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[WIP] Eyes Turned Skywards Vehicle Mod


Budgie

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Its just that the ATL is realistic and is not too far fetched, plus amazing vehicles and detail and beautiful images that make the timeline so popular, combine it with KSP and you have a winner

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added extra floating attach/decouple node to saturn1c fairing. can now add more to Saturn 1c upper stage payload area.

seperated modules from re-entry module

added new capsules Block lll+, lV - inbuilt dock ports

added ablater to re--entry module

split off dock port from re-entry module, has docking. to add parachutes.

- - - Updated - - -

here is a bit of extra input to make things look pretty...

what you guys think? shiny metal reflectiveness!

0cAFujL.pngfHHUj1w.png

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Looks great! Radiators could be matte, however.

yup, can do!

was just a test but now fine tuning.

also putting in the work for spacelab. fair bit of mesh work (ksp/unity is quite fussy) lots of new animations on this too.

DFkevvA.pngjq7d3F8.pngBBRHLK1.pngegeD2aG.pngeOaglq5.png

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P

yup, can do!

was just a test but now fine tuning.

also putting in the work for spacelab. fair bit of mesh work (ksp/unity is quite fussy) lots of new animations on this too.

http://i.imgur.com/DFkevvA.pnghttp://i.imgur.com/jq7d3F8.pnghttp://i.imgur.com/BBRHLK1.pnghttp://i.imgur.com/egeD2aG.pnghttp://i.imgur.com/eOaglq5.png

So a few things. First of all as useually the parts looks gorgeous! There is no questioning that. But one could you make that reflection shader optional like FASA and make nice textures for people who don't want to use the reflection plugin. My computer for one really doesn't like that plugin. FASA did this I don't know exactly how but even without the reflection plugin. It's still looked nice. Second the command module looks a little too much like a triangle maybe? Idk it's just me. I think it needs to be more rounded particularly around the bottom. That's all for me right now.

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until I get time to apply better textures it may look boring without plugin. can be optional.

will try apply some spec maps or something to make it look good without plugin

will make it more round no problem. 99% of time is spent in modeling program and some has to be custom.

also spacelab! part of it (using spec maps)

rm8irEu.png

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So the CM modules would be metallic (chrome) ***OK now I understand reading ETS - Block V would have the chrome look***? Would there be an option for a less 'shiny' CM? Otherwise, this whole alternate timeline thing is awesome, awesome, awesome!

p.s. I get the idea of the chorme CM...it does follow the canon of the timeline...I know I will warm up to it :)

Edited by Gaultesian
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Can you make the spacelab so that it can be launched via the FASA Saturn V?

Someone a few pages back recommended and I feel it needs to be said again that you guys should take advantage of the FASA infrastructure as much as possible. Especially or tanks, decouplers, etc. Your new engines will obviously be welcome but for example with Spacelab you need a Saturn V and the best option would be to us FASAs SV. So we are talking about part counts an memory consumption here. Leaning on FASA really isn't a bad idea. If you want to make everything totally yours thats fine. But the FASA style fits and if you make your engines ands parts work well with FASA it will be mutually beneficial for you guys and FASA users.

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Since e of pie hasn't really posted much, I have a question. Is there a one concise listing of all chapters in one single file? I've seen the chapter listing in the wiki, but all of those links and the big walls of text bother my eyes. All chapters in one ebook (or PDF) updated bimonthly would by neat, but probably take up too much time to produce, unless a script could be written.

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