lrd.Helmet Posted July 20, 2016 Share Posted July 20, 2016 4 minutes ago, Slightlylyons said: I know Astronauts commented on how much more space the Apollo CM had over Gemini and they were able to actually move around and use the lower equipment bay for privacy. So I imagine if you nixed that you could stuff 5 guys in. something like this? Quote Link to comment Share on other sites More sharing options...
Slightlylyons Posted July 20, 2016 Share Posted July 20, 2016 Yeah, that would suck, much like Gemini sucked, but if you've got an OM or your traveling to a Skylab maybe not so bad. Quote Link to comment Share on other sites More sharing options...
akron Posted July 20, 2016 Share Posted July 20, 2016 32 minutes ago, lrd.Helmet said: something like this? I was looking for something like this to be able to understand their design. THANKS! Quote Link to comment Share on other sites More sharing options...
FlyMeToTheMinmus Posted July 21, 2016 Share Posted July 21, 2016 https://en.m.wikipedia.org/wiki/Skylab_Rescue more info on how a >3 man apollo capsule could have worked. Quote Link to comment Share on other sites More sharing options...
Wahgineer Posted July 21, 2016 Share Posted July 21, 2016 The idea was to stuff all of the important junk into the orbital module so that there was room for 5 crew. I just brought this up as a practical issue: most deep space missions will require, at least, 4 crew: one pilot, one engineer, two scientists (for the science lab). Currently, there is no 4+ Kerbal capsule available in stock KSP. Not to mention, you did manage to squeeze 4 Kerbals into the Big-L passenger module. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted July 21, 2016 Author Share Posted July 21, 2016 Progress on starting to texture Apollo - I'm starting sort of cartoony and I'm going to move into a more realistic texture. Quote Link to comment Share on other sites More sharing options...
drekerb42 Posted July 21, 2016 Share Posted July 21, 2016 2 hours ago, CobaltWolf said: Progress on starting to texture Apollo - I'm starting sort of cartoony and I'm going to move into a more realistic texture. Love it! Quote Link to comment Share on other sites More sharing options...
StarStreak2109 Posted July 21, 2016 Share Posted July 21, 2016 So do I! If you continue like this, I'll need yet another RAM upgrade! Quote Link to comment Share on other sites More sharing options...
cxg2827 Posted July 21, 2016 Share Posted July 21, 2016 9 hours ago, CobaltWolf said: Progress on starting to texture Apollo ~snip~ Sexay Quote Link to comment Share on other sites More sharing options...
Wahgineer Posted July 21, 2016 Share Posted July 21, 2016 Are the Apollo orbital modules going to double as KIS containers? Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted July 21, 2016 Author Share Posted July 21, 2016 1 hour ago, awsumindyman said: Are the Apollo orbital modules going to double as KIS containers? They will have a little bit but for serious stuff you'd want to send up a Rhea (Transtage based resupply vehicle from the MOS parts) or an AARDV. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted July 21, 2016 Author Share Posted July 21, 2016 Streaming again tonight - going to make more progress on Apollo! Looking to start around 6PM EST. Quote Link to comment Share on other sites More sharing options...
DiscoSlelge Posted July 21, 2016 Share Posted July 21, 2016 30 minutes ago, CobaltWolf said: Streaming again tonight - going to make more progress on Apollo! Looking to start around 6PM EST. Waiting for you tomorrow at 6:30 in the morning Quote Link to comment Share on other sites More sharing options...
Foxxonius Augustus Posted July 21, 2016 Share Posted July 21, 2016 (edited) Stream is up. He is doing more Apollo dev Stream is over now and I am sad Edited July 22, 2016 by Foxxonius Augustus Quote Link to comment Share on other sites More sharing options...
