Low-1 audioClip = RocketSoundEnhancement/Sounds/Physics/Impacts/Ground_Impact-Low-2 audioClip = RocketSoundEnhancement/Sounds/Physics/Impacts/Ground_Impact-Low-3 loop = false spread = 0.25 channel = ShipBoth volume = 0.0 0.0 volume = 0.1 0.0 volume = 15 1.0 volume = 30 0.0 pitch = 0.0 0.8 pitch = 0.1 0.8 pitch = 15 1.2 } SOUNDLAYER { name = Ground_Impact-High data = concrete-dirt audioClip = RocketSoundEnhancement/Sounds/Physics/Impacts/Ground_Impact-High-1 audioClip = RocketSoundEnhancement/Sounds/Physics/Impacts/Ground_Impact-High-2 audioClip = RocketSoundEnhancement/Sounds/Physics/Impacts/Ground_Impact-High-3 loop = false spread = 0.25 channel = ShipBoth volume = 0.0 0.0 volume = 15 0.0 volume = 30 1.0 pitch = 0.0 0.8 pitch = 15 0.8 pitch = 30 1.2 } } CollisionStay { SOUNDLAYER { name = Hull_CollisionScrape-concrete audioClip = RocketSoundEnhancement/Sounds/Physics/Hull_Scrape-1 data = concrete loop = true loopAtRandom = true spread = 0.12 channel = ShipBoth volume = 0.0 0.0 volume = 1.0 0.0 volume = 15.0 0.8 volume = 30.0 1.0 massToVolume = 0.0 0.5 massToVolume = 25 0.8 massToVolume = 50 1.0 massToPitch = 0.0 1.2 massToPitch = 25 1.0 massToPitch = 50 0.8 } SOUNDLAYER { name = Hull_CollisionScrape-dirt audioClip = RocketSoundEnhancement/Sounds/Physics/Hull_Scrape-2 data = dirt loop = true loopAtRandom = true spread = 0.12 channel = ShipBoth volume = 0.0 0.0 volume = 1.0 0.0 volume = 15.0 0.8 volume = 30.0 1.0 massToVolume = 0.0 0.5 massToVolume = 25 0.8 massToVolume = 50 1.0 massToPitch = 0.0 1.2 massToPitch = 25 1.0 massToPitch = 50 0.8 } SOUNDLAYER { name = Hull_CollisionScrape-Metal audioClip = RocketSoundEnhancement/Sounds/Physics/Hull_Scrape-3 data = concrete-vessel loop = true loopAtRandom = true spread = 0.12 channel = ShipBoth volume = 0.0 0.0 volume = 1.0 0.0 volume = 30.0 1.0 massToVolume = 0.0 0.5 massToVolume = 25 0.8 massToVolume = 50 1.0 massToPitch = 0.0 1.1 massToPitch = 25 1.0 massToPitch = 50 0.9 } } } } } ok so I copied my game to a new folder and removed everything but the constellation. Same result... The plot thickens... So, I have installed firespitter via CKAN because I don't like all the parts that come with the one bundled, so let me swap that over. Fuduzhamuca, still not working.... so must be a problem with my core game, something corrupted or something.... Hmm, back to steam for a brand new clean copy. Ok, so I brand new clean copy of 1.11, I launch it once and quit. I install the USI constellation, go slap together an craft with the orion. Still not working. I dont know what else to do at this point. Logs https://drive.google.com/file/d/1WTYvOciVQHCSVyXkbedg3Fl9IYH6BQlX/view?usp=sharing https://drive.google.com/file/d/1s_uAnIrP5DwI_x7wyAbSb9cvPsQIKOc8/view?usp=sharing Quote Link to comment Share on other sites More sharing options...
RoverDude Posted January 6, 2021 Author Share Posted January 6, 2021 To be 100% clear. New KSP install. New save. Constellation Zip only. No touching any of it's contents. No CKAN involvement whatsoever. Because I am seeing absolutely no reason why that vessel should not work. Quote Link to comment Share on other sites More sharing options...
eberkain Posted January 6, 2021 Share Posted January 6, 2021 Just now, RoverDude said: To be 100% clear. New KSP install. New save. Constellation Zip only. No touching any of it's contents. No CKAN involvement whatsoever. Because I am seeing absolutely no reason why that vessel should not work. Yes on all counts. Quote Link to comment Share on other sites More sharing options...
