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About eberkain

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    Rocket Scientist

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  • Location Alabama

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  1. eberkain

    [1.4.x] Porkjet's Legacy and How to Integrate It

    Also hoping someone is able to figure out how to do that.
  2. eberkain

    So 1.4 is upon us....

    Really? No more than the game costs and the number of hours we all put into it, you don't feel its a good value? I'll probably end up buying 3-4 copies of everything and I've got no issue with that because its a great game.
  3. eberkain

    What did you do in KSP today?

    So I was trying to make a robot arm to deploy the seismic probes so I could pick them up and carry to another biome, then I was thinking about just having a set of three rovers, one with the hammer and two with probes. But that sounds like alot of driving around remote rovers to pull it off for every biome. So I decided I wanted to make a small rover I could send with a crewed lander so one of the crew could go deploy the seismic probes accurately. After alot of googling for ideas I decided on making a Mun bike.
  4. Mod is great, I've been using it in my current game and it solves so many problems and lets me just focus on building stuff. Thanks for the work!
  5. eberkain

    What did you do in KSP today?

    Testing a plane that can transport equipment to build a polar base on kerbin.
  6. I wanted to use this mod for the persistent rotation feature, so when I returned to visit my station it would be facing a proper direction, but it seems to have a conflict with Mechjeb. Landing Guidance works perfectly, but with the persistent rotation feature active MJ cannot successfully timewarp without going off course.
  7. In the tracking station I would love to be able to open the overlay controller without having to open the big map.
  8. eberkain

    What did you do in KSP today?

    I flew my new spaceship for the first time.
  9. I have a cacteye in orbit with a wide field and asteroid cam, when I switch to the asteroid cam I get a horrible stutter caused by trash collecting happening every half second or so.
  10. eberkain

    What did you do in KSP today?

    I've been sending tiny remote landers to all the mun biomes to grab easy science.
  11. eberkain

    MOIST! Underwater Technologies

    I think this is the 5th mod I've seen that does ballast tanks. How many parts does this add? Are the engines just EC powered or take liquid fuel? Definitely going to check it out when I get home.
  12. power drain while transmitting data?
  13. It adds functional telescopes. You build the telescope put it in orbit and then you have an interface and viewfinder that you use to look at a distant planet, and there is a button to click once you get the planet in the viewfinder that will give you science points.
  14. eberkain

    Mods and performance.

    At the bottom of the spreadsheet are the mods that I ended up removing because of performance problems with notes on the performance I observed. But this is all dependent on my hardware and my system/game settings. So I'm reluctant to post a list of mods and say these mods are bad, avoid them.
  15. eberkain

    Mods and performance.

    I always maintain a mod list when I play games. https://docs.google.com/spreadsheets/d/1iznWcub3iGpN_Xvd-UFHVwMrxjvcaKQiGOZvAUsWwRs/edit?usp=sharing