Enture Posted October 1, 2012 Share Posted October 1, 2012 Nutt, how are things looking, for the release of your edited, upscaled BACE parts? Link to comment Share on other sites More sharing options...
KoVodKa Posted October 1, 2012 Share Posted October 1, 2012 Can be the basekit_Node used separately ? or will it be ?? Link to comment Share on other sites More sharing options...
LaydeeDem Posted October 1, 2012 Share Posted October 1, 2012 (edited) Looks like I made a terrible mistake! The plugin does work!Click image for download!NOTE: If the hatches are giving you trouble just click the EVA button repetitively. Edited October 1, 2012 by Nutt007 Link to comment Share on other sites More sharing options...
Enture Posted October 1, 2012 Share Posted October 1, 2012 NICE! Thanks Nutt, now that I just put my first crewed mission in orbit around Eve, I'll get started on Kerbin and Münar SpaceHabs! Link to comment Share on other sites More sharing options...
MinerEdgar Posted October 1, 2012 Share Posted October 1, 2012 i downloaded it but wheres the plugin? Link to comment Share on other sites More sharing options...
LaydeeDem Posted October 1, 2012 Share Posted October 1, 2012 i downloaded it but wheres the plugin?Get it from the main download on the front page. Link to comment Share on other sites More sharing options...
MinerEdgar Posted October 1, 2012 Share Posted October 1, 2012 alright thanks Link to comment Share on other sites More sharing options...
segaprophet Posted October 2, 2012 Share Posted October 2, 2012 A few problems with the new BACE parts under 0.17, the part descriptions appear to be mixed up, and the 6-point node isn't working.Also, how do you deploy the BACE solar panels? Link to comment Share on other sites More sharing options...
0jam3290 Posted October 2, 2012 Share Posted October 2, 2012 Also, how do you deploy the BACE solar panels?Activate them in a stage. Link to comment Share on other sites More sharing options...
MinerEdgar Posted October 2, 2012 Share Posted October 2, 2012 I got the node to work just rotate it Link to comment Share on other sites More sharing options...
zombiphylax Posted October 2, 2012 Share Posted October 2, 2012 A few problems with the new BACE parts under 0.17, the part descriptions appear to be mixed up, and the 6-point node isn't working.I got the node to work just rotate itExactly. For some reason, it won't work until you press "W" or "S" etc in the VAB/SPH. Link to comment Share on other sites More sharing options...
LaydeeDem Posted October 2, 2012 Share Posted October 2, 2012 Exactly. For some reason, it won't work until you press "W" or "S" etc in the VAB/SPH.This is a problem with all node parts. It happens with ExPI and KOSMOS too. Link to comment Share on other sites More sharing options...
Tommygun Posted October 2, 2012 Share Posted October 2, 2012 Exactly. For some reason, it won't work until you press "W" or "S" etc in the VAB/SPH.I have a similar problem with the Bace mod and another 6 way node from one of the other mods as well.I try rotating both and see what happens. Link to comment Share on other sites More sharing options...
halocon720 Posted October 5, 2012 Share Posted October 5, 2012 This might have been mentioned before, but when I installed the Probodobodyne pack the space telescope didn't appear. Link to comment Share on other sites More sharing options...
zombiphylax Posted October 12, 2012 Share Posted October 12, 2012 Didn't appear in game? Do you still have the part file in your parts folder? Link to comment Share on other sites More sharing options...
Elfangor Posted October 14, 2012 Share Posted October 14, 2012 (edited) If you have mechjeb you can add this to the .cfgMODULE{name = MuMechModuleHullCameracameraName = HullcameraForward = 0, 1, 0cameraUp = 0, 1, 0cameraPosition = 0, 0.37, 0cameraFoV = 10}I have a question to this, first, to which .cfg?And the second, how to activate it then? Sorry, but i'm new to KSP and a total noob in using mechjeb . I already have a satellite build with the telescope thingy on top and some solar panels, also a MechJeb module and a satellite core. It got into Orbit with a launcher (yay, I got a circular orbit with mechjeb, 149/150km ). But now I want to use it as telescope to see the other planets.Oops, sorry fo double posting, my browser refreshed, please delete my second post. Edited October 14, 2012 by Elfangor Double Post Link to comment Share on other sites More sharing options...
Elfangor Posted October 14, 2012 Share Posted October 14, 2012 (edited) My browser refreshed, delete this double post please. Edited October 14, 2012 by Elfangor Link to comment Share on other sites More sharing options...
randomusername1 Posted October 14, 2012 Share Posted October 14, 2012 I have a question to this, first, to which .cfg?And the second, how to activate it then? Sorry, but i'm new to KSP and a total noob in using mechjeb . I already have a satellite build with the telescope thingy on top and some solar panels, also a MechJeb module and a satellite core. It got into Orbit with a launcher (yay, I got a circular orbit with mechjeb, 149/150km ). But now I want to use it as telescope to see the other planets.Oops, sorry fo double posting, my browser refreshed, please delete my second post.The .cfg of the telescope, and I believe that F8/F7 activate MuMechHullCameras Link to comment Share on other sites More sharing options...
Elfangor Posted October 14, 2012 Share Posted October 14, 2012 (edited) Thank you for you quick answer, it works now I just had to build a new Satellite, cause it said me it was missing a part, but no matter, my new Voyager 2 is on it's way to orbit I even build it more efficient, less weight, less useless parts and a new launcher But, I want to see things far away, the poster of the script, Spaced_out said the lower the value of FoV, the higher the zoom. So, I changed the value from 10 to 5, but I didn't see a difference. I also tried it with 1, 0.001, 20, 200, 36000000000 but nothing worked, I pointed the telescope at the Mun, but it is there in original size, no matter which value I use. Do I have to change another value or am I just too stupid to use it? Edited October 15, 2012 by Elfangor Link to comment Share on other sites More sharing options...
The Destroyer Posted October 17, 2012 Share Posted October 17, 2012 Burbles must be popular. He's always in the employee of the month(Note: Ik why, im jk) Link to comment Share on other sites More sharing options...
Rory Yammomoto Posted January 1, 2016 Share Posted January 1, 2016 ksp 1.0 compatibility anytime soon? Link to comment Share on other sites More sharing options...
Vanamonde Posted January 1, 2016 Share Posted January 1, 2016 Looks like this is an old thread, and no longer relevant. We can unlock it, if OP ever wants to update it. Link to comment Share on other sites More sharing options...
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