RoverDude Posted January 6, 2021 Author Share Posted January 6, 2021 Just now, eberkain said: Yes on all counts. Then I am officially at a loss - there's something being missed here and I have absolutely no idea what it is. You are using a default KSP install - meaning no settings either correct? Quote Link to comment Share on other sites More sharing options...
KawaiiLucy Posted January 6, 2021 Share Posted January 6, 2021 I hope this isn't a feature o.O Btw regarding @eberkain's problem, I think it's due to altitude restrictions, as raising my orbit allowed the use of the 2500 fuel, whereas lower down, the engine didn't ignite. Quote Link to comment Share on other sites More sharing options...
eberkain Posted January 6, 2021 Share Posted January 6, 2021 1 minute ago, RoverDude said: Then I am officially at a loss - there's something being missed here and I have absolutely no idea what it is. You are using a default KSP install - meaning no settings either correct? I deleted KSP, reinstalled via steam, launched the game to the main menu, quit out. copied over everything in the constellation beta folder, restarted the game, changed the resolution to be 1080p fullscreen, started a new sandbox game, made the vessel in the video, used cheat menu to put it in orbit. Does ksp save/load any settings outside of the main directory that could be mucking things up? Quote Link to comment Share on other sites More sharing options...
RoverDude Posted January 6, 2021 Author Share Posted January 6, 2021 Just now, KawaiiLucy said: I hope this isn't a feature o.O Btw regarding @eberkain's problem, I think it's due to altitude restrictions, as raising my orbit allowed the use of the 2500 fuel, whereas lower down, the engine didn't ignite. Use the smaller bombs for yours 250's are ample for that vessel.. 2500's will blow it up. 250's can be used from the launchpad. Just now, eberkain said: I deleted KSP, reinstalled via steam, launched the game to the main menu, quit out. copied over everything in the constellation beta folder, restarted the game, changed the resolution to be 1080p fullscreen, started a new sandbox game, made the vessel in the video, used cheat menu to put it in orbit. Does ksp save/load any settings outside of the main directory that could be mucking things up? Copied constellation from the zip or from your old save? Also turn CKAN off when you do this. I would do this (in case CKAN had it's way with your install). -CKAN off. - Install KSP from Steam in a clean location. -Manually unzip that constellation folder again into GameData - only use that 12/31 zip. -Run KSP and start a new sandbox game - Create your pod - use all defaults for the orion parts (it starts at 250's), plunk it on the launchpad, then throttle to full, then hit space. Should just work. Quote Link to comment Share on other sites More sharing options...
eberkain Posted January 6, 2021 Share Posted January 6, 2021 4 minutes ago, RoverDude said: -Manually unzip that constellation folder again into GameData - only use that 12/31 zip. This is what I did, I did not use anything from my regular modded install and did not launch CKAN after the fresh download from steam. Quote Link to comment Share on other sites More sharing options...
RoverDude Posted January 6, 2021 Author Share Posted January 6, 2021 5 minutes ago, eberkain said: This is what I did, I did not use anything from my regular modded install and did not launch CKAN after the fresh download from steam. Then we've exhausted everything I can think of. Quote Link to comment Share on other sites More sharing options...
goldenpsp Posted January 6, 2021 Share Posted January 6, 2021 (edited) 29 minutes ago, RoverDude said: Use the smaller bombs for yours 250's are ample for that vessel.. 2500's will blow it up. 250's can be used from the launchpad. Copied constellation from the zip or from your old save? Also turn CKAN off when you do this. I would do this (in case CKAN had it's way with your install). -CKAN off. - Install KSP from Steam in a clean location. -Manually unzip that constellation folder again into GameData - only use that 12/31 zip. -Run KSP and start a new sandbox game - Create your pod - use all defaults for the orion parts (it starts at 250's), plunk it on the launchpad, then throttle to full, then hit space. Should just work. Just for grins I tested my current install. Other than probably irradiating the KSC it launched fine. Edited January 6, 2021 by goldenpsp Quote Link to comment Share on other sites More sharing options...