Wahgineer Posted July 21, 2016 Share Posted July 21, 2016 Will the Gemini-MOL parts be able to use the science research thing by Angel-125 for his Gemini-MOL? Quote Link to comment Share on other sites More sharing options...
rasta013 Posted July 22, 2016 Share Posted July 22, 2016 1 hour ago, awsumindyman said: Will the Gemini-MOL parts be able to use the science research thing by Angel-125 for his Gemini-MOL? That's an open issue on Git and it will arrive at some point in the future. I work with all the WildBlue suite a lot but haven't dug into the configs/operation of the MOLE for the purposes of bringing it over. I'll take a look at that soon and see if I can get the compatibility configs pulled together for it. Of course, you're more than welcome to look at them also and if you get them working share-and-share alike! Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted July 22, 2016 Author Share Posted July 22, 2016 (edited) 3 hours ago, rasta013 said: That's an open issue on Git and it will arrive at some point in the future. I work with all the WildBlue suite a lot but haven't dug into the configs/operation of the MOLE for the purposes of bringing it over. I'll take a look at that soon and see if I can get the compatibility configs pulled together for it. Of course, you're more than welcome to look at them also and if you get them working share-and-share alike! I would kill to have someone add that compatibility for me... Anyways, latest Apollo WIP: Edited July 22, 2016 by CobaltWolf Quote Link to comment Share on other sites More sharing options...
Tristonwilson12 Posted July 22, 2016 Share Posted July 22, 2016 5 minutes ago, CobaltWolf said: I would kill to have someone add that compatibility for me... Anyways, latest Apollo WIP: Ayy lmao. thats le danker than dankage... some next level dankage Quote Link to comment Share on other sites More sharing options...
rasta013 Posted July 22, 2016 Share Posted July 22, 2016 5 minutes ago, CobaltWolf said: 3 hours ago, rasta013 said: That's an open issue on Git and it will arrive at some point in the future. I work with all the WildBlue suite a lot but haven't dug into the configs/operation of the MOLE for the purposes of bringing it over. I'll take a look at that soon and see if I can get the compatibility configs pulled together for it. Of course, you're more than welcome to look at them also and if you get them working share-and-share alike! I would kill to have someone add that compatibility for me... I just messaged Angel and posted on the Git thread. I'm going to take a look at it and see what it takes to work out. Quote Link to comment Share on other sites More sharing options...
akron Posted July 22, 2016 Share Posted July 22, 2016 9 hours ago, CobaltWolf said: I would kill to have someone add that compatibility for me... Anyways, latest Apollo WIP: *HMS Snipperton* NICE! It is manifesting some Beale spirit there. It should look great with a Tantares Soyuz for ASTP. Can wait to see it with the "spectacular" map Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted July 22, 2016 Author Share Posted July 22, 2016 Hey y'all! So it's Friday again, which means my good buddy @akron will be streaming. Depending on how my day goes, I might stream starting at 5PM until his stream starts at 6:30. Afterwards I'll be on his stream to provide emotional support as he goes through the extremely taxing process of re-UV mapping all his old work. Quote Link to comment Share on other sites More sharing options...
Leandro Basi Posted July 22, 2016 Share Posted July 22, 2016 26 minutes ago, CobaltWolf said: Hey y'all! So it's Friday again, which means my good buddy @akron will be streaming. Depending on how my day goes, I might stream starting at 5PM until his stream starts at 6:30. Afterwards I'll be on his stream to provide emotional support as he goes through the extremely taxing process of re-UV mapping all his old work. In your mod package there are a wildblue dll categorizer, if i delete then how this affect the mod? I ask you because they conflict with much other mods making itens missing from editor! Quote Link to comment Share on other sites More sharing options...
rasta013 Posted July 22, 2016 Share Posted July 22, 2016 3 minutes ago, Leandro Basi said: In your mod package there are a wildblue dll categorizer, if i delete then how this affect the mod? I ask you because they conflict with much other mods making itens missing from editor! Nope. It won't harm anything. Quote Link to comment Share on other sites More sharing options...
Leandro Basi Posted July 22, 2016 Share Posted July 22, 2016 2 minutes ago, rasta013 said: Nope. It won't harm anything. Thanks! Quote Link to comment Share on other sites More sharing options...
Rory Yammomoto Posted July 22, 2016 Share Posted July 22, 2016 (edited) 150 pages! SEVERAL THINGS: 1) those texture jobs look rather nice! I quite like the cartoonish look of them, it fits with the rest of the game and (to a lesser extent) the mod. 2) assuming we have FASA IVAs, could anyone tell the 'Bottachelli' pod to use the 'Big G' IVA? 3) Can SOMEONE please rename the folder in the zip from 'Gamedata' to 'GameData'? It makes it much easier by not needing me to extract the three folders three times into the game-data folder, instead just dropping it into the KSP directory once. Edited July 22, 2016 by Rory Yammomoto Quote Link to comment Share on other sites More sharing options...
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