eberkain Posted January 7, 2021 Share Posted January 7, 2021 23 hours ago, RoverDude said: Then we've exhausted everything I can think of. Thanks for the help anyhow. It is a boring ass video, but here, I recorded doing a clean install and showing that it does not work. Maybe something is missing from the constellation download? And here are the log files from the recording https://drive.google.com/file/d/1Dv04AEzai0jRfc68hZiLwfx1_E5u0Gg0/view?usp=sharing https://drive.google.com/file/d/1xq4xtMs-MiZtrFaN3SFZf2XoIZPyxCdK/view?usp=sharing Quote Link to comment Share on other sites More sharing options...
goldenpsp Posted January 7, 2021 Share Posted January 7, 2021 (edited) 6 minutes ago, eberkain said: Maybe something is missing from the constellation download? My video right above yours is from a fresh 1.11 and the latest constellation and a few other mods. Edit- Why not just try firing from the launchpad, as recommended by @RoverDude in one of his previous replies? Edited January 7, 2021 by goldenpsp Quote Link to comment Share on other sites More sharing options...
RoverDude Posted January 7, 2021 Author Share Posted January 7, 2021 @eberkain - I'm legit curious so may do a follow along later and see if there is something we are missing. Quote Link to comment Share on other sites More sharing options...
goldenpsp Posted January 7, 2021 Share Posted January 7, 2021 (edited) @eberkain FYI I just went back in (I didn't bother recording) and did exactly what you did, using the same 3 parts and cheating into orbit and the engine fired up fine. Another edit, sorry. I keep rewatching your video. Now it shouldn't matter, but I generally unzip the file first and then copy the files into the gamedata folder, vs what it looks like you are doing is just opening the zip file and copying out of there. Edited January 7, 2021 by goldenpsp Quote Link to comment Share on other sites More sharing options...
RoverDude Posted January 7, 2021 Author Share Posted January 7, 2021 Also another thought... maybe re-download the ZIP? Quote Link to comment Share on other sites More sharing options...
eberkain Posted January 7, 2021 Share Posted January 7, 2021 11 minutes ago, RoverDude said: Also another thought... maybe re-download the ZIP? I have tried that thinking that maybe I got a partly corrupted download the first time. And I also downloaded it a 3rd time when making the video. Quote Link to comment Share on other sites More sharing options...
TheDog Posted January 7, 2021 Share Posted January 7, 2021 58 minutes ago, eberkain said: And I also downloaded it a 3rd time when making the video. The only thing that stands out in the logs is a fsfuelswitch error about parsing a resource amount, and i believe that shouldnt be there. Could you maybe just replace the bundled firespitter with a fresh version from the individual mks download? Quote Link to comment Share on other sites More sharing options...
eberkain Posted January 7, 2021 Share Posted January 7, 2021 @RoverDudeI figured it out. If you stage the engine with the spacebar, it works. If you click "activate engine" on the PAW it does not work. Quote Link to comment Share on other sites More sharing options...
RoverDude Posted July 6, 2021 Author Share Posted July 6, 2021 Working on a bunch of new bimodal nuclear thermal rockets to work alongside the Orion, from 5m down to 0.625m, with a couple of truss variants along the way for the middle sizes. Quote Link to comment Share on other sites More sharing options...
Spaceman.Spiff Posted July 6, 2021 Share Posted July 6, 2021 Is that a little Stirling/RTG-based NTR at the end there? Quote Link to comment Share on other sites More sharing options...
RoverDude Posted July 6, 2021 Author Share Posted July 6, 2021 53 minutes ago, Spaceman.Spiff said: Is that a little Stirling/RTG-based NTR at the end there? based off of the 'Ultra Safe' Nuclear Thermal propulsion system because I found the name hilarious Quote Link to comment Share on other sites More sharing options...
RoverDude Posted July 14, 2021 Author Share Posted July 14, 2021 About halfway through the engines... Quote Link to comment Share on other sites More sharing options...
spacedoctor42 Posted September 8, 2021 Share Posted September 8, 2021 I can't seem to get the medusa to do anything even when I stage it. Am I doing something wrong here or is it broken? Quote Link to comment Share on other sites More sharing options...
panarchist Posted September 10, 2021 Share Posted September 10, 2021 On 9/7/2021 at 6:30 PM, spacedoctor42 said: I can't seem to get the medusa to do anything even when I stage it. Am I doing something wrong here or is it broken? Are you trying to use it in an atmosphere? Because it only works in space. Quote Link to comment Share on other sites More sharing options...
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